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I also didn't go into the lower path figuring it was for a later time but realizing there were some upgrades down there would've made the boss more manageable.
To be fair to TC I get it. I would never consider myself GOOD at souls-likes but I'm good enough that as long as the game is interesting I wind up finishing them. But every time I start a new one it's like I've gotta get back on the bike all over again, some people can just jump in but for me I have to regain all the skills I had for the first 8-12 hours. It happened here too, the triple-headed whatever it was called full walled me for like 45-minutes. And I know full well I've beaten far harder bosses far faster, but whatever skills I had from the last souls-like I played two-months ago are gone and it's like I'm learning from the start all over again. I don't know why I'm this way, but from talking to others I know I'm not alone.
The boss in question for example, the devs seemed to think the player will be very defensive and try to keep a distance, and the boss' attacks are designed to counter it but outright fail if you stay close. 90% of its attacks will literally whiff when you're hugging it and get easy hits in. In fact a lot of big enemy attacks just whiff if you stay close, it's kind of embarrassing.