State of Decay

State of Decay

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devland May 31, 2014 @ 1:49pm
[spoilers] Lifeline BUGS
So far I've found two major bugs, one of which appears to prevent you from pregressing further into the story.
Share yours here or create new threads so the guys over at Undead Labs can fix them. :)

1. The "Timothy Hall" bug where you're supposed to retrieve this guy but you get teleported to another location after clearing the area. Then you get an "out of mission area" warning and the mission fails.
This bug has also been reported by someone else here: http://steamcommunity.com/app/241540/discussions/0/540743212468197473/

2. If Eldridge dies before you disarm the nuke you cannot progress further into the story.
What happened was this: I was about to go and disarm the nuke but though I might as well stay for another siege round. However, Eldrigde died in that siege round.
Since Cho (the radio lady) survived, I went and disarmed the nuke.

I've spent 2 more siege rounds with no other story missions triggering. :(
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Showing 1-10 of 10 comments
Kommando May 31, 2014 @ 2:33pm 
Yep in my thread I posted the Tim Hall bug and the saquatch bug about the nuke. Its maddening.
devland May 31, 2014 @ 2:47pm 
It's good to know that others are getting this, in the sense that it's not a rare occurence.
They'll most likely fix them soon, along with other bugs.
Cuagai May 31, 2014 @ 3:14pm 
It better to go to their official bug forum and post there. There a mod there and she check it like every hours and always respond back to players. As for here, Undead Sanya maybe come on once or twice in a month.
Last edited by Cuagai; May 31, 2014 @ 3:15pm
Buurz May 31, 2014 @ 3:24pm 
I found another one, I cant even advance in the story..

Its the mission when you are hunting zombies with Sasquatch. I am suposed to headshot a bloater, and then what? The Bloater lies there, nothing happends, if i move to close, Sasquatch runs over and the bloater explodes on him and I fail?..I really dont get this mission at all, or it is bugged?
devland May 31, 2014 @ 3:29pm 
If you hit the bloater in the head it's not supposed to explode.
If you're on that mission then yes, a short cutscene should have triggered.
You should also post this on their forums: https://forums.undeadlabs.com/forums/state-of-decay-bugs.15/
Last edited by devland; May 31, 2014 @ 3:29pm
Jonxb Jun 2, 2014 @ 2:29am 
I've been through a few fairly annoying bugs:

1) When I turn, the minimap doesn't turn correctly, instead going in seemingly random directions, so it is virtually useles for locating hostile zeds and navigating.

2) Sometimes, the minimap "freezes", as in, it will not change the map view as it should, and the arrow on the outside of it doesnt turn appropriately.

3) The danger level doesnt rise as it should, and when a notification comes up, eg. from danger lvl 1 to 2, the sign below the minimap stays on 1.

Any ideas for help?
devland Jun 2, 2014 @ 8:12am 
Random behaviour like that usually is due from the presence of mods that are no longer compatible with the current build of the game.
If you have any mods remove them. Note that sometimes removing them can be tricky after an update.
vv [FuMM] Jun 2, 2014 @ 8:22am 
I get a ULLoader error when starting the game some times. no error report. just a generic "ULLoader has stopped working" message.
devland Jun 2, 2014 @ 9:48am 
I never got that message and I've been playing since the early access.
It seems that this is a common occurence though, so I am inclined to believe that it's due to the graphics driver comflicting with some other software just in this game.
Every time I get these unexplainable crashes in a game I usually try to update the graphics driver to the latest stable version.
If that doesn't work then a good old OS reinstall might be in order.
Nik Jun 2, 2014 @ 10:21am 
In a Siege, if you set up fireworks and call "Drone Strike", the fireworks explode and you can't set up again until you restart the game.
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Date Posted: May 31, 2014 @ 1:49pm
Posts: 10