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Is there a beta or alpha for this? Like a site we can buy it on right now to get a steam key for later and access to it's presteam build?
I'm afraid access to alpha/beta testing has closed, mainly because it allows me to focus more on the game itself. Since I'm the only full-time person working on the game I have to be really disciplined with what I spend time on.
- Jon
Would you be able to tell us what price point it'll be?
Strategic balance. I'll probably add a couple small features and tweak a lot of the existing ones in order to bring things into better balance with one another (e.g. Paths will provide more of a bonus).
- Jon
Only one major gripe though...PLEASE PLEASE sort the spawning next to Atilla farce. It's a total waste of time and is extremely frustrating. imho, this is a game breaker.
I've restarted three times only to get annihilated by his overwhelming starting army. Diplomacy doesn't work with him, you give him some gifts , he is ok with you and 2 turns later he attacks in force......Game over.....Start yet again !!
The game is already hard enough whilst we are all beginners. I don't want it easy, challenge is good, but this setup is ridiculous.
I know the green on map means they are fine, yellow is they will run out but partial supply and red is none and huge penatly to unit lose of health etc.
But I don't see anything other then wether the flag above then is highlighted in green or red etc
1. Sortable list of all your clans, sortable by profession, discipline, etc, and a button to locate the Clan on the map. I know that recent Civs have been weak in that regard as well. But when juggling 30+ clans it gets tedious to search for them on the map.
2. Much clearer communication of supply ranges
3. Better feedback when a unit is selected. I often rightlcik on a hex, and get the "note" popup because no unit was actually selected.
4. Caravan screen has the buy and sell buttons jumping around all the time. This is so obvious and annoying, how can this be still in the game?
- Jon