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Most people prefer the difficulty, lets be serious, its not tarkov, how much influence could a few droped items have?
There's quite a bit of disagreement on this on the Discord. Some are finding the fact that you can't avoid combat as making the game too hard.
I think it's a hard balance, trying to make everyone happy, and stay true to the dev vision.
I personally like this fix - ghosts instead of spiders, no gear loss on death, but still something to challenge me. Maybe they could consider difficulty sliders as well? Then folks who want very, very few fights can choose that, and those of us who want a harder experience can choose that?
The solution is to have difficulty since people will play them just for the challenge.
Progression is only fun if there is some difficulty.
The games that have an identity and are succesful are the ones with difficulty. Best examples are cuphead or terraria. But we can also go further to project zomboid or rimworld.
Even stardew valley had difficulty and objectived