State of Decay

State of Decay

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Aazo5 Aug 9, 2014 @ 7:13pm
Is The alamo good???
I'm desperately needing to move away from the church as the town is running dry, but don't know where to move. In my last and 1st playthrough (This is my second) I went straight to Snyder Trucking Warehouse, but it is just too large to defend until you get a large population. I was thinking, would the Alamo be ideal? I have 13 people. Would it be good for a population that large with it being so small? Also, is it ideal for a permenant base? My only big things I want in a base are the ability to make a workshop to repair weapons and cars, and to be in an area with plentiful resources. Is it for me or should I look elsewhere?
Last edited by Aazo5; Aug 9, 2014 @ 7:40pm
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Showing 1-15 of 17 comments
NATOMarksman Aug 9, 2014 @ 7:45pm 
The Alamo is literally the worst spot in the game. It's actually worse than the Church, because at least the Church is relatively isolated. The Alamo has identical stats, but is smack-dab in the middle of the most infested zone on the map.

Use the Savini Residence. If you keep your population low, you won't need to upgrade to STW, as you can put in a medical area, beds, and a workshop. Put the medical area and beds near the guardtower, and the workshop on the gazebo, and you'll be set for populations lower than 16.
Last edited by NATOMarksman; Aug 9, 2014 @ 7:53pm
Aazo5 Aug 9, 2014 @ 8:32pm 
Originally posted by NATOMarksman:
The Alamo is literally the worst spot in the game. It's actually worse than the Church, because at least the Church is relatively isolated. The Alamo has identical stats, but is smack-dab in the middle of the most infested zone on the map.

Use the Savini Residence. If you keep your population low, you won't need to upgrade to STW, as you can put in a medical area, beds, and a workshop. Put the medical area and beds near the guardtower, and the workshop on the gazebo, and you'll be set for populations lower than 16.
Thanks, but I tried the alamo out just because it was within budget (Material-wise, including the upgrades), and it's not half bad. Used all 4 outposts and it basically makes the entire downtown safe, plus the courthouse is like having another outpost since it is so close. Might move to the savini residence eventually though. What should my max population be at the alamo though do you think?
Last edited by Aazo5; Aug 9, 2014 @ 8:34pm
NATOMarksman Aug 9, 2014 @ 8:39pm 
Originally posted by aazo5:
Originally posted by NATOMarksman:
The Alamo is literally the worst spot in the game. It's actually worse than the Church, because at least the Church is relatively isolated. The Alamo has identical stats, but is smack-dab in the middle of the most infested zone on the map.

Use the Savini Residence. If you keep your population low, you won't need to upgrade to STW, as you can put in a medical area, beds, and a workshop. Put the medical area and beds near the guardtower, and the workshop on the gazebo, and you'll be set for populations lower than 16.
Thanks, but I tried the alamo out just because it was within budget (Material-wise, including the upgrades), and it's not half bad. Used all 4 outposts and it basically makes the entire downtown safe, plus the courthouse is like having another outpost since it is so close. Might move to the savini residence eventually though. What should my max population be at the alamo though do you think?

It works okay in the main game, but in Breakdown or if you have significant amounts of infestations not in your area (i.e in Spencer's Mill, Fairgrounds), the multiple entry routes can be a killer. It shares its name with the site of a fatal last stand for a reason.

For the Alamo, run it exactly like the Church, because they have identical stats.
Last edited by NATOMarksman; Aug 9, 2014 @ 8:42pm
Aazo5 Aug 9, 2014 @ 8:42pm 
Originally posted by NATOMarksman:
Originally posted by aazo5:
Thanks, but I tried the alamo out just because it was within budget (Material-wise, including the upgrades), and it's not half bad. Used all 4 outposts and it basically makes the entire downtown safe, plus the courthouse is like having another outpost since it is so close. Might move to the savini residence eventually though. What should my max population be at the alamo though do you think?

It works okay in the main game, but in Breakdown or if you have significant amounts of infestations not in your area (i.e in Spencer's Mill, Fairgrounds), the multiple entry routes can be a killer.

For the Alamo, run it exactly like the Church, because they have identical stats.
Alright, but should I go for say... Under 14 population?
Aazo5 Aug 9, 2014 @ 8:42pm 
Originally posted by Strauss:
If you need information about homesite
https://forums.undeadlabs.com/threads/reference-home-sites.44392/
Thanks.
NATOMarksman Aug 9, 2014 @ 9:02pm 
Originally posted by aazo5:
Originally posted by NATOMarksman:

It works okay in the main game, but in Breakdown or if you have significant amounts of infestations not in your area (i.e in Spencer's Mill, Fairgrounds), the multiple entry routes can be a killer.

For the Alamo, run it exactly like the Church, because they have identical stats.
Alright, but should I go for say... Under 14 population?

The population number I stated describes the maximum number of beds that can be placed without forcing you to choose between having a medical bay or workshop. You can support 16 at the Alamo as well, but keep in mind for later that there's a reason that it's not usually considered a viable base. Don't use it for Breakdown if you choose to start it.

It only supports four outposts, which means that if a horde event stacks multiple hordes on the same approach, it will get dangerous, but in the main game, this is a non-issue.
Aazo5 Aug 9, 2014 @ 9:18pm 
Originally posted by NATOMarksman:
Originally posted by aazo5:
Alright, but should I go for say... Under 14 population?

The population number I stated describes the maximum number of beds that can be placed without forcing you to choose between having a medical bay or workshop. You can support 16 at the Alamo as well, but keep in mind for later that there's a reason that it's not usually considered a viable base. Don't use it for Breakdown if you choose to start it.

It only supports four outposts, which means that if a horde event stacks multiple hordes on the same approach, it will get dangerous, but in the main game, this is a non-issue.
Okay, thanks. Good to know though for whenever I decide to purchase Breakdown.
Aazo5 Aug 9, 2014 @ 9:25pm 
Originally posted by NATOMarksman:
Originally posted by aazo5:

It works okay in the main game, but in Breakdown or if you have significant amounts of infestations not in your area (i.e in Spencer's Mill, Fairgrounds), the multiple entry routes can be a killer. It shares its name with the site of a fatal last stand for a reason.

For the Alamo, run it exactly like the Church, because they have identical stats.
Does overwhelming amounts of hordes to the point where my traps can't keep up actually happen though? because I haven't seen them
NATOMarksman Aug 9, 2014 @ 10:08pm 
Originally posted by aazo5:
Originally posted by NATOMarksman:

It works okay in the main game, but in Breakdown or if you have significant amounts of infestations not in your area (i.e in Spencer's Mill, Fairgrounds), the multiple entry routes can be a killer. It shares its name with the site of a fatal last stand for a reason.

For the Alamo, run it exactly like the Church, because they have identical stats.
Does overwhelming amounts of hordes to the point where my traps can't keep up actually happen though? because I haven't seen them

It won't happen in the campaign mode unless you really neglect (we're talking about 'intentionally walking into a hailstorm' level of neglect here), but it's a bad habit to assume that the Alamo will work okay since you might be tempted to do so in the earlier stages of Breakdown.

After level 3 things get considerably hairier, and 'Too Many Horde' events frequently result in two or more hordes coming down the same route along with others going down different ones. The Alamo becomes a last stand at that point.
Aazo5 Aug 9, 2014 @ 10:09pm 
Originally posted by NATOMarksman:
Originally posted by aazo5:
Does overwhelming amounts of hordes to the point where my traps can't keep up actually happen though? because I haven't seen them

It won't happen in the campaign mode unless you really neglect (we're talking about 'intentionally walking into a hailstorm' level of neglect here), but it's a bad habit to assume that the Alamo will work okay since you might be tempted to do so in the earlier stages of Breakdown.

After level 3 things get considerably hairier, and 'Too Many Horde' events frequently result in two or more hordes coming down the same route along with others going down different ones. The Alamo becomes a last stand at that point.
Alright, that clears up everything I think. Thanks.
F3NR1R Aug 9, 2014 @ 10:43pm 
Originally posted by NATOMarksman:
The Alamo is literally the worst spot in the game.
Nato knows his stuff. It really is the worse. If you are using it in Breakdown be prepared to handle multiple incoming hordes. I started in lvl 1 and already had like 3-4 hordes walking towards my Savini Base I had literally just started.
Aazo5 Aug 9, 2014 @ 11:03pm 
Originally posted by Conal Keaney:
Originally posted by NATOMarksman:
The Alamo is literally the worst spot in the game.
Nato knows his stuff. It really is the worse. If you are using it in Breakdown be prepared to handle multiple incoming hordes. I started in lvl 1 and already had like 3-4 hordes walking towards my Savini Base I had literally just started.
Yeah, I wanted it because it would make downtown a lot safer with the outposts, that way the place with the most to scavenge would be right at home. Might move to savini in the future though if things get rough here.
Last edited by Aazo5; Aug 9, 2014 @ 11:04pm
Metro Aug 10, 2014 @ 1:48am 
Originally posted by NATOMarksman:
The Alamo is literally the worst spot in the game. It's actually worse than the Church, because at least the Church is relatively isolated. The Alamo has identical stats, but is smack-dab in the middle of the most infested zone on the map.
Uh... four outposts around the Alamo and you essentially claim the entire half of Marshall. The only drawback to the Alamo is the limited amount of slots if you're the kind of person who has to build a bunch of the (largely superfluous) upgrades. I consistently used the Alamo as my homesite up through level 60ish of Breakdown until I eventually got bored.

Originally posted by Conal Keaney:
Nato knows his stuff. It really is the worse. If you are using it in Breakdown be prepared to handle multiple incoming hordes. I started in lvl 1 and already had like 3-4 hordes walking towards my Savini Base I had literally just started.

Not really. As far as hordes... use petrol bombs. One is enough to wipe it out entirely. Nevermind that if you're doing it near your homesite the other survivors will snipe them in fairly short order.
Last edited by Metro; Aug 10, 2014 @ 1:51am
TrussMonkey78 Aug 12, 2014 @ 4:36am 
...but it looks so cool and fits the hipster vibe of most of the survivors so well.
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Date Posted: Aug 9, 2014 @ 7:13pm
Posts: 17