Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. Have surveyor build roads
2. Select clans with movement bonuses for active jobs like warrior and explorer
3. Don’t move thru forests in winter . Time movement to the seasons and where you’re located. Top of the map has the most snow/ weather and bottom has least
1. Surveyor are the best option. I always go for it, but maybe too late (you also need 10 tools, to train it, and he is usually not the priority). Anyway, you build 1 tile/day. You don't start with roads !
2. Yes, when it is compatible with the other trait. Mobility is also needed for foragers and builders... you can't have mobility bonuses for everyone. I also struggle with moving the settlement.
3. Very situational : you don't choose where you start.
I think the game is globally too slow.