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Considering that for an example Parry is based on the Oponents WS and Superiority makes it hard to display its "value". Its all described in the tutorial section how these numbers are calculated.
Parry is based on the opponents WS, so there is no useful way to display that value before combat.
So you want to see a 0 in your sheet?
Also crit hit chance and hit chance is also interested to see.
Its not most, its some.
And while some of the bonuses seem to be somewhat obscure in regards to flat or relative percentages, you will still need to consult the combat logs to get a useful idea if you have enough parry. Because raising WS is one of the most effective ways (as 5WS is 10% parry difference). Its similar for crit chance which might rely heavily on your overhit chance which in turn depends on your hit chance which highly depends on target agi and distance. Im not saying it cant be done or it wont be done, im saying its going to be of pretty limited usefulness and more often than not you probably would have to consult the logs anyway to make informed decisions.
Yeah and its pretty much useless.
For example, you may notice Dodge reduction go up with using a las-pistol as sidearm, which matters a lot when you try to stab the dodgy eldar with your other hand.
You were talking about Dodge and not Dodge Penetration. My point was that dodge value in a vacuum is pretty much pointless and you would still have to check combat logs.
And to repeat myself: Im not saying it cant be done or it wont be done, im saying its going to be of pretty limited usefulness and more often than not you probably would have to consult the logs anyway to make informed decisions.