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Báo cáo lỗi dịch thuật
This is so annoying.
So a solution to this is overwatch or ambush ability for players. Why the ♥♥♥♥ not? They close in on me at the start of the game. A freaking rifle man runs up to my face and shoots me? WTF is wrong with this picture?
Seems a few simple changes could fix this.
Lol with a rifle, cause you know, gota get in there.
Dat A.I. tho.....:P
If your brawler is doing 0 damage then you must not be using an appropriate fist weapon. You should be able to get a Boomfist from most any vendor who sells weapons. My brawlers do 100+ critical hits with it.
Is it available in Arizona? All I saw was brass knuckles and power fists. Just repaired the fence in LA and found the 1st farm.
Not unless it's enough firepower to kill outright.
One thing that would make sense would be if wounds also imposed a brief debuff (AP and accuracy reduction) based on damage done in that hit vs. maxcon. Somebody who's completely unencumbered and charging at you with a machete may not be outright killed by a pistol shot, but the trauma should probably at least slow him down briefly.
That might cripple melee too much for balance reasons, though.
Would be ok with ambush giving a damage/accuracy bonus to the shooter plus every hit removing some ap from the charging melee guy.
Hey, why not just go the way of Bard's Tale I, where I just set who's in the front and who's in tha back, then all the front guys can trade bashes with the enemy while those in the back use ranged? Even better, add a "Quick Combat" option so the computer dukes it out for you within 5 seconds?
I find it hilarious for the devs to worry about the actual game taking too long, when they think it is ok for me to have to waste over a minute loading intro movie every time I start the game, just so I can hear a loud BOOM and skip it within a second.
Duh! Having the enemy spend 3 turns to reach you is why we have snipers in the first place. That is called "tactics". If the devs have trouble writing an AI to handle that, may be they shouldn't pick a game with heavy tactics element to write.
I guess it is time to just mothball this game until the devs actually took some time to balance the game.
Exactly, they are making the disadvantage of having a melee weapon redundant. There's a reason why the invention of gunpowder changed warfare completely. If the devs are worried ranged will be op, boost melee damage so that they are deadly @ close range but vulnerable at range.
I have the same experience, I really think these guys that are having issues don't have a somewhat balanced squad and rely too much on range and overlooking speed and awareness attributes. I have one melee with 2,1,4,8,8,4,1 speed and I can close in fast and still get a hit with a crowbar. If that guy's in the front, my sniper at the back rarely gets targeted since the AI likes to hit whatever's closer to them as if they also prioritize thier hit chances.