AI Limit

AI Limit

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This or code vain?
Which is better?
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Showing 1-13 of 13 comments
Tenshu Apr 6 @ 1:43am 
Depends on what you want.
Character customization = Code Vein, without a doubt. You'll be able to setup the right combination of clothes and Blood Veils to fit you. In terms of stats, AI Limit has the manual allocation for level up points while Code Vein does not, your level ups are static, with your "stat scaling" coming from combination of Blood Code+Weapons and Blood Veils. Code Vein also has a level cap while AI Limit I believe only caps when all stats are 99 like Souls games.
Story = Neither will be engrossing, both follow the Souls formula of tragedyfest
Melee combat = AI Limit, you can do more melee shenanigans here
Casting combat = Code Vein, you can lob so many spells and 80% of them have good use throughout the game
Difficulty = AI Limit is very easy, but if a boss has two phases and you die, you start over from the first phase. In Code Vein if you die at a second phase, you'll skip to the second phase.
Mods = Code Vein without question atm. People have imported several outfits from other games, weapon models, a boss rush mode, a semi-working PvP, seamless coop experience, and afaik about... 2 or 3 custom maps? As well as overhauls/additional blood codes.
Oh and Code Vein lets you have an AI partner with you if you wish and there's a mod that lets you become a supportive commander if you wish as it lets you summon ALL AI partners lol. Lead, support, and heal your posse.
Last edited by Tenshu; Apr 6 @ 1:51am
Code Vein doesn't have good balance, unfortunately. As it stands, you can just outdamage all bosses (but the very final one) with quite a few builds.

AI Limit is easy, but better on overall souls-like balance.
Tenshu Apr 6 @ 1:54am 
Originally posted by just.dont.do.it:
Code Vein doesn't have good balance, unfortunately. As it stands, you can just outdamage all bosses (but the very final one) with quite a few builds.

AI Limit is easy, but better on overall souls-like balance.
Yeah if you don't want to steamroll Code Vein, try to abstain from Zweihander or at the very least don't make it Fortified...
Last edited by Tenshu; Apr 6 @ 1:54am
destro Apr 6 @ 2:10am 
Honestly, I had a great time with AI Limit. The combat and level design really hooked me—I never felt like it got too repetitive. On the flip side, Code Vein does offer more content: more quests, NPCs, weapons, spells, all that. But for me, the biggest downside was how repetitive it felt after a while. I didn’t even bother with a second run because of that.

As for the bosses, yeah, the ones in AI Limit are definitely easier, but that’s not necessarily a bad thing. They give you space to learn the patterns, recover, and if you get good at parrying, it’s like unlocking the game’s easy mode. Some boss fights are straight-up amazing once you master the combat. Not all of them hit the mark, a few were kinda "meh," but overall I really enjoyed most of them.

Now, Code Vein… I’m not gonna lie, maybe it’s just a skill issue on my end, but some bosses were just frustrating. Instead of enjoying the fights, I just wanted them to be over. Some attack patterns felt almost impossible to dodge, and I ended up depending way more on my NPC buddy than on my own skills. Out of all the bosses, I only genuinely enjoyed like three—the rest were either forgettable or just annoying.

At the end of the day, it kinda depends on what kind of combat you prefer. If you're into fast, reactive gameplay like Bloodborne or Sekiro, then AI Limit might be more your thing. But if you lean more toward the slower, methodical style of Dark Souls, Code Vein could suit you better.

Hope this helps a bit! Just my personal take—if you get the chance, try both and see what clicks with you.
This is better overall.

Code Vein has better music and more content but exploration is mid and the game balance is bad on both NG and NG+ for different reasons. Enemy and bosses are also more annoying in Code Vein, basically every other enemy just spams 360 attacks in a confined space designed to make you waste time and stamina if you use melee build.

This has good exploration and good combat but the music is kinda mid. Hit boxes in this are also very good. For example, I can use an attack move that crouches to avoid some attacks with no i-frame involved. Earlier part is kinda easy with later bosses being harder. You can also pause in this game.

Played both games through a few NG+ cycle, had more fun with this compared to Code Vein. Not saying Code Vein is utterly bad tho. It's still a good, I just like this better.
They're both easy.

Code vein was great when it came out, but AI Limit is basically a less clunky version of Code Vein.

Both are great games and very similar, but AI Limit is just a bit smoother.
Guess I gonna try it.
Started replaying Code Vein (after quitting at the monastery(?) last time few years back) and there are a few things I miss and also enjoy more in CV after playing AI-Limit.

Points against Code Vein for me:
1: Healing in CV is tedious as heck. A boss can shave off half your health in one swing and then you gotta take yourself out of the battle to heal 2-3 times with a rather slow animation to recover enough health for another go, basically taking you out of the fight for an extended time while in AL you just heal once, maybe twice if super low, then get back into the fight.

2: Having to juggle stamina isn't that fun. You don't really seem to get that many opportunities for attacking anyway and spamming just gets you killed. Makes sense for the block mechanic but for everything else it's a bit "ehh". In AL you're in the fight until you win or die, be it dodging and weaving your way through attacks, wating for the right moment to parry and counter attack, or going on an all out offense you never have to worry about getting tired mid fight.

3: kind of a joke one but why do so many NPC's get massive honka badonkas and you the player can't even reach half that size?? Why you gotta taunt me like that, game?? It's not fair... T-T tho at least you can customize your character's appearance to some decent degree but the faces and outfits aren't all that great tbh. (Also AL's Rabbit outfit best outfit!)

Points against AI-Limit:
1: Magic system sucks. Without a quick cast menu for multiple spells like in CV it is super tedious to change spells. CV gives you 8 slots for quick casting which is pretty amazing when playing a caster type, and it uses it's own resource unlike AL who shares energy with special attacks and moves.

2: Only heavy attacks and specials are different for each weapon. Every 2h weapons attacks the same, every 1h attacks the same, every dual attacks the same. I guess that makes it easier to learn the weapon and find a type you like but I do enjoy how in CV each weapon have different attack animations and feels unique, and how using sprint at the same time adds even more variety to attacks. I guess it's a hit or miss depending on whatever you like the simplicity or want more variety.
Code Vein offers more unusual mechanics and new experience compared to other souls-likes. AI is more standard and doesn't try to stand out much.
Personally I didn't like the overloaded combat system in CV. That's why I prefer the simpler combat system like in DS.
Unseen Apr 6 @ 6:06am 
Definitely liking AI more. Code vein might come out slightly on top in terms of atmosphere and music, and it also had way more build variety, but something just felt off about it's combat. It was clunkier and felt like I had less control over my character than in AI.

Code Vein also didn't have good overall balance. You can play with a partner (bot or other player) and if you do, it's too easy coz the partner can just keep reviving you. But if you go solo, it becomes too hard and tedious.
Tenshu Apr 6 @ 12:22pm 
Originally posted by FunkyBacon:
Started replaying Code Vein (after quitting at the monastery(?) last time few years back) and there are a few things I miss and also enjoy more in CV after playing AI-Limit.

Points against Code Vein for me:
1: Healing in CV is tedious as heck. A boss can shave off half your health in one swing and then you gotta take yourself out of the battle to heal 2-3 times with a rather slow animation to recover enough health for another go, basically taking you out of the fight for an extended time while in AL you just heal once, maybe twice if super low, then get back into the fight.

2: Having to juggle stamina isn't that fun. You don't really seem to get that many opportunities for attacking anyway and spamming just gets you killed. Makes sense for the block mechanic but for everything else it's a bit "ehh". In AL you're in the fight until you win or die, be it dodging and weaving your way through attacks, wating for the right moment to parry and counter attack, or going on an all out offense you never have to worry about getting tired mid fight.

3: kind of a joke one but why do so many NPC's get massive honka badonkas and you the player can't even reach half that size?? Why you gotta taunt me like that, game?? It's not fair... T-T tho at least you can customize your character's appearance to some decent degree but the faces and outfits aren't all that great tbh. (Also AL's Rabbit outfit best outfit!)

Points against AI-Limit:
1: Magic system sucks. Without a quick cast menu for multiple spells like in CV it is super tedious to change spells. CV gives you 8 slots for quick casting which is pretty amazing when playing a caster type, and it uses it's own resource unlike AL who shares energy with special attacks and moves.

2: Only heavy attacks and specials are different for each weapon. Every 2h weapons attacks the same, every 1h attacks the same, every dual attacks the same. I guess that makes it easier to learn the weapon and find a type you like but I do enjoy how in CV each weapon have different attack animations and feels unique, and how using sprint at the same time adds even more variety to attacks. I guess it's a hit or miss depending on whatever you like the simplicity or want more variety.
#2 against Code Vein is false but you probably won't like the reason why. You do essentially have infinite dodge in Code Vein if you're being aggressive because of a single Gift that you have access to from the start of the game: Shifting Hollow. This is a forward teleport with complete invincibility, can be combo'd into, and only costs 1 Ichor, meaning a single swing will give you back the Ichor you used to do it. So you can put pressure on with any weapon and combo into Shifting Hollow when you see an attack coming and it's easier to manage than simple dodging. You only need to watch stamina for attacks but Shifting Hollow can also be used to re-engage right after. It also ignores weight so you could lug around the Zweihander and have unlimited stamina for blocking (since Burst will restore lost stamina from blocking, you have Fortification which gives the Zwei 100% physical block) and a dodge rivaling or even downright better than quick dodging. Only reason you wouldn't like it is because obviously it takes up a Gift slot.
Pre-nerf everyone was being carried by Final Journey once it was available too. Restores all HP, buffs your damage, and moves you one weight class up but kills you after three minutes, but you'd kill the boss after popping it before then from the power boost which then nullifies the timer. It was nerfed to 1 minute but still remained strong, provided you liked the Queenslayer code as it's exclusive to it.
Last edited by Tenshu; Apr 6 @ 12:34pm
bilbop Apr 6 @ 1:26pm 
simple. cv is denuvo mp *****.
this normal game sp.

so buy if you want sp or mp. nothing else for you))
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Date Posted: Apr 6 @ 12:56am
Posts: 13