Wasteland 2

Wasteland 2

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Taras Jun 29, 2014 @ 11:53pm
Prison?
Um not sure if I am suppose to try to work with the red scorpions, or take them out? Will taking them out have major repercussions in the game?
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Showing 1-15 of 16 comments
Taras Jun 30, 2014 @ 1:00am 
So I killed about half of red scorpion? My guys are wounded though? Is there a place I can sell stuff and get some health packets to finish the scorpion boys off?
Taras Jun 30, 2014 @ 1:32am 
So I did it. I took them all out? Now I don't know what will happen, but the Red scorpion militia nation is dead.
Sammy Jun 30, 2014 @ 1:35am 
So you actually went into the Prison (disarmed the mines first) and killed Danforth and all his men?

If you did that I don't think there's any major repercussions, I think some of the Rangers back at the situation will actually say "Oh I heard you took out RSM" etc etc, also I believe you don't get any RSM random encounters after that either.
Last edited by Sammy; Jun 30, 2014 @ 1:36am
There is a fenced area with light turrets, and the heavy turrets for the prison. How do you get pass them...also how do you use the crane?
Sammy Jul 1, 2014 @ 1:04am 
Originally posted by Warden^Greywolf920:
There is a fenced area with light turrets, and the heavy turrets for the prison. How do you get pass them...also how do you use the crane?
To use the crane:
Use Computer Science skill on the control box computer, then click on the control box and it will move the box cart thing out of the way.

To get into the Prison:
You need to find a Robot track and use it on the robot just outside the range of the turrets. The track is a random loot drop from robots, but remember you need the "Findley" tracks. Robots are found at Abandoned Railway, Radio Tower (if you receive a call from Vargas saying robots have attacked it) and Damonta.
Last edited by Sammy; Jul 1, 2014 @ 1:06am
Originally posted by kromando33:
Originally posted by Warden^Greywolf920:
?
To use the crane:
To get into the Prison:

Thank for that. Is it just Ag center that has keycards? Well lets just see how helpful this bot is
Doubtful Aug 12, 2014 @ 5:30am 
[***Spoiler Warning***]



Sorry to bump a slightly old thread, but does anybody know if it's possible to actually peacefully solve the RSM problem at the prison?

I didn't threaten, attack, kill, or otherwise act negatively toward a single Red Scorpion member at any point in my whole playthrough, and barely interacted with anyone other than to acquire the rad suits I was sent there to get.

After I finished the stuff to the east and came back, the RSM still pulled its usual tantrum and took out the villagers around town. What I want to know is...what can I possibly do to stop this from happening, if anything?

Do I have to avoid helping Katy Bowling so that I never even LAY EYES on Pit Bull (I paid him off), and don't talk to anyone in the Prison except Red, or something? :O
godfather101 Aug 12, 2014 @ 6:39am 
You can't get out peacful.
RSM are bad guys.
Only thing you can do is kill them.
Or pay the price for their "law".
Originally posted by godfather101:
You can't get out peacful.
RSM are bad guys.
Only thing you can do is kill them.
Or pay the price for their "law".

How much is that? And with all these bugs...I can't enter tough fights that need constant dps thrown out...My weapons kept on jamming(after removing deflective bugged modifcations)...Characters lack skill with better weapons...
Last edited by t.tv/MadHaTTerMaddest; Aug 12, 2014 @ 10:00am
DirtyBlue929 Aug 12, 2014 @ 12:53pm 
Originally posted by godfather101:
You can't get out peacful.
RSM are bad guys.
Only thing you can do is kill them.
Or pay the price for their "law".

Er, actually, it IS possible to resolve it peacefully - many people have reported that they've done it. Now, I have no idea HOW, because the same people never eally go into specifics about how to do any of the things they describe, but considering the sheer volume of people on the inXile forums consistently stating it's possible, I'd say it's definitely in there.
SevenFiftySix Aug 12, 2014 @ 1:08pm 
I think there's at least one way to deal with them peacefully eventually.

*Probably incorrect spoilers since I was given the option to help but killed those jerks anyway*

I went to the huge farm next to the prison and killed the RSM dudes, and the farmer told me to take out the prison leader or else there'd be issues. I couldn't get past the turrets so I left. When I came back after damonta (with a track) there was a radio transmission from their leader about how we killed some dogs and now he's out for blood. The farmer who wanted me to clear the prison actually killed them with a toxin and you can convince him to give you the antidote. Then talk to the RSM leader at their front gate radio and tell him you can cure the dogs. After that you're let into the prison and their leader tells you he's that kid everyone thought the rangers killed in highpool during Wasteland 1. There are quite a few conversation options so I'd guess it can go down a number of ways.

I couldn't do the kissass options but the hardass options led to me either killing everybody or the RSM calling back their troops and having a truce and they want you to respect their borders or something.
Sentinel Aug 26, 2014 @ 8:34pm 
So I payed the gun tax at the entrance, which got me past the second checkpoint. But after that every red scorpion is hostile, is that intentional? I wasnt sure if that was an AI bug or what.
randir14 Aug 26, 2014 @ 8:36pm 
Originally posted by Sentinel:
So I payed the gun tax at the entrance, which got me past the second checkpoint. But after that every red scorpion is hostile, is that intentional? I wasnt sure if that was an AI bug or what.

Yeah that part of the game never made much sense to me. And once you get past the hostile Skorpions there's more up in the farm area who are non-hostile.
Domar Sep 24, 2015 @ 12:59am 
Alright, so, I know this is a really old thread now, but it's also the first forum thread that appears in a google search when checking about the Red Scorpions, so this seems like the most fitting place to put it, just in case anyone is still wondering...

You can refuse to pay the gun tax, kill VanOverbake, free Pitbull's slaves and kill him(in Rail Nomad), Free the pigs from Jim's farm and kill him along with all the Foremen, and kill every single Red Scorpion you can possibly come across up until the gates with the turrents and still get a peaceful solution worked out(guess it isn't that peaceful by that point, though).

For more info, the turrents are impossible to get past until going to Damonta, they have over 4000 hp and deal hundreds of hp worth of damage with each shot, and there's mines capable of insta-killing a high leveled ranger with full hp in the way preventing just running through too, so you're forced into going to Damonta first before confronting Danforth.

There's a farmer you find in the Prison area that wants Danforth dead, after heading to Damonta he'll have gotten frustrated that you haven't killed Danforth yet and comes up with a half-baked plan to infect the Red Scorpions' guard dogs with a disease to spark a fight between you and Danforth, you have two choices, either get the cure from the farmer and go talk Danforth into letting you in, then curing the dogs, this allows for a peaceful negotiation between Danforth and Vargas, he really just doesn't seem to care about any of the underlings you may have killed by then, just about the health of the dogs.

Or, while still in Damonta, pick up the special Tank Treads item in the crate in the hanger(has unique name and icon) and use it on the bot in front of the turrents, then send it in to destroy the fortifications, this allows you to head in and slaughter Danforth and the rest of the Red Scorpions(who, by now, let's be honest are quite weak after having taken on Slicer Dicers and other much stronger baddies.) .

Honestly, the Red Scorpions are a bunch of thieves, rapists, and murderers hiding under a flag of being the new law in town, by the time you have the chance to calm them down they've already killed every single civilian in their territory anyway, so I'd say wipe them out.

Note: I haven't actually finished the game on a save where I made peace with them, so I couldn't tell you if they fall back into thievery after the deal is made or keep to it, but does anyone care by then? They've done more than enough damage already.
Originally posted by Domar:

Honestly, the Red Scorpions are a bunch of thieves, rapists, and murderers hiding under a flag of being the new law in town, by the time you have the chance to calm them down they've already killed every single civilian in their territory anyway, so I'd say wipe them out.



Well put and thanks for the detailed info
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Date Posted: Jun 29, 2014 @ 11:53pm
Posts: 16