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How would that be accomplished? Only 1 person is running the game. If everyone wants to view their info all at once,on the main screen its gonna take away from the actual screen space.
Multiple people can buy the game? It's not like there's a limit on how many copies of the game they can sell. They'd make more money this way, AND it benefits player functionality.
I'm genuinely confused at how people are struggling with such a normal concept.
Im not struggling. Thats not how the game is designed. This isnt the typical game of everyone buys it and connects to a server.
So again. With the current design. How would that be accomplished.
This design does prove difficult as 1 person does run the game true. The dev did say they are offering online play through remote gaming sessions - need more info on this. Is this simply just hop on and share screen on discord or is there more to it.
Its an interesting design choice, really selling hard on the idea and alienating a lot of potential players. The success of Gloomhaven digital proves theres a big appetite for this type of game.
Just play digital Gloomhaven and/or Frosthaven and skip this cup of tea, you are obliviously not the target audience. The phone app is a great plan for it's intended audience.
Have a great day! QQ out!
I was already bored of arguing with idiots back when I made this, and nothing has changed.
If the devs don't want their game to actually sell well, then that's fine.
If the devs want their studio to go bankrupt 2 financial quarters after release, and be out looking for work, then that's fine.
What is confusing is how you're not able to understand the concept or apparently understand the game isn't for you, despite having had it explained to you - even by a dev on more than one occasion - by multiple people.
You either don't understand so the game isn't for you, or you do understand, want it to change when it won't, and the game isn't for you.
Then... bye?
All this other nonsense about 'alienating potential players' shows some serious problems with reading comprehension and general understand of basic concepts.
This isn't Blizzard taking a long-running franchise and then making it mobile, this is game concept built entirely around much overlooked couch coop built from the ground up to use a mobile device as a controller - a thing every single one of you whining has within reach basically all of the time. Literally no one is forcing any of you to do anything despite all these claims in various posts about the devs "forcing you to use a mobile device".
Its super simple: You either want to play a game with a phone as a controller, or you don't.
If you don't. coming to the forums to whinge endlessly about something that won't - and shouldn't - change is adjacent to trolling and shows some incredible entitlement and immaturity.
Move on and maybe spend some of the time you've been playing games on maturing and growing up because its just embarrassing at this point.
I cannot wait for this game and hope the devs hold true to their vision, because it looks great to me.
No I understand that this game isn't FOR me. The devs made that clear. The game is made for an extremely small niche that I'm not convinced even exists.
The devs who make this game would have taken a loan from the publisher (ex-Blizzard devs btw) to finance this game. The publisher then takes the money made from sales to pay off that loan + interest. The devs then only start making money themselves AFTER the publisher has made their money back.
This is how literally every single publisher works.
However, the devs are marketing this game to an extremely niche community, and niche communities do not finance games (unless they're extremely low budget).
This game has had a decent amount of marketing (which costs money), multiple developers (which costs money), and a lot of time spent making this (which costs money).
They need to sell enough copies to pay off their publisher and pay their developers.
If the game doesn't sell, they don't make money, and the dev studio gets shut down.
It's basic economics.
My "endless whinging" (which was only a couple of posts over a couple of days, before randomly getting revived 5 months later by some newbie) is simply about a request for control features. This game COULD be FOR me and FOR many others IF they decided that playing with phones wasn't the ONLY way to play. I would like to play this with friends who live far away, and as the game itself is on PC, why not let us use our keyboards? I mean, to use your reasoning, we ALL have them and they're within our reach, so why not let us use them?
It's perfectly fine for the devs to decide they don't want money.
But mark my words, I guarantee there'll be an update to add support for standard online play, as well as keyboards and/or standard controllers some time AFTER launch, in a desperate attempt to get the game into more hands. But it'll be too late when they do.
The thing about first impressions is that you only get one.
Your first impression has correctly indicated to you that this game is not designed to cater to your preferences. Ok, sometimes the product page doesn't give you all the answer you want, so you've asked questions and received answers, but you're still here trying to, what? Give the devs a chance to change their answers?
The responses you've received have made it clear that this game will not work in the way you're demanding, including responses from the devs themselves. Yet you stick around to lecture the devs on their vision/design, and on economics as you understand them like you're an authority when you're just a Steam forums user who's nose is bent out of shape because not every single game has been made specifically to accommodate you. That is pretty entitled, and pretty sad.
I'm not entirely sure I know what you hope to gain now you've been told by the horses mouth what the deal with the game is, and how that isn't going to change to meet your preferences - Do you just enjoy peeing in to the wind?
We've been keeping an eye on the conversation and really appreciate all the feedback surrounding input methods! For launch we're focusing on phone controller support, but we've certainly noted the interest for additional inputs.
That being said, things are starting to turn into an argument here, so we'll go ahead and lock this thread as we want to ensure all discussions remain open and constructive.
Thank you for understanding!