Luma Island

Luma Island

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Chipperz Nov 22, 2024 @ 12:49am
Is there any difference between Lumas?
Aside from looks I haven't found any difference in what they do currently. They all seem to find buried treasure which makes them functionally identical to cats and dogs aside from dropping Luma energy when pet and fed. If that's all they do I'll admit that's incredibly disappointing for something that is hyped up to be something important enough to be put in the game's title.
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Showing 1-13 of 13 comments
Pietoro Nov 22, 2024 @ 1:05am 
No, just looks. It's pretty disappointing.
Chipperz Nov 22, 2024 @ 1:45am 
Yeah... That's honestly pretty lazy when it comes to something that's supposed to be of significance to the plot
YangPiaoYang Nov 22, 2024 @ 4:42am 
Luma is used to collect Luma energy balls, so you need multiple Lumas, then keep them in a pen, and throw a lot of real objects into the pen, so that you can collect Luma energy balls regularly.
Chipperz Nov 22, 2024 @ 5:58am 
I know that. I was asking if they did anything different from each other.
YangPiaoYang Nov 23, 2024 @ 1:32am 
Originally posted by Chipperz:
I know that. I was asking if they did anything different from each other.
So far, I think they are exactly the same, except for the appearance. However, you do need multiple Luma to help you accumulate enough Luma Energy Balls.
lotw_1 Nov 23, 2024 @ 10:22am 
Their might be in the future. To me the game seems to still be like in Early Access phase as a lot of things are still not functioning correctly or added yet.
Chipperz Nov 23, 2024 @ 10:29am 
The thing is that this is not an early access release.
Nuka Nerd Nov 23, 2024 @ 3:51pm 
Nah I agree, its kinda weird. Cause what is the the purpose of the luma life specification we first have to make. It will be there once we all have finished the game, just like the appearance changer they are working on.
Feel Free Games  [developer] Nov 23, 2024 @ 3:52pm 
Thanks for your feedback, everyone.

There are 5 main activities in the game and 3 Lumas in each of those 5 categories (a derpy one, a neutral one and a strong one).

The reason is that we always thought about adding different roles for the different Lumas. But it's a big undertaking and it would need a lot of thought if we go ahead with this.
Last edited by Feel Free Games; Nov 23, 2024 @ 3:53pm
Chipperz Nov 23, 2024 @ 11:08pm 
I hope you do go ahead with it as I believe it would help the game stand out even more. The game is absolutely gorgeous looking, but the gameplay gets very samey after a while, and I think the Lumas having a reason to exist other than just giving a single resource will help that.
Corazon Nov 23, 2024 @ 11:17pm 
Originally posted by Pietoro:
No, just looks. It's pretty disappointing.

Everything about this game is a disappointment.

Professions provide NOTHING of value past "hur hur make itemz2salez".
Blacksmiths don't make any actual equippable gear.
Cooks and Brewers make no food or drink you can consume.
Jewelers make no equippable accessories.
Fisherman catch no fish you can eat.
Spiders in the mines kill you in ONE hit.

The entire game is just a collect items then sell them or make useless vendor trash simulator.
Seems a low effort attempt to force players to grind for hours to say "look how many hours people put into our game! They love it so much!". Too bad I can't refund it now. I'll be sure to avoid anything else from this "developer" from this point on..
YangPiaoYang Nov 24, 2024 @ 12:47am 
Originally posted by Corazon:
Originally posted by Pietoro:
No, just looks. It's pretty disappointing.

Everything about this game is a disappointment.

Professions provide NOTHING of value past "hur hur make itemz2salez".
Blacksmiths don't make any actual equippable gear.
Cooks and Brewers make no food or drink you can consume.
Jewelers make no equippable accessories.
Fisherman catch no fish you can eat.
Spiders in the mines kill you in ONE hit.

The entire game is just a collect items then sell them or make useless vendor trash simulator.
Seems a low effort attempt to force players to grind for hours to say "look how many hours people put into our game! They love it so much!". Too bad I can't refund it now. I'll be sure to avoid anything else from this "developer" from this point on..
你的想法很极端,也很片面。等你学会了如何长期在矿洞里生存,开采任何你想开采的物品,并且能用你的操作通过放风筝的方式同时击杀1~4只幽灵之后,你才会理解被幽灵打一下就死,是多么充满魅力的设计。这让矿洞变得刺激的同时有充满乐趣。你也应该反过来思考,如果下去就能采矿,任何困难都没有,那这会变得机械。
Mole Dec 28, 2024 @ 3:41pm 
Originally posted by Corazon:
Originally posted by Pietoro:
No, just looks. It's pretty disappointing.

Everything about this game is a disappointment.

Professions provide NOTHING of value past "hur hur make itemz2salez".
Blacksmiths don't make any actual equippable gear.
Cooks and Brewers make no food or drink you can consume.
Jewelers make no equippable accessories.
Fisherman catch no fish you can eat.
Spiders in the mines kill you in ONE hit.

The entire game is just a collect items then sell them or make useless vendor trash simulator.
Seems a low effort attempt to force players to grind for hours to say "look how many hours people put into our game! They love it so much!". Too bad I can't refund it now. I'll be sure to avoid anything else from this "developer" from this point on..

I see the function of the Luma's slowly evolving. I do see people like me who want to enjoy a casual relaxing game, as just so it's not too specific and restricted that I have to change out my Luma on my main island every time I need to do a specific task when I'm doing all category of tasks in one day. It wouldn't make sense because, it's just a game. How it is now I really appreciate the current generalization. Look forward to the creative evolvement of the Lumas.
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Date Posted: Nov 22, 2024 @ 12:49am
Posts: 13