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Sure, PSVR2 is awesome - especially because it's a rather inexpensive way to high-end VR experiences, has support for 120 Hz, has big fov like Index - and it's high-res oled. Madison VR runs in 90 fps with the PSVR2 and supports eye tracked foveated rendering - and sure haptics and oled blacks more than matter for this game. There are several reasons to get the PSVR2 version instead of PCVR.
Btw, I own a PS5 and PSVR2 too - and use it frequently. And I have the Index and Rift CV1 powered by an RTX 3090.
I was very close to buy the PSVR2 version last night playing Madison VR. In the very start of the game it's very dark and remembering The Blindness Test in Hellblade, I got more and more convinced I needed oled for Madison VR. But then I tested the game with my Rift CV1, which is oled, and while the game did look better with oled, I found out I could still see everything I needed to see with lcd - and the difference between lcd and oled was not that important.
I'm in the beginning of the game, maybe oled will have bigger advantages later - but for now the game seems to be thoroughly tested by the devs using lcd.
I still plan to stay with PCVR - which has support for some advanced graphics setting you will not find in the PSVR2 version:
https://steamcommunity.com/sharedfiles/filedetails/?id=3238666984
Using Ultra settings and DLSS Quality, my RTX 3090 - which has the power of about 3 PS5s when using eye tracked foveated rendering - struggles to provide just 80 fps in high res, indicating that the PCVR version is extremely demanding, and probably enhanced way beyond the PSVR2 version. But we need the devs to explain the real differences to be sure. Or I need to buy the PSVR2 version in order to properly compare versions.
I haven't experienced any difficulties with the game so far besides a few minor bugs. The games plays very well but need some small fixes to really shine.
Resolution set to low: it's the pc's resolution, not the vr headset's
Dlss I find it not beautiful, I have a much better image with FSR amd set between 75 and 100.
Fullscreen off, it's for the pc display.
Some nice CAS sharpening:
[CAS.fx]
Contrast=0.550000
Sharpening=1.000000
Sharpness=0.000000
and a bit of LumaSharpen:
[LumaSharpen.fx]
offset_bias=1.000000
pattern=1
sharp_clamp=0.035000
sharp_strength=0.625003
show_sharpen=0
Now having a good FPS boost with DLSS and a sharp picture on top.
I added some subtle saturation to make the colors a bit more pop. But that's personal preference.
How can you hit super sampling? Im on a 3090 too, have disabled DSLL since the game becomes so blurry. Ultra settings. At 1.0 res the game repojects at certain areas with alot of light sources.
Probably a good approach. I decided on the PSVR2 version for OLED and I'm not at all upset. It's a VERY black/dark game and it really shines. I think that one of the other understated features are the haptics, which were integrated very well on PSVR. The head haptics in particular add a ton, especially when your character gets migraines.
I'm using global SteamVR res set to 100%, and then I set an application specific res for Madison VR to Index res 300%. This is all done in SteamVR, not inside the game.
I do not touch any res slider in the game, I let SteamVR control the res.
I select 80 Hz with no motion smoothing to get max performance.
Inside the game I choose Ultra settings and DLSS Auto - this will provide close to solid 80 fps with only a few dips below.
Res 300% greatly reduce DLSS blur, for those having 4080/4090 going for res 400% will be even better :-)
For me the best version is on Quest (and maybe pico) just for the absence of the cable.
I mean, turning physically for me it's far more immersive than a little better blacks or a little better graphics. I would prefer a cableless experience even with bad black, PSVR2 graphics, Streaming and Mura.
Of course,a lot of people plays sitting and values more the visuals. But for me the real sensation of being there is playing the more realistic as you were there and turning as you would do in real life when you hear a sound behind you.
Intersting so 300% with DSLL is better than disable DSLL? Will try. The game is pretty sharp at 1.0 res with it disable, will compare.