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next thing you know people will be asking for kick-arse backflipping martial art animations and laser sights on their scoped rifles.
Anyway I will wait to see what comes out of the next build before I applay a stamp of, it needs to be modded to be worth a ♥♥♥♥...or not. Waiting for it.
Not asking for ninja acrobatic backflips or anything like that myself. But a little realistic combat training wouldn't hurt here and there.
Also maybe a slingshot. That way we can hurl pipebombs the length of an entire area map, instead of just most of the length of an entire area map as it is now.... Kidding aside, if the California map is wall to wall with enemy pipe bomb hurlers, I'll definitely need a new strategy. :D
I could understand your concern if it were a multiplayer game .
I think the martial arts would be a little unfitting and out of place, but dual revolvers isnt such a radical idea. This is a western after all, or atleast has some western themes associated with it, with the rangers and all. Besides everyone in my squad is a cowboy anyhow :)
Migth be useful if you are caught in close quarters holding that rifle.
Exactly!!! That is what I keep saying. I can see gameplay issues that you have no control over, like maybe being able to walk on water or something. Or, invincible opponents.
Best examples I could come up with so early in the morning. LOL!
But, if you think that uber rifle destroys the game, or that funky hat ruins the RP part of the RPG, then don't use it. But, it really shouldn't be your call about me being able to use it, or matter to you if I use it, if it is an option in game.
Because you don't use a laser sight with a scope. You use a laser sight for close range, quick acquisition and a scope for medium and long range shooting - where a laser is less effective.
And you don't use two pistols - we're a long way from single shot wheellock firearms, even reloading a ball and cap revolver is relatively fast.
And the difference between JA2 1.13 and WL2 is that WL2 is an *RPG* with tactical turn-based wargame elements and JA2 1.13 is a *tactical turn-based wargame* with RPG elements.
JA2's story is told in broad elements while the gameplay gets down in the weeds and WL2's story is told in great detail (both main plot and worldbuidling elements) while the gameplay is is less detailed.
Of course it does - to be tacticool.
I'd suggest playing the original Wasteland, but if you think this beta lacks what you want, you'll hate Wasteland. As much as I'm sure the developers want a huge success, this game just isn't for everyone, so don't be disappointed with it or feel the need to attack the developers if it isn't your style.
Constructive criticism is good, but trying to get your favorite game play type actions into the game might not really be constructive criticism. I hope not to see John Woo style gun play, or ninja stye acrobatic combat actions and graphics that require multiple key/button mashing or even an intricate crafting or weapon add-on system in the final product.