Warhammer 40,000: Rogue Trader Playtest

Warhammer 40,000: Rogue Trader Playtest

night.phonix Jun 14, 2023 @ 4:43am
Parry and Crit Hit Chance/Hit Chance and Critical Damage multiplier.
Parry and Crit Hit Chance/Hit Chance and Critical Damage multiplier. Those are missing. I can get the rest of important but where are parry/Crit Hit Chance/Hit Chance and Critical Damage multiplier? Pretty important to keep hidden.
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Showing 1-15 of 15 comments
rakshasa72 Jun 14, 2023 @ 4:47am 
Yes, I am in favor of showing as much info as possible to the players in game. One shouldn't have to look up a Wiki to figure things out.
buchecker Jun 14, 2023 @ 7:03am 
Its all in the combat logs
night.phonix Jun 14, 2023 @ 7:56am 
You shouldn't go in fight to determine what is best gear/talent. And if it is working.
buchecker Jun 14, 2023 @ 10:18am 
Originally posted by night.phonix:
You shouldn't go in fight to determine what is best gear/talent. And if it is working.

Considering that for an example Parry is based on the Oponents WS and Superiority makes it hard to display its "value". Its all described in the tutorial section how these numbers are calculated.
night.phonix Jun 14, 2023 @ 11:04am 
Originally posted by buchecker:
Originally posted by night.phonix:
You shouldn't go in fight to determine what is best gear/talent. And if it is working.

Considering that for an example Parry is based on the Oponents WS and Superiority makes it hard to display its "value". Its all described in the tutorial section how these numbers are calculated.
Yes but it useful if too much pary of should I concentrate to other stats. And the same with critical hit chance and hit chance and critical damage multipliers. Parry is one of important things if you want to build a parry /toughness tank.
buchecker Jun 14, 2023 @ 11:48am 
Originally posted by night.phonix:
Originally posted by buchecker:

Considering that for an example Parry is based on the Oponents WS and Superiority makes it hard to display its "value". Its all described in the tutorial section how these numbers are calculated.
Yes but it useful if too much pary of should I concentrate to other stats. And the same with critical hit chance and hit chance and critical damage multipliers. Parry is one of important things if you want to build a parry /toughness tank.

Parry is based on the opponents WS, so there is no useful way to display that value before combat.
Nefeli Jun 14, 2023 @ 12:55pm 
it could be displayed as your parry versus an opponent of equal WS. I think that would be fair.
buchecker Jun 14, 2023 @ 11:34pm 
Originally posted by Nefeli:
it could be displayed as your parry versus an opponent of equal WS. I think that would be fair.

So you want to see a 0 in your sheet?
=DeadShot= Jun 15, 2023 @ 8:47am 
Originally posted by buchecker:
Originally posted by Nefeli:
it could be displayed as your parry versus an opponent of equal WS. I think that would be fair.

So you want to see a 0 in your sheet?
no normally it would be 0 but most weapons and talents/abilities will add bonuses to that parry chance. And it will not be 0. Most weapons and items/talents/features will debuff enemy weapon skill. Basically I want to know when it is enough to stack parry.
Also crit hit chance and hit chance is also interested to see.
buchecker Jun 15, 2023 @ 3:12pm 
Originally posted by =DeadShot=:
Originally posted by buchecker:

So you want to see a 0 in your sheet?
no normally it would be 0 but most weapons and talents/abilities will add bonuses to that parry chance. And it will not be 0. Most weapons and items/talents/features will debuff enemy weapon skill. Basically I want to know when it is enough to stack parry.
Also crit hit chance and hit chance is also interested to see.

Its not most, its some.

And while some of the bonuses seem to be somewhat obscure in regards to flat or relative percentages, you will still need to consult the combat logs to get a useful idea if you have enough parry. Because raising WS is one of the most effective ways (as 5WS is 10% parry difference). Its similar for crit chance which might rely heavily on your overhit chance which in turn depends on your hit chance which highly depends on target agi and distance. Im not saying it cant be done or it wont be done, im saying its going to be of pretty limited usefulness and more often than not you probably would have to consult the logs anyway to make informed decisions.
76561198126371327 Jun 16, 2023 @ 6:56am 
Same as dodge, which depends on your agi + enemy perception, plus their WS or BS. But you still get a rating on the character sheet.
buchecker Jun 16, 2023 @ 7:43am 
Originally posted by Pef:
Same as dodge, which depends on your agi + enemy perception, plus their WS or BS. But you still get a rating on the character sheet.

Yeah and its pretty much useless.
76561198126371327 Jun 16, 2023 @ 10:10am 
Having your stats show up somewhere so you can monitor changes via attributes or items is not useless.
For example, you may notice Dodge reduction go up with using a las-pistol as sidearm, which matters a lot when you try to stab the dodgy eldar with your other hand.
buchecker Jun 16, 2023 @ 11:28am 
Originally posted by Pef:
Having your stats show up somewhere so you can monitor changes via attributes or items is not useless.
For example, you may notice Dodge reduction go up with using a las-pistol as sidearm, which matters a lot when you try to stab the dodgy eldar with your other hand.

You were talking about Dodge and not Dodge Penetration. My point was that dodge value in a vacuum is pretty much pointless and you would still have to check combat logs.

And to repeat myself: Im not saying it cant be done or it wont be done, im saying its going to be of pretty limited usefulness and more often than not you probably would have to consult the logs anyway to make informed decisions.
=DeadShot= Jun 16, 2023 @ 12:02pm 
Originally posted by buchecker:
Originally posted by Pef:
Having your stats show up somewhere so you can monitor changes via attributes or items is not useless.
For example, you may notice Dodge reduction go up with using a las-pistol as sidearm, which matters a lot when you try to stab the dodgy eldar with your other hand.

You were talking about Dodge and not Dodge Penetration. My point was that dodge value in a vacuum is pretty much pointless and you would still have to check combat logs.

And to repeat myself: Im not saying it cant be done or it wont be done, im saying its going to be of pretty limited usefulness and more often than not you probably would have to consult the logs anyway to make informed decisions.
But the dodge is shown as a stat you can monitor.
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