Wasteland 2

Wasteland 2

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*** Dec 31, 2014 @ 11:12am
Equipment or accesories that add skill and attribute?
I hear that with 4 int you can't max out 4 skills,
Is there any equipment that grant skill or attribute?
Last edited by ***; Dec 31, 2014 @ 11:27am
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Showing 1-6 of 6 comments
Ichthyic Dec 31, 2014 @ 11:57am 
lots of trinkets that boost skills. few that boost attributes. I think only the rabbit's foot that boosts luck by 1. however, a lot of trinkets will LOWER an attribute.

but yeah, basically if you can get a skill to 8, you will find trinkets that can boost it to at least 9, which means you have a fighting chance against any skill check in the game.

point being, you don't need to max your skill to succeed for most of them. 8 is good enough.

Ichthyic Dec 31, 2014 @ 11:57am 
...except weapon skills. don't recall any trinkets that boost weapon skills directly. but then, there are no in game checks for weapon skills either.
Last edited by Ichthyic; Dec 31, 2014 @ 11:58am
*** Dec 31, 2014 @ 12:07pm 
Thanks, that help a lot
wendigo211 Dec 31, 2014 @ 12:29pm 
There are books that grant a +1 to a skill for every non-combat skill (however, the choice of saving the AG centre makes the Mechanical Repair book unavailable and the choice of saving Highpool makes the Outdoorsman book unavailable) and Brawling. There are also statues that grant +1 skillpoint to your whole party (I think there's about 10 of those).

You need 44 skillpoints to raise a skill to 10, 36 to raise a skill to 9 (you can bump it to 10 with a skillbook) and 30 to raise it to level 8 (you can bump it to 9 with a skillbook and use a trinket for the rest). At a minimum, you want to get your combat skill to 10. While 9 will give you a shot with most skills, the ass skills and perception do their checks a little differently and you will need a 10 to make some of those checks.

Assuming, you hit level 40 by the end of the game, that's 129 skillpoints at 3 skillpoints per level, so you could have 4 skills in that 8-10 range. However, you start running into those high level checks pretty soon after you arrive in CA (say around level 25), so realistically a 3 skillpoint per level character should be looking at maxing his combat skill and 2 non-combats before they add a third.
Sentient_Toaster Dec 31, 2014 @ 5:58pm 
One quirk is that trinkets -- of which you can be using only one at a time -- grant a fixed number of levels (usually 1 or 2, but not always) to specific skills regardless of whether that character has any levels in the skill at all.

This means, for instance, if you have a trinket that gives +First Aid/+Surgeon (which does exist; it comes with an evade penalty too), you could give that to a character who doesn't have Surgery at all rather than your main Surgeon. This would enable the trinket wearer to serve as a backup surgeon in case your 'real' surgeon is downed or can't get over to a downed character safely. He'd simply trade the trinket back if the primary surgeon needed it to have a better chance at a skill check.

(Of course, doing that specific behavior would exclude you from using a more offensively-minded trinket like one that gives +3 CI/-1 AP).
josh.m5 Jan 1, 2015 @ 12:53pm 
the trinkets reminds me alot of balance system of TF2, most do give some boost to attributes at the cost of another, so choose wisely
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Date Posted: Dec 31, 2014 @ 11:12am
Posts: 6