Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Use the Savini Residence. If you keep your population low, you won't need to upgrade to STW, as you can put in a medical area, beds, and a workshop. Put the medical area and beds near the guardtower, and the workshop on the gazebo, and you'll be set for populations lower than 16.
https://forums.undeadlabs.com/threads/reference-home-sites.44392/
It works okay in the main game, but in Breakdown or if you have significant amounts of infestations not in your area (i.e in Spencer's Mill, Fairgrounds), the multiple entry routes can be a killer. It shares its name with the site of a fatal last stand for a reason.
For the Alamo, run it exactly like the Church, because they have identical stats.
The population number I stated describes the maximum number of beds that can be placed without forcing you to choose between having a medical bay or workshop. You can support 16 at the Alamo as well, but keep in mind for later that there's a reason that it's not usually considered a viable base. Don't use it for Breakdown if you choose to start it.
It only supports four outposts, which means that if a horde event stacks multiple hordes on the same approach, it will get dangerous, but in the main game, this is a non-issue.
It won't happen in the campaign mode unless you really neglect (we're talking about 'intentionally walking into a hailstorm' level of neglect here), but it's a bad habit to assume that the Alamo will work okay since you might be tempted to do so in the earlier stages of Breakdown.
After level 3 things get considerably hairier, and 'Too Many Horde' events frequently result in two or more hordes coming down the same route along with others going down different ones. The Alamo becomes a last stand at that point.
Not really. As far as hordes... use petrol bombs. One is enough to wipe it out entirely. Nevermind that if you're doing it near your homesite the other survivors will snipe them in fairly short order.