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As I said it's fine in MMO/ARPG where the story or what stats mean in the lore doesn't even matter and it's all about gameplay and "the build", but not for this type of game, it's not multiplayer you aren't competing against anyone PvP.
Either way, it's not like just going with whatever skills you decide is going to ruin the game for you, the main plot never blocks you if you don't have a certain skill, it's just things like locked door, secrets, loot, avoiding combat etc which skills do. The game is flexible enough that you will probably be able to finish it with any character builds, even if they aren't completely "perfect".
The potential problem with doing this is when the late game comes am I going to be dealing enough damage with a certain character who focuses on pistol skills, or am I going to have every squad member running energy weapons mid to late game just to be effective?
Pending on how ammo availability's balanced in the release build, I wouldn't recommend a sniper character with no other firearms points allotted. At least on my one thorough playthrough, I didn't find 30.06 ammo in abundance until later in the game (obviously you can buy from vendors). Also, too often my sniper in my first runthrough found enemies with large AP allotments who got up right in his face in one turn, and rendered his sniper rifle nearly useless (poor aiming % at closer ranges). I like to put at least a couple points in another firearm type as backup. It's a free country though - allot points as you like :)
my Pistoleer will be my captain and carry leadership roles, outdoors, animals, barter, dialog...
the rifleman will be my utilityman - repair and picking abilities, the sniper would also handle heavy weaps/explosives/energy, and my melee spec would be my doctor/and forceful one.
energy weaps being removed seems quite untraditional, I hope they dont
First, let me say that I really don't care and don't plan on respec'ing.
I don't think that just because my reasoning is different than yours that it makes it bad. Your stated game play is how you like to play. And that is fine for you. All I am saying is leave it as an option for those that want to respec. Since you aren't playing against someone else, not pvp, or multiplayer, why wouild you care if another player is respec'ing his team after every fight? I mean, I don't know why one would want to do that, but why take the option away?
Eh, I don't really care one way or another. I just find it intriquing how players want to control the play options of other players. Completely open sandbox games must drive those kind of controlling players nuts.
Friends don't let friends be dipped.
I believe the best approach to this situation is to give a very limited respec ability. Like respec potions, of which there are a finite number in the game, can't be found before you've played for a few hours at least, and the game should give you explicit warnings that they are valueable and should be used wisely. Ideally, there should also be some significant cost in aquiring them (lots of scrap, certain quest path, etc.)
Anyways, since save files can be edited, that's what i'm going to do. But i'm going to allow myself to do it three times in total, maximum and i'm going to charge my party 1000 scrap for each respec (by buying some expensive items and throwing them on the floor)
And then i'll just pretend i paid that scrap to some wise old mystic in ranger citadel, and be done with the matter.
Ugh, I'm SO sick of hearing the "Breaks Immersion" excuse every single time someone doesn't like an option that someone suggests.
I bet you're playing with the Music On aren't you?
Just like people in Skyrim cry about being able to respec is "Immersion Breaking", but having the 40 piece Orchestra following you around in Dungeons somehow isn't "Immersion Breaking"
The people who fight against things like being able to Respec, and put limits on it, like making it cost more and more each time, are the people who don't want it in a game, because they have no self-control and would use and abuse it, so instead of actually using a modicum of self-control, they just campaign for NOBODY to have the option.
Hey, Don't like to Respec?
Then don't respec, and let everybody else HAVE THE OPTION.