Wasteland 2

Wasteland 2

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Dual wield revolvers?
So one of my chars has an extra six gun just sitting in his backpack, I thought to myself, 'hey it'd be pretty cool to be to use them at the same time.' Am I right? Any thoughts on this, agree/disagree?
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Showing 1-15 of 15 comments
Svâstîkus Jul 3, 2014 @ 6:41pm 
Just thinking a bit more about this...you could have an aquirable skill that would go along with dual pistols, like a barrage, say anywhere from 3 to 5 shots would shoot, alternating between revolvers. The Computer would roll to determine how many shots would be fired and percentages for each shot to see would hit/miss.
Incunabulum Jul 3, 2014 @ 7:33pm 
Nope. Nope, nope, nope.

next thing you know people will be asking for kick-arse backflipping martial art animations and laser sights on their scoped rifles.
Sheytanaslan Jul 3, 2014 @ 8:18pm 
Why not with the sights? If JA2 1.13 can do so much with attachments why is a game that takes place in the FUTURE with combat robots incapable of having laser sights? Why no acogs? Why no magazines you can custom load? Why no realistic weapon degradiation and cleaning and repair reqs like JA2? I just dont get how a game that is tactical centric and is made now is incaplble of standing along side such a old game? Yes the 1.13 mod made by the folks at Bear Pit was later on...but still! ARE YOU FOOKING KIDDING ME!

Anyway I will wait to see what comes out of the next build before I applay a stamp of, it needs to be modded to be worth a ♥♥♥♥...or not. Waiting for it.

Originally posted by Incunabulum:
Nope. Nope, nope, nope.

next thing you know people will be asking for kick-arse backflipping martial art animations and laser sights on their scoped rifles.
Zombie Jul 3, 2014 @ 8:29pm 
I would love to see more flexibility with how we can upgrade our arsenal. I do think, however, that it should be linked to skills i.e. Crafters can makle the components and install them in weapons) It's the little nuances like that which make a game so much better.
ArhraCole Jul 3, 2014 @ 11:06pm 
What's wrong with having some martial arts training? Especially when you consider the fact that these guys are something of a military group, why would they not learn to fight with their feet as well as their hands as well? Considering half the time your characters are armed with big weapons that take up multiple hands to hold and fire (Riffles, Sniper Riffles, and the like) with some brawling training maybe you can still threaten something that comes running at you without having to switch weaopns out.

Not asking for ninja acrobatic backflips or anything like that myself. But a little realistic combat training wouldn't hurt here and there.

BlackjackGT Jul 4, 2014 @ 8:27am 
Originally posted by Incunabulum:
Nope. Nope, nope, nope.

next thing you know people will be asking for kick-arse backflipping martial art animations and laser sights on their scoped rifles.
While we're at it, can I get a jetpack? Maybe it's fueled by septic tank refuse. :D

Also maybe a slingshot. That way we can hurl pipebombs the length of an entire area map, instead of just most of the length of an entire area map as it is now.... Kidding aside, if the California map is wall to wall with enemy pipe bomb hurlers, I'll definitely need a new strategy. :D
Last edited by BlackjackGT; Jul 4, 2014 @ 8:28am
Tang60 Jul 4, 2014 @ 9:17am 
This is a singleplayer game it doesnt matter what people ask for,,If they put something in you dont like, just dont us it .

I could understand your concern if it were a multiplayer game .

Originally posted by Incunabulum:
Nope. Nope, nope, nope.

next thing you know people will be asking for kick-arse backflipping martial art animations and laser sights on their scoped rifles.
Last edited by Tang60; Jul 4, 2014 @ 10:43am
Svâstîkus Jul 4, 2014 @ 10:14am 
hmmm I like the slingshot idea :) slingshot + a stick of dynamite could be fun.
I think the martial arts would be a little unfitting and out of place, but dual revolvers isnt such a radical idea. This is a western after all, or atleast has some western themes associated with it, with the rangers and all. Besides everyone in my squad is a cowboy anyhow :)
AlexMBrennan Jul 4, 2014 @ 10:56am 
Yeah, it would be pretty cool - how about +1 to intimidation skills whilst dual wielding for 90% reduced chance to hit?
laser sights on their scoped rifles.
Migth be useful if you are caught in close quarters holding that rifle.
Wise Joe Jul 4, 2014 @ 11:02am 
Originally posted by Tang60:
This is a singleplayer game it doesnt matter what people ask for,,If they put something in you dont like, just dont us it .

I could understand your concern if it were a multiplayer game .

Originally posted by Incunabulum:
Nope. Nope, nope, nope.

next thing you know people will be asking for kick-arse backflipping martial art animations and laser sights on their scoped rifles.

Exactly!!! That is what I keep saying. I can see gameplay issues that you have no control over, like maybe being able to walk on water or something. Or, invincible opponents.

Best examples I could come up with so early in the morning. LOL!

But, if you think that uber rifle destroys the game, or that funky hat ruins the RP part of the RPG, then don't use it. But, it really shouldn't be your call about me being able to use it, or matter to you if I use it, if it is an option in game.
Incunabulum Jul 4, 2014 @ 2:25pm 
Originally posted by Sheytanaslan:
Why not with the sights? If JA2 1.13 can do so much with attachments why is a game that takes place in the FUTURE with combat robots incapable of having laser sights? Why no acogs? Why no magazines you can custom load? Why no realistic weapon degradiation and cleaning and repair reqs like JA2? I just dont get how a game that is tactical centric and is made now is incaplble of standing along side such a old game? Yes the 1.13 mod made by the folks at Bear Pit was later on...but still! ARE YOU FOOKING KIDDING ME!

Anyway I will wait to see what comes out of the next build before I applay a stamp of, it needs to be modded to be worth a ♥♥♥♥...or not. Waiting for it.

Because you don't use a laser sight with a scope. You use a laser sight for close range, quick acquisition and a scope for medium and long range shooting - where a laser is less effective.

And you don't use two pistols - we're a long way from single shot wheellock firearms, even reloading a ball and cap revolver is relatively fast.


And the difference between JA2 1.13 and WL2 is that WL2 is an *RPG* with tactical turn-based wargame elements and JA2 1.13 is a *tactical turn-based wargame* with RPG elements.

JA2's story is told in broad elements while the gameplay gets down in the weeds and WL2's story is told in great detail (both main plot and worldbuidling elements) while the gameplay is is less detailed.
Last edited by Incunabulum; Jul 4, 2014 @ 2:27pm
Sheytanaslan Jul 4, 2014 @ 2:39pm 
Actually you can apply a aimpoint to a weapon scoped. Look it up. I have a aimpoint and a ACOG on my RL M4...each serves different functions.

Originally posted by Incunabulum:
Originally posted by Sheytanaslan:
Why not with the sights? If JA2 1.13 can do so much with attachments why is a game that takes place in the FUTURE with combat robots incapable of having laser sights? Why no acogs? Why no magazines you can custom load? Why no realistic weapon degradiation and cleaning and repair reqs like JA2? I just dont get how a game that is tactical centric and is made now is incaplble of standing along side such a old game? Yes the 1.13 mod made by the folks at Bear Pit was later on...but still! ARE YOU FOOKING KIDDING ME!

Anyway I will wait to see what comes out of the next build before I applay a stamp of, it needs to be modded to be worth a ♥♥♥♥...or not. Waiting for it.

Because you don't use a laser sight with a scope. You use a laser sight for close range, quick acquisition and a scope for medium and long range shooting - where a laser is less effective.

And you don't use two pistols - we're a long way from single shot wheellock firearms, even reloading a ball and cap revolver is relatively fast.


And the difference between JA2 1.13 and WL2 is that WL2 is an *RPG* with tactical turn-based wargame elements and JA2 1.13 is a *tactical turn-based wargame* with RPG elements.

JA2's story is told in broad elements while the gameplay gets down in the weeds and WL2's story is told in great detail (both main plot and worldbuidling elements) while the gameplay is is less detailed.
Incunabulum Jul 4, 2014 @ 4:03pm 
Originally posted by Sheytanaslan:
Actually you can apply a aimpoint to a weapon scoped. Look it up. I have a aimpoint and a ACOG on my RL M4...each serves different functions.

Of course it does - to be tacticool.

damesh2 Jul 5, 2014 @ 4:30am 
Why do people post here about changing the scope of the game to fit their requirements or needs? Brian Fargo posted at the kick starter beginning that he wanted to make a sequel to Wasteland as a retro old school rpg. Combat is simple... like the original you shoot or melee your enemies til they are killed. Yes, it has been updated to give you a more visual experience of moving and attacking, but it is basically the same system with some improvements like crouching and cover.

I'd suggest playing the original Wasteland, but if you think this beta lacks what you want, you'll hate Wasteland. As much as I'm sure the developers want a huge success, this game just isn't for everyone, so don't be disappointed with it or feel the need to attack the developers if it isn't your style.

Constructive criticism is good, but trying to get your favorite game play type actions into the game might not really be constructive criticism. I hope not to see John Woo style gun play, or ninja stye acrobatic combat actions and graphics that require multiple key/button mashing or even an intricate crafting or weapon add-on system in the final product.

Last edited by damesh2; Jul 5, 2014 @ 4:32am
Rednecksith Jul 5, 2014 @ 4:39am 
Sure, but anybody who's actually tried to fire two pistols at once knows that you can't hit squat past 20 - 30 feet or so, and at that point you'd have better results with a scattergun. You could lay down covering fire, but again there are other firearms which would work better for that.
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Date Posted: Jul 3, 2014 @ 6:25pm
Posts: 15