State of Decay

State of Decay

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State of Decay 2 : Mods, Expectations, and What We Have Seen
So looking back at what we have seen thanks to the IGN First Look having a month-long special and the bits of video and media that Undead Labs has given us I can say that I am actually insanely excited for State of Decay 2. Surviving in the original and YOSE (yes, I bought both) was a blast and now here's what we know we can do.
  • Better Base Building. More Base Slots.
  • Co-op Play. Online or Private.
  • More Skill Specializations. Every Skill has Evolutions.
  • In-Depth Characters with Backstories.
  • Three Maps. All the Size of the Original.
  • Weapon Customization. Weapon Attachments.
  • More Crafting Options. Weapon Creation. Item Creation.
  • Fuel Vehicles. Emphasis on Saving Them.

What I wanted to do though was open up a few topics to discuss among my peers who are looking forward to State of Decay 2.

Such as Modding and my Expectations. Will it be more friendly than the first game to modders? Will we be able to freely change and create our own characters and introduce weapons to the game? Here's what I would love to see.

Expectations/Modding Wishlist
  • The guns from the first game, and the special items seen in YOSE, especially the Sparta Sword... which for some reason I found to be very pleasing to use. If they aren't already in the game at launch that is... That was one thing that I absolutely fell in love with the original game was the absolutely HUGE selection of weapons you could come across.
  • More Character Skins. I never understood why after killing some of those Armored Zeds or SWAT Zombies that your survivors never re-purposed some of that gear. I mean, I know it seems stupid, but washing those by hand would remove most of the threat of infection through absorption by the skin. I'm a sucker for the idea of using military gear, even scavenged, as a means to survive. Never really struck me why a bunch of survivors wouldn't want something like the military plate carrier to prevent those pesky Zeds from biting and clawing you apart. I'm not saying give me something like a Juggernaut Suit from the Call of Duty series, but something like what you see on riot police or modern military; even some of the gear from the Rainbow Six Vegas series seems feasible.
  • Vehicle Storage. "It's unbalanced!" I GET IT. But it still doesn't mean I was annoyed that by default a modern short-bed truck could only fit 6 rucksacks in the first game. Sorry but in a bed like that, given its size, you could easily double if not triple that number and just have the characters prioritize sitting in the cab. Now that you have to worry about fuel too wouldn't you want to stuff that truck to the brim with your acquired goodies?
  • Vehicle Reinforcement. Vehicular damage seems to be a good way to deal with zombies, however why not have the ability if you have the means to repair damage to the engine and such to reinforce them as well, such as with window screens or ram guards?
  • Base Extensions. This one is seriously out there I know however the theory of mine was small extensions, taking from Metal Gear Survive somewhat as you extend your Home Base out from a small camp into a formidable defensive location, such as maybe creating another watchtower or building out from an existing structure (like how Lily said they could do with her Dad's proposal at the Church).
  • Interaction Among Characters. This is another far-fetched idea however I found it rather annoying that I could look at certain facilities in the original like the Dojo and not see ANYBODY using the equipment. I would love to see more animations from facilities in the SoD2 regarding the facilities such as sparring at the Dojo (or combat training facility whatever the name may be), inventory checking at the Armory or Workshop, playing video games now that we know there is an XBOX Easter Egg in there, and just general interactions say between the characters who relieve each other such as in the Watchtower or Medical Area.

That's just me though. Please comment on ideas that you have. Tell me how mine are as well!
Date Posted: Apr 6, 2018 @ 3:28pm
Posts: 0