MADiSON VR

MADiSON VR

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TiboVIVE.FR 2 MAY 2024 a las 10:01 p. m.
1
PCVR SUPERIOR VERSION 👍👍👍
Thé PCVR version on QUEST 3 is the best for me in terms of SHARPNESS and DEFINITION of the image, the blacks are perhaps a little lower compared to the PSVR2 version but it is not catastrophic with the contrast settings on QUEST 3. The game is incredible, CREEPY ATMOSPHERE it's a success, I haven't felt that since RESIDENT EVIL 7
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Mostrando 16-30 de 34 comentarios
Rune 4 MAY 2024 a las 2:03 a. m. 
Publicado originalmente por BigMak:
Always someone has to justify buying a 4090. Personally, frame rates aside I think because of the black levels in this game the PSVR2 may be the better experience.

Sure, PSVR2 is awesome - especially because it's a rather inexpensive way to high-end VR experiences, has support for 120 Hz, has big fov like Index - and it's high-res oled. Madison VR runs in 90 fps with the PSVR2 and supports eye tracked foveated rendering - and sure haptics and oled blacks more than matter for this game. There are several reasons to get the PSVR2 version instead of PCVR.

Btw, I own a PS5 and PSVR2 too - and use it frequently. And I have the Index and Rift CV1 powered by an RTX 3090.

I was very close to buy the PSVR2 version last night playing Madison VR. In the very start of the game it's very dark and remembering The Blindness Test in Hellblade, I got more and more convinced I needed oled for Madison VR. But then I tested the game with my Rift CV1, which is oled, and while the game did look better with oled, I found out I could still see everything I needed to see with lcd - and the difference between lcd and oled was not that important.

I'm in the beginning of the game, maybe oled will have bigger advantages later - but for now the game seems to be thoroughly tested by the devs using lcd.

I still plan to stay with PCVR - which has support for some advanced graphics setting you will not find in the PSVR2 version:

https://steamcommunity.com/sharedfiles/filedetails/?id=3238666984

Using Ultra settings and DLSS Quality, my RTX 3090 - which has the power of about 3 PS5s when using eye tracked foveated rendering - struggles to provide just 80 fps in high res, indicating that the PCVR version is extremely demanding, and probably enhanced way beyond the PSVR2 version. But we need the devs to explain the real differences to be sure. Or I need to buy the PSVR2 version in order to properly compare versions.
Última edición por Rune; 4 MAY 2024 a las 2:09 a. m.
Hoshi82 4 MAY 2024 a las 2:31 a. m. 
Publicado originalmente por FastLawyer:
Publicado originalmente por Hoshi82:

Just don't listen to him. On every discussion of a VR game it's always "me me me" "my my my" "I I I". "All works fine with MY setup" " "I" played with tenbazillion supersampling and "I" had no issue". It's only posing how great his setup is and that it all works so good for him. There are rarely comments from him that help the discussion or give any useful feedback.

We're gamers, not corporations with several rigs to test a game. Most Steam commenters / reviewers can only tell you about their personal experience with the game. Sorry you're experiencing difficulties though. I know it sucks when it happens.

I haven't experienced any difficulties with the game so far besides a few minor bugs. The games plays very well but need some small fixes to really shine.
Nanaki 5 MAY 2024 a las 3:22 a. m. 
High quality
Resolution set to low: it's the pc's resolution, not the vr headset's
Dlss I find it not beautiful, I have a much better image with FSR amd set between 75 and 100.
Fullscreen off, it's for the pc display.
Hoshi82 5 MAY 2024 a las 3:41 a. m. 
I use DLSS and installed Reshade on top to get back crisp visuals that otherwise would look smeared with DLSS terrible use of TAA.

Some nice CAS sharpening:

[CAS.fx]
Contrast=0.550000
Sharpening=1.000000
Sharpness=0.000000

and a bit of LumaSharpen:

[LumaSharpen.fx]
offset_bias=1.000000
pattern=1
sharp_clamp=0.035000
sharp_strength=0.625003
show_sharpen=0

Now having a good FPS boost with DLSS and a sharp picture on top.

I added some subtle saturation to make the colors a bit more pop. But that's personal preference.
Última edición por Hoshi82; 5 MAY 2024 a las 3:42 a. m.
acegamer 5 MAY 2024 a las 5:26 a. m. 
I also found the DLSS image to be a bit too blurry with my 4090 and Pimax Crystal setup. I ended up turning DLSS off and lowering the Crystal resolution to Balanced. That gave me a still sharp image with good framerate. I still have occasional stutters when the game seems to be loading in the scene but it is still much better than resorting to the DLSS implementation. I didn't try FSR so don't know if that would have fared better. Still kind of curious to see how the black levels on the PSVR2 looked though. They look good with the local dimming of the Crystal, but still not that pure black of the PSVR2. Maybe I'll get to see it when Sony releases PC support for the PSVR2
FreddieForever#1 5 MAY 2024 a las 6:59 a. m. 
Publicado originalmente por acegamer:
I also found the DLSS image to be a bit too blurry with my 4090 and Pimax Crystal setup. I ended up turning DLSS off and lowering the Crystal resolution to Balanced. That gave me a still sharp image with good framerate. I still have occasional stutters when the game seems to be loading in the scene but it is still much better than resorting to the DLSS implementation. I didn't try FSR so don't know if that would have fared better. Still kind of curious to see how the black levels on the PSVR2 looked though. They look good with the local dimming of the Crystal, but still not that pure black of the PSVR2. Maybe I'll get to see it when Sony releases PC support for the PSVR2
psvr2 has mura though which ruins the immersion
Lucafg - Video Games & Art 5 MAY 2024 a las 9:59 a. m. 
On Reverb G2 it has superb visuals, no pancake lenses = no dark visuals. PSVR2 and Quest3 cannot compete. However you have to optimize graphics settings depending on your GPU, G2 is very demanding (4K+). Playing at medium/high quality on RTX3080 OC; visual quality still amazing. Just one issue, the black photos, not depending on hmd (see specific discussion).
FreddieForever#1 5 MAY 2024 a las 10:31 a. m. 
Publicado originalmente por Lucafg - Video Games & Art:
On Reverb G2 it has superb visuals, no pancake lenses = no dark visuals. PSVR2 and Quest3 cannot compete. However you have to optimize graphics settings depending on your GPU, G2 is very demanding (4K+). Playing at medium/high quality on RTX3080 OC; visual quality still amazing. Just one issue, the black photos, not depending on hmd (see specific discussion).
what are you talking about? g2 is lcd and cant compete with psvr2s blacks and colors.
jonigigolo 5 MAY 2024 a las 11:09 a. m. 
Publicado originalmente por Nanaki:
High quality
Resolution set to low: it's the pc's resolution, not the vr headset's
Dlss I find it not beautiful, I have a much better image with FSR amd set between 75 and 100.
Fullscreen off, it's for the pc display.
Nope. It does affect. If you play through SteamVR you will notice.
CyberVillain 5 MAY 2024 a las 2:20 p. m. 
Publicado originalmente por Rune:
I was considering getting the PSVR2 version too - but compared to the image quality with the Index using tons of super-sampling (I have an RTX 3090), the PSVR2 always end up looking significantly worse - even if it has oled and 80% higher panel res. But PS5 is too weak to properly super-sample, even if nearby objects look great, it easily gets blurry in the distance starting like 10 feet away. With much super-sampling the view distance (3D depth perception) is much bigger - to the point where PSVR2 feels like some low-end equipment.
I did pay $6,000 for the rig and Index in 2021, it's still way ahead of the PS5 and PSVR2. My oc'ed RTX 3090 has about 4 times the power of the PS5 - and that's a giant difference.

Also Sony does not allow for refund, when downloaded you own the game. No so with Steam where I can refund after testing - and the PCVR version is 15% off, PSVR2 is full price. The math seems easy...

How can you hit super sampling? Im on a 3090 too, have disabled DSLL since the game becomes so blurry. Ultra settings. At 1.0 res the game repojects at certain areas with alot of light sources.
Última edición por CyberVillain; 5 MAY 2024 a las 2:21 p. m.
Sonn 6 MAY 2024 a las 8:02 a. m. 
Publicado originalmente por Rune:
Publicado originalmente por acegamer:
Has anyone actually played both versions yet? I have a PSVR2, Quest 3 and Pimax Crystal. I know that it will look way sharper on my Crystal, but for a game like this it seems like the pure black of the PSVR2 screen would be more important. Also since this game is using DFR on PSVR2 I suspect that it will look fairly sharp also. I know how sharp Red Matter 2 looks on my PSVR2 so if Madison has that sharpness, along with the black levels then it could win out. I guess I could try out the Steam Version to see how the black levels fare, but I know I'll be wondering in the back of my mind how it would look on PSVR2. Really a tough call on this one.

I'll start with PCVR, if I don't like the blacks or miss more haptics, I'll refund and get the PSVR2 version :-)

Probably a good approach. I decided on the PSVR2 version for OLED and I'm not at all upset. It's a VERY black/dark game and it really shines. I think that one of the other understated features are the haptics, which were integrated very well on PSVR. The head haptics in particular add a ton, especially when your character gets migraines.
Rune 6 MAY 2024 a las 9:18 a. m. 
Publicado originalmente por CyberVillain:
Publicado originalmente por Rune:
I was considering getting the PSVR2 version too - but compared to the image quality with the Index using tons of super-sampling (I have an RTX 3090), the PSVR2 always end up looking significantly worse - even if it has oled and 80% higher panel res. But PS5 is too weak to properly super-sample, even if nearby objects look great, it easily gets blurry in the distance starting like 10 feet away. With much super-sampling the view distance (3D depth perception) is much bigger - to the point where PSVR2 feels like some low-end equipment.
I did pay $6,000 for the rig and Index in 2021, it's still way ahead of the PS5 and PSVR2. My oc'ed RTX 3090 has about 4 times the power of the PS5 - and that's a giant difference.

Also Sony does not allow for refund, when downloaded you own the game. No so with Steam where I can refund after testing - and the PCVR version is 15% off, PSVR2 is full price. The math seems easy...

How can you hit super sampling? Im on a 3090 too, have disabled DSLL since the game becomes so blurry. Ultra settings. At 1.0 res the game repojects at certain areas with alot of light sources.

I'm using global SteamVR res set to 100%, and then I set an application specific res for Madison VR to Index res 300%. This is all done in SteamVR, not inside the game.
I do not touch any res slider in the game, I let SteamVR control the res.

I select 80 Hz with no motion smoothing to get max performance.

Inside the game I choose Ultra settings and DLSS Auto - this will provide close to solid 80 fps with only a few dips below.

Res 300% greatly reduce DLSS blur, for those having 4080/4090 going for res 400% will be even better :-)
Última edición por Rune; 6 MAY 2024 a las 9:24 a. m.
Serval de Jade 7 MAY 2024 a las 2:12 a. m. 
I think the "better" version depends in personal preferences.

For me the best version is on Quest (and maybe pico) just for the absence of the cable.

I mean, turning physically for me it's far more immersive than a little better blacks or a little better graphics. I would prefer a cableless experience even with bad black, PSVR2 graphics, Streaming and Mura.

Of course,a lot of people plays sitting and values more the visuals. But for me the real sensation of being there is playing the more realistic as you were there and turning as you would do in real life when you hear a sound behind you.
CyberVillain 7 MAY 2024 a las 5:23 a. m. 
Publicado originalmente por Rune:
Publicado originalmente por CyberVillain:

How can you hit super sampling? Im on a 3090 too, have disabled DSLL since the game becomes so blurry. Ultra settings. At 1.0 res the game repojects at certain areas with alot of light sources.

I'm using global SteamVR res set to 100%, and then I set an application specific res for Madison VR to Index res 300%. This is all done in SteamVR, not inside the game.
I do not touch any res slider in the game, I let SteamVR control the res.

I select 80 Hz with no motion smoothing to get max performance.

Inside the game I choose Ultra settings and DLSS Auto - this will provide close to solid 80 fps with only a few dips below.

Res 300% greatly reduce DLSS blur, for those having 4080/4090 going for res 400% will be even better :-)

Intersting so 300% with DSLL is better than disable DSLL? Will try. The game is pretty sharp at 1.0 res with it disable, will compare.
jonigigolo 7 MAY 2024 a las 6:01 a. m. 
Publicado originalmente por CyberVillain:
Publicado originalmente por Rune:

I'm using global SteamVR res set to 100%, and then I set an application specific res for Madison VR to Index res 300%. This is all done in SteamVR, not inside the game.
I do not touch any res slider in the game, I let SteamVR control the res.

I select 80 Hz with no motion smoothing to get max performance.

Inside the game I choose Ultra settings and DLSS Auto - this will provide close to solid 80 fps with only a few dips below.

Res 300% greatly reduce DLSS blur, for those having 4080/4090 going for res 400% will be even better :-)

Intersting so 300% with DSLL is better than disable DSLL? Will try. The game is pretty sharp at 1.0 res with it disable, will compare.
DLSS is always better in terms of details/performance, if you have a capable graphic card.
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