AI Limit

AI Limit

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Couple small complaints
I'm at the boss Necro and it makes me wonder why Souls type games try to be cute.

Dark Souls figured this out in 2011. 5 estus flasks to start with and you can get more eventually. I have no idea why these games are starting you out with 3. I guess they like the feeling of upgrading something but to me it's a hindrance because I can no longer afford to screw up as much. Dark Souls also introduced humanity (full heals) incredibly early with possible easy ways to farm them.

Having the healing item mudballs (which I can maybe buy somewhere but not in the camp before the boss, meaning I'm going in with said 3/4 estus flasks.) I suppose I can go try to farm them off enemies but that seems even sillier. I hated that feeling in Bloodborne, I died, let me fight the boss again without having to think about farming basic healing.

Yes, I am bad, I will be gitting gud. Just silly to me that the basic improvements some of these games make get walked back by other devs.
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Showing 1-6 of 6 comments
use the shield, youll cut down on needing healing items. after that boss you will find multiple spots that sell infinite mud balls.
Jero Mar 28 @ 5:50pm 
If this one is giving you trouble you're not gonna like the one 15-20 hours in... xD
Originally posted by Jero:
If this one is giving you trouble you're not gonna like the one 15-20 hours in... xD
It definitely gave me trouble, until my winning run where I seemed to steamroll it, which was a bit odd. Being more aggressive and dodging into its attacks and trying to keep the 1-2 hit combos in seemed to help. As well as using a few spells.


I also didn't go into the lower path figuring it was for a later time but realizing there were some upgrades down there would've made the boss more manageable.
Originally posted by Jero:
If this one is giving you trouble you're not gonna like the one 15-20 hours in... xD

To be fair to TC I get it. I would never consider myself GOOD at souls-likes but I'm good enough that as long as the game is interesting I wind up finishing them. But every time I start a new one it's like I've gotta get back on the bike all over again, some people can just jump in but for me I have to regain all the skills I had for the first 8-12 hours. It happened here too, the triple-headed whatever it was called full walled me for like 45-minutes. And I know full well I've beaten far harder bosses far faster, but whatever skills I had from the last souls-like I played two-months ago are gone and it's like I'm learning from the start all over again. I don't know why I'm this way, but from talking to others I know I'm not alone.
Lyote Mar 28 @ 6:27pm 
There's a vendor that sells infinite mudballs in the tutorial sewer with a teleport branch down the hall from it.
Tenshu Mar 28 @ 6:52pm 
I had 4 when I got to him and tbh it's fine. I think you get 3 because the enemies are actually well designed, hitbox-wise, which also makes them trash ironically compared to Dark Souls and its hitbox madness (there's a video confirming everyone's woes over the years in regards to this with Souls).
The boss in question for example, the devs seemed to think the player will be very defensive and try to keep a distance, and the boss' attacks are designed to counter it but outright fail if you stay close. 90% of its attacks will literally whiff when you're hugging it and get easy hits in. In fact a lot of big enemy attacks just whiff if you stay close, it's kind of embarrassing.
Last edited by Tenshu; Mar 28 @ 6:53pm
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Date Posted: Mar 28 @ 4:57pm
Posts: 6