Luma Island

Luma Island

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Myrkana Nov 20, 2024 @ 2:36am
Caves
Was there a difficulty setting we missed? Or were the caves changed so you no longer drop anytihng when you die?
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Showing 1-13 of 13 comments
Padgey Nov 20, 2024 @ 2:42am 
that got removed so now you keep everything even if you die, you can now also kill spiders, they made the game easier and more "cosy" as alot of people complained about features like that, its a shame as i liked the challenge and would have preferred it as an option to select when starting a new game rather then just cater for the easy crew players
Myrkana Nov 20, 2024 @ 2:44am 
Awww whats the point in even having the spiders then? Dying doesnt mean anything xD
mike Nov 20, 2024 @ 2:45am 
Oh, come on... ppl always complain. They should bring it back as "truly adventurer mode" or sth. So now there's no point to stay alive, because when you die nothing's happening.
Last edited by mike; Nov 20, 2024 @ 3:19am
Lawford Nov 20, 2024 @ 2:59am 
Oh no. I really liked that feature and it was already extremely kind that they separated “lost on death” items.
Ydyp Nov 20, 2024 @ 4:07am 
Man why oh why did they remove these features, making us able to kill the spiders is good. But removing the lost on death from caves and archaeology is going one step to far. As this completely remove the purpose of these more dangerous activities.
Lawford Nov 20, 2024 @ 5:01am 
Originally posted by Ydyp:
Man why oh why did they remove these features, making us able to kill the spiders is good. But removing the lost on death from caves and archaeology is going one step to far. As this completely remove the purpose of these more dangerous activities.
I agree, I used to feel quite nervous when I saw a recipe required copper but now it’s just a slightly different location to grind. On the plus side you don’t need to walk out of the cave though, just kill yourself!
peter.huebner Nov 20, 2024 @ 5:06am 
Well I got nailed by a couple of spiders earlier today - one-shot basically, I tried hitting then with the whip but to no avail against two of them piling on. Kind of pleasantly surprised I didn't lose my copper ore ... ( the way it played out I could not avoid them, they cut me off from the ladder )
Neyreyan_Youtube Nov 20, 2024 @ 5:08am 
Yes, i am dissapointed they made the game too easy, there is no difficulty now.
Most people prefer the difficulty, lets be serious, its not tarkov, how much influence could a few droped items have?
Shadou Nov 20, 2024 @ 5:09am 
I didn't like how the spiders were invincible but I would have been ok with it if they didn't show up almost immediately. That was my biggest gripe, I only played the demo a month or so ago so didn't really put in too much effort into figuring it out but that was really it because it made collecting the crystals a lil frustrating
Pietoro Nov 20, 2024 @ 5:18am 
I wouldn't mind them adding back in item loss at death as an option, that's no need to take it out entirely. More options is never bad.
Last edited by Pietoro; Nov 20, 2024 @ 5:18am
VNP Nov 20, 2024 @ 7:01am 
I still had "lose on death" stuff for archaeology. Not sure if I would've lost something when dying by the spider, though, as I haven't tried it yet.
Geekgirl Nov 20, 2024 @ 7:30am 
Originally posted by Neyreyan_Youtube:
Yes, i am dissapointed they made the game too easy, there is no difficulty now.
Most people prefer the difficulty, lets be serious, its not tarkov, how much influence could a few droped items have?

There's quite a bit of disagreement on this on the Discord. Some are finding the fact that you can't avoid combat as making the game too hard.

I think it's a hard balance, trying to make everyone happy, and stay true to the dev vision.

I personally like this fix - ghosts instead of spiders, no gear loss on death, but still something to challenge me. Maybe they could consider difficulty sliders as well? Then folks who want very, very few fights can choose that, and those of us who want a harder experience can choose that?
Neyreyan_Youtube Nov 20, 2024 @ 7:38am 
Originally posted by Kathie717:
Originally posted by Neyreyan_Youtube:
Yes, i am dissapointed they made the game too easy, there is no difficulty now.
Most people prefer the difficulty, lets be serious, its not tarkov, how much influence could a few droped items have?

There's quite a bit of disagreement on this on the Discord. Some are finding the fact that you can't avoid combat as making the game too hard.

I think it's a hard balance, trying to make everyone happy, and stay true to the dev vision.

I personally like this fix - ghosts instead of spiders, no gear loss on death, but still something to challenge me. Maybe they could consider difficulty sliders as well? Then folks who want very, very few fights can choose that, and those of us who want a harder experience can choose that?
Sliders never work, its just the devs unable to balance a game and it usually gets offputing for everyone when they realise the game is too easy or too hard aftet 5 hours.
The solution is to have difficulty since people will play them just for the challenge.
Progression is only fun if there is some difficulty.
The games that have an identity and are succesful are the ones with difficulty. Best examples are cuphead or terraria. But we can also go further to project zomboid or rimworld.
Even stardew valley had difficulty and objectived
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Date Posted: Nov 20, 2024 @ 2:36am
Posts: 13