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That said it is 1000x smoother than Code Vein ever was. I quite enjoyed CV to the point I 100% it but even I can admit the combat was very stiff. Not to the point of being a bad game but definitely enough that it could feel super budget compared to the games that inspired it at times. By comparison AL is far closer to those triple-A games that it bases its combat off. Enemies are fast and responsive and your ability to react to them is equally so.
So in the end it's really comparing two totally different things. The only thing it really has in common with CV is the obvious aesthetics it drew from.
Long story short? I'm not sure comparing them even makes sense since they are very different games. But if you do go into this expecting CV you'd probably be really disappointed, but if you go in expecting a well polished Souls-like you'll get your monies worth.
AI Limit however, just sneezing at enemies makes them flinch with the lightest weapons. Big bosses also have the problem of most of their attacks just missing you without even doing anything except being close. Also the shield canceling first swing recovery makes you even more of a stun-lock machine and is also weird as unlike other Souls-likes, even Code Vein, you can't really attack-cancel into a roll here. It works like vanilla Darksiders III where you had to wait for full recovery to do any other action.
COde vein is much easier because of companion, so maybe you are looking for something easier?
game feels a lot like Nier automata
i've been craving a new soulslike without stamina and this one really delivers an experience i feel would be like stellar blade for pc.
i'm impressed tbh the weapons are sick