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Most success rates are a skill modifier, with each point in the skill giving +5% rate. Some conditions change it, like failing consecutively, having a Torch or potion effect active in that area, or Fatigue.
thanks for feedback, going to fix it.
success rate you can see it in setup's help tag.
it's like a more meaningful hit rate.
Hit rate affects % to hit an enemy, and it is a separate attribute.
Affliction rate also seems to be a separate bonus/attribute. It seems to be how likely abnormal status (e.g. sleep, silence, etc.) are going to affect the enemy. I presume if my base ability give 40% sleep on hit, with a 15% affliction bonus, then i have 55% of causing sleep for the same ability.
Based on this, what does success rate affects?
Oh my bad, i didn't realise there is now an entry in the help file within "Setup". Might have missed it earlier, or it was added in the later patches?
In any case, thanks, the help entry provided the details i need. =)