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I usually save Highpool for the same reason, except its three days without water, not 10. Also closer to 4 weeks without food. Unless you are fat. REALLY fat.
In the end though, when asking whether to choose Vulture or Rose, the answer is always Scotchmo.
If you have a medic already as part of your core team, then you may not need a second medic. On higher difficulty settings, two medics might be smart. Also, Rose has high intelligence, she'll get a ton of skill points which could help your team more often.
Vulture's Cry specializes in sniper rifles, and the rifle that you can retrieve from storage is actually extremely great for low level (below level 10) characters. Also, I don't think that there's much debate that sniper rifles have way more firepower over handguns. If you need damage, then once you start leveling up her sniper skill, she becomes not too bad.
I just chose Highpool by sheer luck as it's my first playthrough and I had no idea that Ag Center would be destroyed. Anyway, my party consists of a medic and a sniper person already. But I can say for sure that two sniper rifle experts isn't a bad team composition.
Conceptually saving Highpool is probably the better choice. The reason is that you wind up losing very little if you think about it. Sure while the food supply from the Ag Center goes the way of the dodo, remember Vulture's Cry really is there to sell these special seeds her people have which can probably solve the food problems without the disadvantages inherant in the Ag Center. I mean if you consider the original Wasteland this is actually the second time they managed to get themselves infested (first by mutant animals, then by mutant plants), and they do seem to have a definite mad scientist thing going on there. Of course in making the initial desicion your characters don't know any of that. While the people in high pool are kind of arse holes you also save more people in an absolute sense than the handfull of ag center scientists as well.
Of course it can also be argued that even after High Pool is wiped out the water is still sort of there and could be collected I suppose. That said in saving the Ag Center I didn't see anything that even suggests it the same kind of solution to the loss of High Pool that Vulture's Cry presents to the loss of the Ag Center, since it definatly seems the food could be traded for elsewhere along with being able to create another self replentishing supply.
Not sure how many people have considered it from that angle though. I kind of figure that if there is ever a Wasteland 3 that saving Highpool will be the canon choice, and the ruins of the Ag Center will likely be a dungeon/explorable ruin.
I did not say, that I had problems to "win" there. What you wrote is correct and I did it certainly in a similar way.
Nevertheless, I consider Highpool the easier option and - again - this does not mean that the
AG Centre is "too hard".
Highpool
+Vulture's cry companion (Good if your group is lacking someone with good perception or sniper)
++Immediate Access to a Medic.
+Shorter considerably much easier than AG center
++You're fighting humans, which means you'll be getting a lot more bullets than you're actually using. In AG center you're fighting insects, and in higher difficulties, this means you'll probably end up spending all your scrap on bullets up until you've passed AG center.
AG Center
++Rose companion (Really good if your group is lacking someone with good Surgeon or Computer skill)
+Longer sections, with more parts to the quests. This also means more experience rewards, so you'll be considerably much higher once you're through AG center, than you would be going through Highpool
+The gorilla suit. Awesome costume, and also part of an achievement. You can only get it at AG center as far as I know.
--This is probably the most important thing to consider, in my opinion. You need to a smart ass of 4/6 to get access to the medic, I forget which, to unlock the medic at AG center. This means that if you go with AG center and you do not have a character who've invested a fair bit of points into smart ass, your only medics in Arizona's going to be at the Ranger Citadel, and at the Valley of the Titan. It makes any difficulty above seasoned extra painful, as it means you'll have to make it all the way through AG center without the access to a medic, and should your party get hurt in the middle of the wasteland, you can expect a long walk to receive any kind of medical attention.
May have missed something, but these are the things that I've considered anyway.
Cheers.