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No excuse at this point to NOT have modding in.
From the forum:
https://forums.inxile-entertainment.com/viewtopic.php?f=7&t=12833
"A major benefit of moving to Unity 5 is that 5 will include many of the tools from Unity 4.x Pro. We relied on many of these tools during our development (like creating and building navigation meshes), and they will be available to modders without having to pay thousands of dollars for a Pro Unity license. There is no doubt that this migration will allow us to release better tools for modding to our community in the future."
https://www.kickstarter.com/projects/inxile/wasteland-2/posts/1149061
So I guess we should keep our fingers crossed. ;)
I can only imagine how irritated I would have been had I bought this when it came out "thinking" well of course it will add modding".
I had a a thread I was part of which a dev suggested modding will come.
See these eyes so blue.. I can stare for a thousand years...
One of the most petty reasons to not get a game I think I've ever read.
There are plenty of excellent games on PC that have little to no modding and they are good despite not being mod supported. I won't argue that it would be cool to see new quests and stories/characters pop up from actual mod support and extend the life of the game, some of my favorite games have said support and have been greatly extended, but also many of my favorites do not have mod support and are still excellent titles.
If you like the genre that WL2 falls under, you're more than getting your monies worth out of it from the get go, mods or not. Again, I'm not against modding and I would love to see an actual mod kit for this game but refusing to buy and play a game you clearly have interest in because it lacks proper modding tools? Beyond petty.
Yes it was possible to do a bit of modding if you chose to dive into the incredibly messy dll injection that has to be done on any non moddable game. That does not mean the game is moddable. A moddable game means you can easily download a mod and install what another player has done. You cannot do that in Wasteland 2 because an important dll that holds all of the info used in mods cannot be shared. It was just poor planning and coding on their behalf. The claimed to want to support modding but they never planned for it with the coding done in the game.
I would argue that a game like this needs modding more then a lot of other games to correct the bad design decision like forever skills taking forever even once maxed on a toon or faster running. The run so damn slow by default. The game made some great decision, calling itself a squad based tactical game and leaving out all tactical features like walking, positioning (prone, squatting, etc) and real bullet damage was not one of them. Why doesn't any machine gun rip through anything without power armor one including you. The game is good but far from anything tactical and plays like an RPG game from 20 years ago. Easy modding would at least allow for combat that is not boring and doesn't take hours to get from the first map to the prison. It is the single worst part of the game.
This is supposed to be Wasteland, but it feels more like Fallout on the combat side. It should be fast paced and high damage with much more cover involved. If someone gets shot anywhere but an extremity (head not included) they should need immediate medical help. Why is there no option to blow off body parts when up close with powerful weapons? Although you cannot mod in cool stuff like that or tactical elements that they promised, modding can help by updating combat to 2015 levels and save the game for people that do not have nostalgia and do not remember how you shot someone twelve times in the head to kill them.
No game made for the PC should be unmoddable, and it's beyond petty to think otherwise.
Edit: I questioned the Devs during the Kickstarter..The response was "after Launch".
How much After will it be?