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Edit: lol and its called the Unity Engine, somehow I missed that point I was making.
I understand when games like Metro Last Light or Tomb Raider max out my gpu, because they look amazing. But this ? I just don't understand, it must be poor optimisation.
I think it's an engine that sacrifices high performance for widespread useability, but you'd have to ask someone in the industry.
Same here, and using a lil ol' 750 ti. No issues. Beats me.
EDIT: Too many variables in how the game was developed how it uses memory how it uses gpu resources..etc.
Are you monitoring the gpu performance in real time ? Do you get stable 60 fps ? Doesn't your gpu usage hit 100% constantly and average at around 80% ? Mine does... It's weird.
Dat memory leak doe.
I could never play a game at 30fps, thats just torture. I do use vsync to cap fps at the perfect 60fps. Would prefer 120 or 144fps, but my monitor doesnt support that high framerate.
Max gpu memory usage reported by msi afterburner is just 800mb (out of my 2gb).
I'm not 100% sure how memory leaks work, but i assume it's when a game runs out of memory, either video ram or system ram, and fails to clear it. Resulting in a crash or slowdowns. BUT in this case, it doesn't run out of either ram or vram, so i doubt it could be a memory leak.
Its not an FPS shooter, the actual fps means less in a game such as this. Beside, there is an actual limit in how many fps your eyes can process too. and its far less than 144 that being said -)