Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Jon
Any ideas guys?
- Jon
Something else I've had a problem with was abandoning a captured building and it taking a huge chunk out of my zone of control. I tried upgrading my outpost to expand its zone but that didn't restore it either. I can't recall whether or not I captured the buildings before or after I had built the outpost. I also haven't tested it with buildings I've built.
1. i have to sit with at least one unit in their settlement so that they do not return...is that supposed to be like that?
2. they all have at least 1 pillaged structure that i cannot get rid of, because they do not repair it. so they have some tiles i would really like to get for resources...but my watchtower does not get me those tiles... i even cannot attack those pillaged structures (with armies of the enemy inside of it).
so a possibility to destroy structures would be nice.
+1 to being able to destroy, it's annoying not being able to clean up or take over
I think there can be only 1 solution for enemy-depleted resources, and that is having the AI actually consider what to do with them.
Currently they bleed the resources and then forget about them and it seems to be their only mode of operation. They should be able to either abandon the mine when it is useless. Better yet, they could use the suggested upgrade option available, assuming it will be available for both AI and human players. :)
Oops, ignore the above, that is for Civ6.
@Jon Shafer
I think a neat way to handle it would be like Age of Wonders does it... you can destroy any resource node... but not permanently, you do however have to send a special unit to repair the node, which takes a few turns... but does NOT consume the unit.
- Jon