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But as to: "if I think about it, other options just don´t make sense with all evidences"
Isn't that the whole point? I recall a few cases where is you missed one little detail (That wasn't explicitly located in your evidence book) you could easily get the wrong guy.
After all, are you telling me you want the cases to be: "I gave each one a lot of thought, but it was still a coin toss to who it was."?
What I think would've made this game better is harder puzzles, and easier to over look some evidence. It's all to easy to walk around the maps waiting for a blue circle to appear and press the "a" button.
And some of the cases weren't all that hard either, but the one with the sacrificial dagger? I LOVED that one. That was so well done, great scenes, great music and sound, it was easily the highlight of the game. If only the others received that level of polish and love.
Despite it's faults, I think Frogwares went in the right direction with Crimes and Punishments, despite being a bit too easy in some ways, this is the first mystery game where I felt that I was the one to solve the case. Not the character, but me. Usually mystery games even if they do let you pick the right guy, if you get the wrong one they just say game over and reload the save. There's no deduction needed.
If this was me in the real world I would have no hope of solving these, but this game isn't Jimmy : Crimes and Punishments, it is Sherlock Holmes : Crimes and Punnishments, and the simple fact is Sherlock is vastly smarter and more observant than I am.
By highlighting objects when I get near (to me) it is simulating Sherlock's brilliant mind noticing some evidence or object that is out of place, something that in real life I most likely would have glossed over (that said, I definitely would have examined the dead body... after being sick :P)
I love the way that you can put the evidence together in Sherlocks mind and change the path ways, graphically simulating the logical deductions, but you can still change them or get them wrong. Sure you could probably just sith there and button mash to get the result but you should be putting it together from evidence and information gleaned through investigation.
Having said that, I would love to play more, and if they made some cases more difficult, with more possible paths (correct or not) would be good too. I just don't want to spend the game missing that tiny footprint in the middle of nowhere because I didn't spend the time to examine every single inch of texture.
You say there is only one way to decuct the guilty party, but that isn't true at all, you can deduce many paths to many culprits, but there IS only one way to deuce correctly, and to me THAT is what this game is about. Putting everything you have seen, heard and found to come to a conclusion, not knowing 100% at the time if it is correct but trusting that you yourself put in enough time and looked at the evidence from every possible angle to deduce the correct solution to the crime.
I dunno, I think I pretty much agree with you. Obviously I would miss a lot of what Sherlock gets from various bits of evidence. That's where his skill and knowledge come in.
But what I love about this game, is that coming to correct deduction is 100% on you. No other mystery game has ever made me feel like I solved. It's always made me feel more like the Watson to who-ever the video game's main character was.
But in this game, I felt like I actually solved these cases. And that is a wonderful feeling.
So the Chileans.
The only problem for me was that it really seemed like a 50/50 chance for the train to be in the mine or in the lake, because you don't have any evidence saying wether the train passed the station with the drunk guard or not. I didn't believe him and thus it was clear to me that the train was in the mines. Which it wasn't.
Did I miss something or do you really have to guess the drunken guy's statement?
It's been a while since I've played, but I remember almost guessing the mines as well. If I remember correctly, the trick was that the wheels used to haul the track were wrong. Or if memory serves me, there were signs that the rails were just laid there, while at the beach they were bolted down.
Someone on the forums also mentioned that train drivers would know the route to the mine well, the driver would've been able to stop the train in time, he would've noticed something was off. Leaving only the lake as the only possible answer.
Sorry my memory isn't better, I read a lot of crime, mystery stuff, and I've been playing mystery/puzzle adventure games lately, so they've pushed Crimes and Punishments out of my mine a little.
This one was rather simple if you had all the evidence, you'd know that the rails were transported to the beach from where they were transported by the ferry thing, the wheel traces at the mines don't match those of the road transport used for the rails and it's impossible to transfer the rails by the water to the mines (also why would you do it that way). Therefore the rails were transported to the lake part of the railroad. Thanks to this you know for 100% that the train didn't go to the mines.
lmao bro this thread is over 4 years old
I was doing my google research to find out how hard it is for other players, I just saw something that I needed to answer, so I did. It doesn't matter if it's a month old or 10 years old, in both cases you'd be past any need of an answer, this is more for the people who come looking at the thread in the future and it's still happening (as you can see).