Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And there's only the one base. It's great fun to defend though, Lifeline is about guns and bombs.
bah my vehicles dont even repair for whatever reason.
The only reason my vehicles took damage in the main game was because they were the most efficient way to deal with all enemies, save Bloaters and Juggernauts. Here, you just stop the vehicle and gun down every hoard.
It's not like you're ammo starved... I was drowning in ammo by the time I was done. I had 4-5 stacks of most rifle ammo types - and I didn't even use a weapon that wasn't an assault rifle the entire game.
Storage
Beds
Kitchen
Library/Ops Center (research)
LZ (call in support drops)
With four additional open-slot facility slots. With a Generator every facility is automatically upgraded.
In the main campaign, you always get swarmed in lots of side-missions and random missions that you can do... You need to prioritise between them all for which should be done first (same in Lifeline but even more important because if you don't have a high population you could fail the sieges).
I personally think it's a great feature because it actually gives you the important choice of deciding for yourself to survive.