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The clue "no grudge" appears after finding the burnt note and conversation with Mexican guy (if I remember that good).
Just enter the main waiting hall after Holmes mentioning, that he needs to talk with this Mexican (you don't have to click him or something, just enter the hall, he's there again and Holmes stops him), but that's probably something you already know after seeing walkthroughs...
Have you tried the official one?
http://www.gameboomers.com/wtcheats/pcSs/SH7/SH7.htm
Hmm... I don't know... Have you found Mexican's cigar which he dropped...? Talked to Doncaster station master till the end?
I first rechecked the case using the official walkthrough again, giving it another four hours. Thanks in advance for your attention and will to help me.
@rubyblue: Thanks for clarifying the "no grudge" clue origin and meaning. You're right, I missed that in my first post. Yes, I've also consulted the official one. It seems to me I can only conclude either "Robinson is a swindler" or "Chileans stole the prototype" without the "Mexicans are angry" clue. It seems I can't obtain the full solution, however, no matter what I'm doing.
And I think everyone here should call you an Expert from The Missing Train Case! ;)
I'm sure you'll get your game back soon!
After supplying frogwares with my saves (which are being deleted after one solves the case finally, I think), I have solved the second case, knowing that I did it in the non-optimal way - in order to be able to play the third. Which worked very well for me again.
Never before I've seen a game including this clue collection, deduction and conclusion concept, which enables the user to reason on and (eventually) finally to solve even the more complex cases without making notes for yourself at all, while maintaining the cases to be major brain-teasers, which in their complexity fully resemble the complexity of the real (fictional) cases written by Sir Conan Doyle, which I remember reading in my childhood. For me that's just what I was looking for.
Even though I've solved the first case without any outside help (I've read it's a more simple one), I've still not fully realized how it exactly might have happened during the night Black Peter was harpooned to the wall - the discussions about this case here were quite an entertaining addition to the game itself. Thanks to the people who have commented and documented their reasoning. It's not an easy game, if you refrain from using walkthroughs. It's a lot of information to digest, structure and sort out against the subsidial clues and details which present itself in the game, when thoroughly looking at everything.
People who might criticize that the game world was not as open or rich as maybe GTA 5 should not forget that Sherlock Holmes is a point-and-click adventure after all. Using the Unreal engine for something that's not an FPS is really a clever idea by the devs and I've rarely seen any adventure game of that type with such a good looks and atmosphere. It puts the technology of the Unreal engine to a good use from my point of view.
After all, it's still possible that I really missed to do something in the "RIDDLE ON THE RAILS" case, or did something in the wrong way, which determines Holmes to not be able to fully solve it. I'm sure the support will find out if it was a bug what I experienced, and if it's really a bug, to fix it for other first time users - at least that's what I'm about. So even if it was a bug, looking at the number of platforms supported, other people playing through this level flawlessly, I guess it must be related to my platform, or even particular setup.
What I've learnt from reading about the game outside of the game so far is that the game is designed in such a way, that there is no need for any load/save chores to master even the more difficult cases, except for the situations where the game explicitly tells you about the irrevocability of an upcoming decision. I find that very well designed, resulting in a somewhat fresher experience than playing most other current games of this type and most games of the past.
Contrary to what is written in the less favorable reviews of the game, the game does not endorse Holmes to be a law-and-order guy, which from my reading memory would not be what was meant by Sir Conan Doyle. The first three cases prove this for me, shooting vases indoors, doing hemlock and datura sessions on the couch at home with Watson being the involuntary assistant, etc. - also the game didn't make me shoot anyone or condemn anyone to the rope, even though the person is definitely guilty.
This gives me as a player much freedom of interpretation with regard to the purpose and character of Holmes and the actions that the player executes within the game, determining the continued fate of the persons involved in the crimes, and the game honored this for me in form of achieving to be a "hidden samaritan".
This game is really giving me a good deal of good laughs, apart from the hefty brain-teasers in the cases, the snug open chimney fire and british weather.. *evilgrin* thanks to everyone involved and your comments, rubyblue, which made me actually realize this fully and write it down here.
Summary:
- it's a great game
- I love it!
Some help if you run into this:
- at least inspect ashtray in Doncaster station (2x) (see walkthroughs)
- verify the integrity of the downloaded game files using the Steam client (https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335)
I've read it twice - and third now - and I agree with every line.
I'm making myself from some time to write down my own impressions of the game, because it deserves it. The game, its creators, just to say a few words, even if nobody will read it.
(So stay tuned, I might beat you soon in The just-invented-longest-speech-competition ;)
I'm not sure what have I done - and if I understood everything good - but thank you for your kind words. :)
And - Hey, I'm actually from those who read! :D
How far are you now? Which case?
P.S. I was thinking that I was the only one who actually was making own notes during the game :D
Currently I'm sitting, still with beads of sweat on my brow, after solving the "The Abbey Grange Affair" and "The Kew Gardens Drama" in a row, trying to find a concise answer for this turmoil.
It's not the obvious horror of the gruesome crimes I'm exposed to while playing this game which stirs me up so much.
Rather, I'm shaken by the emotional turmoil, which this game evokes in me, most probably by the immersion and self-doubt that is caused by the moral decisions I have to make in the game, without _knowing_ who really is the culprit or what _really_ happened. Even a confessing culprit can still lie or conceal the whole truth.
Personally, I'm not advocating the death sentence, while historically it was executed in Great Britain at the time of the writings of Sir Arthur Conan Doyle. So I thought this would be an easy ride, far from it!
So far, I absolved each and every obvious culprit in the cases, just by following old thoughts and categorical considerations I made, or which I probably just adopted, when I was a young student. But the decisions of absolving or condemning the culprits became more and more difficult to defend in front of myself with the different cases, their reconstructed progression of events and motives of the alleged culprits involved. Of course, before any confession or subsequent suicide attempt is taking place in the course of events.
Both the cases "SPOILER REMOVED" and "SPOILER REMOVED" were homicides supposedly taking place in the heat of the moment, where it was easier for me to justify my absolving, because of the self-defense aspect and lack of premeditation involved in the crimes.
In the cases of "SPOILER REMOVED" and "SPOILER REMOVED" however, the culprits committed homicides which required careful planning in advance, as well as malice aforethought, or at least a good deal of premeditation, as well as planned or unplanned post-crime cover-up.
Also there are the different motives for the homicides: a career threatened by others taking credit for the own accomplishments, a personal abandonment resulting in financial ruin and the case of a relationship homicide, protective instinct, etc.
I found out while playing this game, that I am obviously judging other people and their deeds much more by comparison with myself and the resulting emotional response, than I thought. And I am judging them not so much by the actual facts and the careful consideration of those facts - by far not as much as I thought or wish I did. And this is what it makes it so hard for me to decide about absolving, while wanting to be fair among all the different culprits and those to come. I'm in no way special.
I think this is both a shameful and a valuable insight for myself and I hope you will absolve me from not wanting to tell which cases were the hardest for me to absolve. Thanks to the creators of this game for that!
I'm sure this game will give me a lasting headache of that kind ahead with the remaining case.
It's not the risk of losing your life in this game, rather it's the risk of missing clues and unwittingly accusing and subsequently condemning the wrong people as the culprits, even without realizing it. I think, for me, it's this, what gives this game such a great deal of shocking realism about what taking responsibility in the uncertain and justice really means.
Because this grade of freedom in the game, it has the potential to help me to be more careful with rushing to judgments in the future, taking prejudgements of alleged culprits in the mass media for what they are and that it's much wiser to concentrate on how to save lives instead of taking them.
This wisdom doesn't come just from collecting clues and deduction, but instead from thinking and experience combined. And this game certainly is such an experience exceeding the already complex genre of Whodunit remarkably!
It's definitely not a bug here.
I was too stupid or not persistent enough when inspecting the ashtray at the Doncaster station two times..
How it works if you're stuck with the mexican (may spoil):
When approaching the ashtray the special ability hint is popping up. It seems to be required to examine the ashtray (also) without using the special ability, in order to make the mexican man appear.
I just finished the last case. There was not a single bug in the game for me.
Observe, listen, remember, analyze what you already know or have, and most of all - THINK.
That game needs more than just "play" to get 100% of enjoying it, which is absolutely my type. For example: Checking who's the right suspect on the internet to choose right, is depriving yourself a half of fun.
All the stories are very compelling, and all the characters involved have their stories.
That makes the decision time the most fun part, but also the most terrifying when you are aware of an absolute freedom of your judgement and of an absolute emptiness if it's about consequences your choice will provide.
Anyway, it's a long road till you get to the moral choice. First you have to pick the right suspect from several very justified reasoning. There is also a possibility, that you haven't found some important evidence during your investigation, and you won't even know about it!
It was all pretty scary in the decision time for me as well!
I also found myself hard to condemn someone (though I did), because there were so many reasons which made me understand why he or she did it, plus - for example - the victim's past, its wrong behaviour... All those things taken under judgement was making the decision even harder.
I'm not sure on what I was basing my decisions. I analyzed everything and everyone to find the right suspect - not only by the things that Holmes noted in his notebook - which never lets me down or "leads out in the field". That's another great thing about this game - it lets me to do that.
But the moral choice? Intuition I think. When I've smelt a sort of a rot in my picked suspect, or victim, I mean like premeditation, hard planning, or some of innocence in them, I've made a decision that felt "more" better that "more" worse with myself.
I suppose everybody who committed a crime should be condemned, but as you said - It's not so easy!
Another superb thing of this game is, that you can get that sort of a feeling of being responsible for someone's life, which - once more - is a powerful tool in this magnificent game.
Taking these into consideration, I must fully support your decisions to condemn someone for whatever what was leading you to such condemnation. You were acting on behalf of Sherlock Holmes and I'm not in the position to criticize any of that, just as you're not criticizing me for what I did on his behalf.
With special regard to the responsibility aspect that you mentioned, what is still puzzling me so much even weeks after finishing the game and what I would like to add here, is the following question.
How can this game be sinking me deep into the discord of taking responsibility and at the same time be encouraging me to take such a responsibility now and also in the future?
Playing this game has changed me, thoroughly and lastingly.
And I still don't really know how that happened! Probably just as much as you're telling me you're still not sure about what was basing your decisions.
I rarely had such experiences with watching more than 2000 movies from all over the world, probably including most of the more controversial ones in movie history, and a good deal of books of similar kind. Especially, I didn't experience this by just reading Sir Arthur Conan Doyle's excellent work and other whodunit novels of the more modern times by themselves.
I have the suspicion that this particular capability of the game is owed to the possibility for interaction, which a computer game has the potential for, while a book or movie doesn't offer this for the reader or viewer. This is, of course, just a theory, that I like to adhere to.
Even if that theory was both appropriate and sufficient, that game here must still truly be a diligent genius' work achieving this, because, after all, a potential is just a potential. One must still bring such potential into the possible, to fully unleash its effect - and I guess that must have been at least a huge load of work.
I consider this game, not only because of its almost perfect technical implementation, which I was allowed to enjoy, but more so for this weird effect on me, which is lasting, to be a remarkable piece of modern art - a cultural asset for what and how it does what it is doing to me.
And, by the way, if you see Ms White, please tell her I'd like to have dinner with her one time.. for the one part she's still looking quite malnourished and for the other I'd really like to have a talk with her, in order to receive her feedback about some thoughts, that I had when working on her case.
This thought came to me while reading the novels by Sir Arthur Conan Doyle, where lots of people rely on and left everything, including their lives, freedom or future, in hands of our detective. Another thing that comes to my mind now, is (as far as I remember) that some of the cases ended with capturing the guilty suspect, but if the suspect's story was really sad, like he turn out to be terminally ill during the investigation, Holmes spares him, because... well, no need for further explanation, and he was sort of... exempt from the decision-making.
Maybe Sir Doyle was not able to condemn someone with such a tragical life while writing?
Anyway, it's funny, this thought, because we had to deal with it in this game.
You can also feel that Holmes's incumbent responsibility by watching BBC's Granada series starting Jeremy Brett as Holmes - I strongly recommend you to watch this as well, if you are into Sherlock, and since you've said you are a real movie-of-all-kinds person. It's a great way to recall of the original stories and fullfill them with screens, since the series is entirely followed by the books and, by the way, this game is followed by the tv series in some 'visual' ways :) >> Some info here. [en.wikipedia.org]
Now, back to the topic. This game shows and gives even more than books and movies about Sherlock. I share your theory - watching a movie is only watching. Reading a book is just reading. You don't have to choose, think in advance or solve problems - you just follow the screen or lines on paper and you can be suprised, mad or happy about the result.
In games, you are able to "be" someone else. You are not a back observator, you are there. And if you are really into it, you suddenly find yourself being terrified of a situation that's not even real! And forgetting about the whole world for a moment is a really great thing! All good games can do that.
In this game you are Sherlock Holmes, but making a decisions that will have an influence on others, force you to be suspect as well, trying to understand his story and what could made him to do something. Now, is it explaining him or not? Would you do the same? He did this, because the situation needed that to be done? Was it self protection or someone's else's, or was it a cold blooded murder and the guy is obviously a psychopath?
You also have to be the victim, trying to understand why he ended up the way he did. Was he a bad guy? Did he deserve that? Can I even think, that someone deserves to die? Was he used and fooled? Was it an accident? Did he die because someone else was defend himself? And so on...
When you watching a movie, you don't have to ask youself such a questions - and even if you are, it really doesn't matter. The movie will end anyway. The game will force you to feel at least a piece, or something very close to that kind of responsibility.
I always say, that good game can make a difference. I mean, imagine you are watching a movie and somebody is shooting other person for some reason. You can even think 'Yeah! Good he did this! That bastard deserves for that!'. But if you have to shoot - even through mouse and keyboard - it's different, because you are in the game world, and if you are focused enough - it's your world at the moment. I think good games are a huge piece of art.
Anyway, if those characters really exists, I would like to ask Holmes how he is able to function after so many years of taking responsibility for other people, because if you think about it for a longer while, it seems like a truly hard thing to achieve (and I hope he wouldn't recommend me a "seven percent solution", though right now it sounds like a solution for something more than just boredom... ;)
Aye! I wish to be that strong! Though, I've read today something quite funny in this context. Efficiency, mental strength, charm, courage and concentration - all of them are characteristics of psychopaths, but also bank directors, managers or surgeons. Degree of psychopathy, according to some psychologists, helps being successful. Ha!
Oh, and - spoiler - I let go Ms White and succeded to save her from suicide, which is one of my favourite moments of the game. So sudden, real and careful, that I might stop breathing while trying to stop her!