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Did I screw up by going to Brown Crown first? I mean, she was right there.
Is there a way around Veronica through another contact that isn't too sleazy? I'd rather not aid anyone connected to slaving nor those people at Griffith Park (as McDade's room freaked us the h*ll out.)
Also, why the heck (spoiler) with what I see when walking through that tunnel in McDade's office? Why shouldn't I just start blasting?
McDade has men in cages with allusions to sexual assault. Yet, we are just suppose to run around talking to people offering help? Is this like some kind of joke or test? To see if we will just do what we've been trained to do like a Stanley Parable thing?
That is what holds this game back. The game really should reward you for just killing McDade but instead you just knoooooooow they want you to keep skulking around offering help and talk talk talk. Read read read. Click click click.
As much as I like RPGs AND -- more recently -- turned-base combat, I am really missing Xcom's base-management then fight. Base management then fight. Base management then fight. All this talking and skills that stop just short of helping is going to make me scream.
I really like the writing of this game but the unity engine and all the talk, talk, talk is wearing me down. Oh, and Scotchmo died who was my safe-cracking guy so I won't be able to just pull the zeolite out of the safe. Nope. I will be forced to wander, wander, wander. Talk talk talk. Man, I want to like this game but it is time to finish this. Thanks and sorry if I'm complaining. I am getting a little frustrated.
That should unlock things. Note you have to get the evidence for slavery for her first, and I am not sure if your trip to get the combat shooting skill book has screwed things. You are supposed to get the Broken Man quest before you venture up there (in terms of narrative timeline).
* I can't free the prisoners in the sewer because I don't have explosions maxed out.
* I can't get the zeolite out of the safe because I don't have safecracking maxed out.
* I can't do numerous hardass things with Officer Lam, Veronica, etc because I ONLY have smart ass maxwed out.
I think it's cool that Wasgteland 2 isn't exactly like Fallout 1 and 2 but it seems part of what made FO1 and 2 good was that you could use different skills to approach situations differently with varying degrees of reward or payback. Wasteland 2 the use of skills isn't that broadly applied across a degree of options. Meh. Sorry to b*tch. I am just getting burnt out since hitting California.
I will hit Bastion and try to find this Broken Man. Thanksd for your help and sorry if I am compliaining. I am getting a little burnt out.
That may be the problem. There is evidence against Swifty in a safe or chest in one of the rooms where the prisoners/slaves are. You are supposed to get this and show it to Veronica. Then there is the concluisve proof you find in Shwag's safe, but I do not know if that overrides not getting the first bit of evidence.
You should have auto-saves? How come you have no saves throughout the whole of CA so far?
There is a trinket that gives certainly +2 and possibly +3 to demolition skill that you can reasonably easily get hold of in Hollywood. I believe it might be available from tjhe merchant in the middle area (Los somethingorother, i can never remember it's name). That should enable you to at least save scum the traps on the prisoners doors.
The following is a SPOILER! SPOILER ALERT! PROCEED AT YOUR OWN RISK!
Head to Griffith. It does not matter how. When you get there you want to go speak to Fealty Mayweather. She is the wife of the leader of the group. Tell her you want to join her branch of the group. After you do so her husband will walk in, treat her like crap, and ask to talk to you.
You can talk to him if you want, but the key you need to get to the radio tower is on him. So, fire up your Assualt Rifles and gun him down and loot the key. Sadly this will make everyone at the Bastion turn hostile, but you can't make an omelet without breaking a few eggs, right?
Once you've brushed aside all resistance, head outside, kill everyone there minus the entrapped slaves who you can free, and open the gate and head up the hill. THere are more bad guys there, but no worries. At the top you can plug into the radio tower AND get a bunch of the stuff you need for the upgraded rad suits and then wash your hands of the place.