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Character customization = Code Vein, without a doubt. You'll be able to setup the right combination of clothes and Blood Veils to fit you. In terms of stats, AI Limit has the manual allocation for level up points while Code Vein does not, your level ups are static, with your "stat scaling" coming from combination of Blood Code+Weapons and Blood Veils. Code Vein also has a level cap while AI Limit I believe only caps when all stats are 99 like Souls games.
Story = Neither will be engrossing, both follow the Souls formula of tragedyfest
Melee combat = AI Limit, you can do more melee shenanigans here
Casting combat = Code Vein, you can lob so many spells and 80% of them have good use throughout the game
Difficulty = AI Limit is very easy, but if a boss has two phases and you die, you start over from the first phase. In Code Vein if you die at a second phase, you'll skip to the second phase.
Mods = Code Vein without question atm. People have imported several outfits from other games, weapon models, a boss rush mode, a semi-working PvP, seamless coop experience, and afaik about... 2 or 3 custom maps? As well as overhauls/additional blood codes.
Oh and Code Vein lets you have an AI partner with you if you wish and there's a mod that lets you become a supportive commander if you wish as it lets you summon ALL AI partners lol. Lead, support, and heal your posse.
AI Limit is easy, but better on overall souls-like balance.
As for the bosses, yeah, the ones in AI Limit are definitely easier, but that’s not necessarily a bad thing. They give you space to learn the patterns, recover, and if you get good at parrying, it’s like unlocking the game’s easy mode. Some boss fights are straight-up amazing once you master the combat. Not all of them hit the mark, a few were kinda "meh," but overall I really enjoyed most of them.
Now, Code Vein… I’m not gonna lie, maybe it’s just a skill issue on my end, but some bosses were just frustrating. Instead of enjoying the fights, I just wanted them to be over. Some attack patterns felt almost impossible to dodge, and I ended up depending way more on my NPC buddy than on my own skills. Out of all the bosses, I only genuinely enjoyed like three—the rest were either forgettable or just annoying.
At the end of the day, it kinda depends on what kind of combat you prefer. If you're into fast, reactive gameplay like Bloodborne or Sekiro, then AI Limit might be more your thing. But if you lean more toward the slower, methodical style of Dark Souls, Code Vein could suit you better.
Hope this helps a bit! Just my personal take—if you get the chance, try both and see what clicks with you.
Code Vein has better music and more content but exploration is mid and the game balance is bad on both NG and NG+ for different reasons. Enemy and bosses are also more annoying in Code Vein, basically every other enemy just spams 360 attacks in a confined space designed to make you waste time and stamina if you use melee build.
This has good exploration and good combat but the music is kinda mid. Hit boxes in this are also very good. For example, I can use an attack move that crouches to avoid some attacks with no i-frame involved. Earlier part is kinda easy with later bosses being harder. You can also pause in this game.
Played both games through a few NG+ cycle, had more fun with this compared to Code Vein. Not saying Code Vein is utterly bad tho. It's still a good, I just like this better.
Code vein was great when it came out, but AI Limit is basically a less clunky version of Code Vein.
Both are great games and very similar, but AI Limit is just a bit smoother.
Points against Code Vein for me:
1: Healing in CV is tedious as heck. A boss can shave off half your health in one swing and then you gotta take yourself out of the battle to heal 2-3 times with a rather slow animation to recover enough health for another go, basically taking you out of the fight for an extended time while in AL you just heal once, maybe twice if super low, then get back into the fight.
2: Having to juggle stamina isn't that fun. You don't really seem to get that many opportunities for attacking anyway and spamming just gets you killed. Makes sense for the block mechanic but for everything else it's a bit "ehh". In AL you're in the fight until you win or die, be it dodging and weaving your way through attacks, wating for the right moment to parry and counter attack, or going on an all out offense you never have to worry about getting tired mid fight.
3: kind of a joke one but why do so many NPC's get massive honka badonkas and you the player can't even reach half that size?? Why you gotta taunt me like that, game?? It's not fair... T-T tho at least you can customize your character's appearance to some decent degree but the faces and outfits aren't all that great tbh. (Also AL's Rabbit outfit best outfit!)
Points against AI-Limit:
1: Magic system sucks. Without a quick cast menu for multiple spells like in CV it is super tedious to change spells. CV gives you 8 slots for quick casting which is pretty amazing when playing a caster type, and it uses it's own resource unlike AL who shares energy with special attacks and moves.
2: Only heavy attacks and specials are different for each weapon. Every 2h weapons attacks the same, every 1h attacks the same, every dual attacks the same. I guess that makes it easier to learn the weapon and find a type you like but I do enjoy how in CV each weapon have different attack animations and feels unique, and how using sprint at the same time adds even more variety to attacks. I guess it's a hit or miss depending on whatever you like the simplicity or want more variety.
Code Vein also didn't have good overall balance. You can play with a partner (bot or other player) and if you do, it's too easy coz the partner can just keep reviving you. But if you go solo, it becomes too hard and tedious.
Pre-nerf everyone was being carried by Final Journey once it was available too. Restores all HP, buffs your damage, and moves you one weight class up but kills you after three minutes, but you'd kill the boss after popping it before then from the power boost which then nullifies the timer. It was nerfed to 1 minute but still remained strong, provided you liked the Queenslayer code as it's exclusive to it.
this normal game sp.
so buy if you want sp or mp. nothing else for you))