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That actually breaks the gameplay if the item dropped is not exactly what the customer wanted, since now the custom is always rejecting that item behind him and if I put on the table the correct item it gets ignored.
As for dropping - yup, we've fixed that too! What was happening before is one of two things:
1. the game will spawn a dropped item in your stash, but if your stash is full, you won't see it until you clear enough room. Which is annoying. This is now addressed so instead of going to the stash, if its full the item will respawn where it started.
2. The item maybe got caught on a random bit of collision or glitched, meaning it never hit the kill volume on the floor. We've fixed (we think) every way that this can happen. Including a bunch of teeny tiny holes in the desk that would see smaller items drop through in random cases.
Fingers crossed this solves all these annoyances - these fixes are due in the Deep Clean update as well!
Awesome! Thank you so much. Looking forward to the update.