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Here are some tips
1. At begining of the game, loot as much as possible and put in card/truck inventory and park not far from your main base until your character tired at least
2. In the 1st main mission where you need to find Thomas Horn, dont meet/interact with him, loot as much as possible, because after you interact hell loose and you will have very limit time to do the scavenge.
3. Make outpost near our baseat leat half or more from available spot
4. Build hellipad asap, this is your main resource income. Focus on material and barrel, especially barell for the trap.
I was just complaining about this lol.
It sucks that you have to do it this way, but you have to set up your map as much as you can before you achieve the first objective if possible.
try to make outposts which meet at the 'crossroads' locations - this intercepts hordes for you - which is good so you don't have to run back and forth across the map - since the only highway is covered in junk and trash you can't travel as fast as you would like to.
Also - use suppressors. my god, use them as much as you can. call in airdrops of supplies you are low on, and try to scavenge the others.
running out of ammo will be a nightmare from here on out, especially if you use an automatic - they burn up rounds so quickly =[
the upside is you have more of a selection of melee blades to use now.
also don't expect the soldiers to assist as much as the guys in the vanilla game do. for some reason these guys never like to shoot. ever.
herp i have a fully automatic shotgun. BETTER USE MY BAT. Dat Ai doe...
Right from the start, as you drive toward your base, take note of all Modern Pickups and Military Pickups you see. You will need them later, as engine repair does not exist in Lifeline.
Your very first step after taking command from Greyhound Two is to repair all prebuilt facilities.
Instead of immediately going to Doctor Horn, go to the warehouses within walking distance of the base. Those facilities usually contain at least two pallets of materials, enough to build a medical bay and a workshop. Use the exploit where you call for runners to get the materials and then clear out the building yourself in order to double your materials.
While waiting on the facilities, do Doctor Horn's mission. Clear out EVERY structure within walking distance of the mission; ignore the finding objective until you have finished this.
Afterward, immediately switch to Kilo (as the Cmdr will be tired by this point) and drive under the bridge to the area there.
Search the furniture store for more materials and the restaurant for food/medicine. You may have to jump between various areas depending on how heavily infested they are.
When scavenging for supplies, ALWAYS take a teammate. This will increase Trust with them and promote them to Officer (equivalent to Friend) faster. The Influence cost to recruit them has been lowered to 20 because you are ordering them to follow, and they will not leave unless injured (they do not get tired and do not randomly leave like civilians do).
When your facilities finish, build a Latrine (you will need this to prevent infection, a point I will elaborate on later) and your choice of either a Generator (upgrades all facilities, increases morale, and gives access to the highest tier supply drop) or Barracks (to reduce sleep deprivation). You will not need a storage area, and training is redundant (the city is your training grounds, and you will not want for experience to be gained).
I personally chose the Generator because you will never get as many soldiers as you do survivors in other modes, and the medical bay/everything upgrades outweighs the occasional sleep deprivation. I've also completed it with Barracks instead, so it's up to how you want to run your base.
Install IFF mines and propane tanks as traps. You will need them, and Fuel is only used by the Generator if you turn it on (you can just leave it off and allow your Ops Center to research Solar Power, which gives you power without needing Fuel at all).
Set your Ops Center to Search and Rescue only. Supply Lines doesn't provide enough resources to justify putting soldiers in the field (away from base during a Siege), and neither does Thin the Herd (which only works when YOU contribute to it by clearing infestations and hordes, which you don't have time for).
Do not request any drop other than ammo. You can scavenge everything but ammo, and you will need the ammo. Weapon drops are pointless because they automatically give you a whole stack of new weapons after each Siege. Only request ammo.
Train your soldiers by playing as them and leveling up shooting/fighting. You might think their shooting is okay, but if you're played Breakdown you know that a max-level shooting NPC is a force to be reckoned with.
Never shoot without a suppressor unless you're trying to level up shooting, have a wide open area, and plenty of rounds. I personally take 90-120 5.56 if I'm leveling up this way, because you will draw a lot of them.
If you find an artillery facility (like the one near Doctor Horn's mission), immediately claim it as an Outpost. You will have access to artillery even if you don't have access to HQ. It's up to you whether or not you want the other military facilities, but save a few for defensive outposts near your base or for scavenging an area safely.
When your Siege Meter hits 2, immediately drop what you're doing and return to base. If it's a VIP mission, spam those MREs and get done with it in a hurry, because Siege Level 3 is imminent, within minutes.
For Sieges, use the following loadout:
5.56 Assault Rifle
90 rounds of 5.56
3 Frag Grenades
3 MREs
3 Morphine
Blunt Weapon
Blunt weapon, because Bladed require high skill to use effectively and can't deal with groups unless high level, and because Heavy requires high skill (again) and uses more stamina for about the same results until high level. Also because it is very easy to find max-durability blunt weapons.
The Frags are because in Lifeline, Frags do NOT do friendly fire damage. So only for emergencies, when they are absolutely going to die unless you do something immediately, you have Frags to save friendlies. You can also use them to kill basically everything in one blast, or two for Juggernauts.
Stay away from the gates. You may be tempted to hit them from behind as they climb down for an easy KO, but they come in swarms and it's easy to get overrun. Your NPCs will also follow you to the gates and may end up on the wrong side, being easily overrun.
Speaking of which, use your guns on anything that will die from bullets. Your stamina is a limited resource, but if you've been requesting enough ammo, you can replenish as needed from the easily-accessible Locker. You can't, however, replenish MREs when they're all on top of you and you have zero stamina.
This also happens to level up shooting, so that if you end up returning to base as a different survivor, your favorite won't get mauled and will blast the hell out of them.
Do NOT just drive full-throttle down the roads like you did in the other modes. Cars do NOT repair in this DLC, and soldiers do NOT get better (think of the Army in Trumbull).
If you hit a Bloater and you have a teammate with you, chances are extremely high (we're talking 90%) that they will get sick and be permanently out of commission for the rest of the entire campaign, if not your own character. This is also why you built the Latrine as mentioned above.
Cars do not repair, so avoid all contact with the infected at all costs (except, of course, swerving it so much that it rolls over). Keep tabs of all Modern Pickups and Military Pickups throughout the map, as you may need them. Try to bunch up the lesser vehicles near your base, so that you can drive out to these superior vehicles instead of hoofing it.
The rest is just optimizing how you play, and learning what is the same and different from Breakdown when it comes to scavenging.
Try to put off VIP missions for last, as they prioritize helo transport for them, and their helicopters will dramatically speed up Siege progression. You do not actually have to rescue survivors, as you are faced with the same dilemma as the Army was in Trumbull.
you do need to be careful driving because this dlc seems to find any excuse to flip cars.
have other soldiers watch your back so they can 'learn' and eventually become palyable. then you can gain experience with guns for them.
search for stranded soldiers. the sieges seem to go by easier when you have more soldiers. it was really annoying that they would just stand there and watch me get swarmed, but after playing with them more they all seemed to attack more.