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Make sure you get everything you want at the store there after you get the quest discount. Get all the xp you can and just move on. The rich half got angry with me once and I had to kill them all and apart from the kid leaving my group (He got a tad wee bit upset) there were no real repercussions.
I think there are a few too many ways of doing this quest and the story goes off in multuple directions simultaneously which was simply too confusing. It's like the branches of a tree and instead of following one branch you are growing the entire tree and trying to hop between branches constantly trying to keep track of what one is what. Too hard. Plot lost. Got over it. Killed everyone. Left.
edit - fixed my poor typing.
You must first save Ralphy, then disarm the bomb on the bicycle in the playground and then ensure then bext thing that happens is Ralphy tells Jesse to go home to Dad. What this does is stop Kekkobah imprisoning Jesse and all you have to do then is point out to Casey when you first get to Aitheson's camp that his bomb would have killed his own daughter if you hadn't disarmed it. With her safely home he will back down and agree reasonable peace terms no specail a$$ checks or anything required.
If Jesse is either killed by the bomb or captured by kekkobah it becomes muich more difficult to resolve this quest as Casey becomes much less likely to cooperate.
The easiest way to make sure Ralphy tells Jesse to go home is simply to recruit him straight away after saving him, then walk round to the playground. After a quick talk with Jesse, Ralphy will do a cut scene telling her it isn't safe in the main camp and to go home quickly.
In my first run I saved Ralphy and disarmed the bicycle bomb but I then went all round the map and didn't get to ralphy's house until well into the quest (I didn't want to recruit him or even know i could recruit him) and Jesse got captured, so Ralphy telling Jesse to go home is not guaranteed. I understand you don't have to recruit him to do this, you can just go to the playground and find him telling Jesse to go home but exactly what the conditions for this are is unclear to me. This is where it goes wrong.
In restrospect I beleive the main flaw with this quest is there are far too many ways for the whole save Jesse thing to go wrong (it did for me first time for instance) and that it is completely inobvious to the player at that point how vital that is. The unbalance is it's too difficult to save Jesse if you don'f do it exactly right, then it's either too easy if you do and too difficult if you don't.
I then went to the rear entrance and opened the gate and door stole the spike still got caught somehow ran to casey he was gone disappeared no where to be seen.
I think if you have got Casey to agree to peace terms, if you talk to Kekkobah (the one-arm guy) again he will respond grudgingly, eventually. It helps if you save the bobb victim guy near the entrace using surgeon skills, save Ralphy, find the drugs lab and tell kekkobah about it and clear out the rail Thieves. I think all four may be needed to give you sufficient cred with kekkobah.
I might be tempted to retrace back to before you stole the spike. If you think about it casey's lot do the tracks and need the spike and kekkobah's lot drive the trains and need the shoe. It may be if you steel the spike and give it to Casey and find the shoe (which is possible) and give it to Kekkobah there is a solution, but it may also be that they remaijn just as angry as ever, more so, i don't know.
There is one dialog option with kekkobah that makes him more amenable to start peace talks:
In response to "Why should I make peace with Aitcheson's when they are so weak" etc, you repeat back to him his own earlier comment "It takes two strong arms to drive a train".
This quest may have been deliberately designed to easily spiral out of control. In terms of solution intervening and brokering peace gives you much cred with Vargas, walking away and leaving the status quo is nuetral, intervening and causing deaths of either tribe or both gives you black mark with Vargas. It may be the whole "steel the spike" thing is there to tempt you into reckless action in desparation and sufffer the consequences
First I saved Ralphy, went to the park and met up with them, saw the bomb on the bycycle, disarmed it. I then went up the road, saved the guy who had been hit by a previously exploded bomb (you can't defuse it, it's allready gone off).
Then I went to Ralphy's parents house (was actually exploring the town, went into each house). They offered me him as a companion, I declined and then Ralphy went back to the park to meet Jessie again.
Went back there, and listened to their conversation, she went off.
At this point, I went all over the train yard and the surrounding environment, did all the little bits here and there, nothing major - killed junkies, wolves, toads, disarmed the large amount of land mines.
I then spoke with the one armed guy, Kekkobah, asked him all about the history of their fued, offered assistance with the Rail Thieves. He said not to get involved with the fued between the two tribes, but did so anyways. Didn't steal the Golden Spike, as I heeded his warning when we entered about not touching it.
So then went into the other camp, killed the Rail Thieves and spoke with Jessie, then the Chief of Security (forgot his name, is a companion later), and then spoke with Casey.
Enquired with him about the bombs, aswell as all the other convo options, and then pointed out that his daughter Jessie was close to being killed by one of these bombs, and which point he offered to hold talks with Kekkobah. I don't think there was any Hard Ass / Smart Ass responses, can't remember tbh. Anycase, didn't get the Brake Shoe from him.
Went back to Kekkobah, said I had dealt with the Rail Thieves, he thanked me for that, and said to him about Casey's terms for the peace deal (using the Golden Spike to connect the rail lines). Kekkobah was hasty at first, sharing the profits of the railway didn't work, nor did the other option, but the option about it takes "two strong arms" to work the train did. He said he would agree to the terms if Casey offered to remove his own left arm. And that was it, went to the ceremony and peace was declared.
On another note though, has anyone come across an Android in the Rail Nomad camp? Theres a Ranger corpse in the north by the hobo camp and one observation line that comes up says "Watch out for the Android in the hills" or something - not seen an android besides the one in the cave at the Radio Tower, is there one in the Rail Nomad camp somewhere?