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This guy complains about a shallow gameplay:
https://youtu.be/W80C_DdUT1s?si=g47KkdSJyO7iilBu
Will there be more updates or new things to be added?
It's more fantasy life with riddles and adventure, than a farming game.
I love the grinding and exploring part of the game, so for me it's a day one buy
My thoughts are mixed on the stamina bar thing. This is likely not going to be a popular opinion but once you get to a certain point (a little before completing the community center), it starts to seriously feel like groundhogs day. You sleep just to get that next day count in for your crops, you've already gone to the bottom of the mine, and any other content that people say is tons of, you just feel like you're working your ass off and pulling teeth to pull it out of the game. People say there's tons to do, but no not really. There are several activities but none of which are more than surface deep. I personally see a big culprit to that as being dev time spent on relationship stuff. Social status with villagers / npcs is great if there's something that rewards the player for their involvement of time (ex. unlocked blueprints via the npc sharing them with you, activities that can be done with the npc, etc.).
In other words and in my opinion, if I'm asking "what's the point?!" (and I don't mean a surface level answer either) then the mechanic should really be re-visited. For example, one might say, well the point to becoming friendly to an npc is you can eventually marry them. I'm still asking the question "Ok, but what's the point?!". In the context of Stardew Valley, "Do they help with chores? If so, are the chores that bothersome that having an extra hand to do them is something I feel worth the effort to romance an npc??" It's all about getting to the very most crux of the "why" to a mechanic.