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It's not the solution you were asking for, but maybe it will get you through in the mean time.
http://www.nexusmods.com/stateofdecay/mods/151/?
You would then need to find the correct file, which is the actorconstants.xml and edit the values of the appropriate lines of codes. You'd have to it 3 different times from different folders if you want the change for all 3 game modes (class3 for Story Mode, class3.1 for Breakdown and class3.2 for Lifeline). Make sure they are in the proper folders/subfolders and convert the edited .xml file to .bmd
I haven't personally edited health and stamina values so there could be others you need to change as well, I just happen to come across this because I've changed the falling damage for Breakdown and it's on the same file.
cruinne's advise is sound otherwise.
You need the extraction tool to 'see' it. The instruction on how to use it are on that site as it is quite lengthy.
gamedata.pak for State of Decay (Story Mode) in folder Steam/steamapps/common/State of Decay/Game
BreakdownC.pak for Breakdown, located in Steam/steamapps/common/State of Decay/Game/sandbox
BeltwayC.pak (almost positive it's that one, otherwise it's BeltwayU.pak) for Lifeline, located in Steam/steamapps/common/State of Decay/Game/beltway
actorconstants.xml would show up to where you designated a temporary location of the extracted files in game/libs/class3 (or class3.1 or class3.2)/ Edit the file via Notepad or Notepad++. Convert it to .bmd using the xml2bmd tool (the file will not convert if there are conflicts or if you messed up the edit). Create the similar directories/subfolders in Steam/steamapps/common/State of Decay/Game/libs/ so you would have class3, or class3.1 and/or class3.2 folder/s in there. Place the .bmd file in the appropriate folder.
it's the first few lines of code of:
<FatigueDef>
<FatigueLevelCollection>
<FatigueLevel RecoveryLevel="0" Size="1800" Trait="Trait.Fatigue.None" />
<FatigueLevel RecoveryLevel="8000" Size="3000" Trait="Trait.Fatigue.Winded" />
<FatigueLevel RecoveryLevel="6000" Size="2400" Trait="Trait.Fatigue.Tired" />
<FatigueLevel RecoveryLevel="3000" Size="1200" Trait="Trait.Fatigue.VeryTired" />
<FatigueLevel RecoveryLevel="800" Size="100" Trait="Trait.Fatigue.Exhausted" />
</FatigueLevelCollection>
</FatigueDef>
Changing the values of Level= and Size= to 0 on these might just remove the fatigue penalty entirely... or perhaps changing all the values similar to that of the "Trait.Fatigue.None". Testing the changes would be the next step of modding. ;)
And again, depeding on what game mode type you want to edit, characters.xml is found in the temporary designated folder when you extract the .pak file in either:
libs/class3/rts/ or
libs/class3.1/rts/ or
libs/class3.2/rts/
The SoD Extraction Tool comes with an xml2bmd function. You could open/edit files directly from there but I've only mentioned editing them via Notepad or Notepad++ because I'm used to trying to keep the original file untouched (I'm not sure if there was a 'save as' function in the SoD Tool and while re-extracting would give me the original back just in case, I'd rather avoid having to re-do that step again) and I save the new file as (in this case) charactersMODDED.xml.
Once you convert it, you should see a (if you renamed the file like above) charactersMODDED.win.bmd pop up in the same folder. just rename it back so that it's characters.win.bmd and move it in the proper Steam/steamapps/common/State of Decay/Game/libs/class3 (or class3.1 or class3.2)/rts/ folder. Start a new game on a different profile to test and see if the mod worked.
Good luck and welcome to modding.
So, rather than running 20 feet and being 'hold your sides exhausted', I can run for 200 yards before that happens.
As for the tired status, leaving the game for 2 hours usually fixes that, and I can continue playing that character. Or, get the radio options to rejuvinate your exhaustion levels. Coffee and drugs are short lasting and come back to hit you hard, later.