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Run the Game in a borderless window is not realy a workaround for me.
nvidia has it's own software, similar to driconf. I believe amd also has something similar.
Postby tomtom » September 24th, 2014, 11:08 am
I just found a solution that is working for me.
I turned off "Unredirect Fullscreen Windows" in Compiz (Ubuntu 14.04, unity desktop environment). You can do that by using "ccsm" (Compiz Settings Manager). Go to "General > Composite" and uncheck "Unredirect Fullscreen Windows". After doing this, Wasteland 2 fullscreen performance was the same as windowed mode performance.
The funny thing is that enabling this setting should actually _improve_ your full screen gaming frame rate and enabling reliable vsync in fullscreen video playback. But it seems to break vsync in Unity3D based games.
Also have a look at: http://askubuntu.com/questions/99228/do ... nce-for-vi
Using "gconftool-2" did not work for me. Just be careful with ccsm (read: http://askubuntu.com/questions/80589/wh ... o-avoid-it).
link to the thread:
https://forums.inxile-entertainment.com/viewtopic.php?f=34&t=8923
It might be worth noting that the only other Unity game I own at the moment is Euro Truck Simulator 2, and it also has screen tearing, so I'm wondering if it's a problem with Unity.
in section "Screen"
put or replace: "metamodes" "nvidia-auto-select +0+0 { ForceFullCompositionPipeline = On }"
I check it. It works !!!! on fullscreen i have vsync without tearing !!!!