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There's nothing you can do but reload.
LOL I've been there before with a few games.
But it's weird, at replay, in first three areas, I found in each a new area, lol. I don't consider myself too much culprit, one was skill related and the two other, was dam sometimes doors are too much hidden. :-)
But the game has a lot and a lot of little variations, it's very probable to not have quote many points at first play except if you played with a detailed guide in right hand.
Need finish this replay, but it could enhance my own opinion on the game and no way I expected it before have play a bit further that replay.
Play for yourself is ambigous, did you tried? From few reading it seems possible, for example, to play a rather nasty ranger and get plenty bad consequences but nothing blocking the game. But I never read any clear report so I don't know if you can really reach LA if the special ranger team has started hiunt you because you've been too nasty.
For sure the role base is ranger team, but that doesn't mean there isn't large variations and that's where I feel your comment a bit displaced. For most RPG there's limit and context and it's not free role. Sure some have more openess on that but for most it will be with only few consequences, more stuff in your mind.
EDIT: You don't need bring the non nostlagie argument, I started play all those RPG past my 30 (and quite over) and at this age it's a bit late to build any strong nostalgia.
The problem is more the lack of experience that make look stuff better than they are. But when I first played FO1, before BG1, I had already a fair RPG experience, Pool of Radiance trilogy, Might & Magic first 3, Citadel Adventure of the Crystal Keep, Ultima Underworld, Pathway Into Darkness, System Shock, Marathon, Ultima 6&7 in part, Wyzardry 1&6&7 in part, Daggerfall a bit, Magic Candle a bit, Eye of Beholder, Land of Lore, some Roguelike, and probably few more.
I got, in general, no issue with RPGs being somewhat linear, but THIS GAME makes the false promise of choice and consequence, which JRPGs etc do not do, they simply do not promise us this in the first place, so I got no grudge there. Choice and consequence to me means that you can go your own way, and in WL2 you are locked out of this and have to follow major questlines and do things the Ranger-way most of the time. Without it this game offers nothing special to me. The writing and story were also sub-par. Killing Vargas in my 3rd restart was very enjoyable, he is just an annoying and pointless attempt of being "cool" or "badass" and it was really nice not having to listen to his voice in the second half of the game anymore.
Yes it causes a lot of unpredictable and very much unwanted results in quests (very unsatisfying if an outcome is the opposite of the role that you wanted to play) and locks you out of a lot of questlines or even leads to a premature bad ending. Not interesting. I had to reload a lot because the way I tried to resolve quests often ended in totally opposite ends, much unlike what i experienced in Fallout1 and 2.
For my replay I'm very satisfied but I don't try nasty path just do stuff differently, typically much less blood in Titan areas, plan try do that too in Prison area and try somethimg a bit reversial in Rail, perhaps attempt a thief solution. But a large part of satisfaction is also coming from many new stuff I didn't noticed or skipped at first play. Also I like my team choice for combats, a good change, and the change from Normal to Ranger is another good element of freshness in the replay.
EDIT: About choices and consequences I won't make a combat with you, if you can't see the ton of consequences a lot more than in most RPG, I really can't do anyhting for you, perhaps buy you some glasses.