AI Limit

AI Limit

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Is it better than Code Vein?
Doesn't look that way from what I'm seeing.
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Showing 1-15 of 17 comments
I like combat much more than code vein
No, it's not. It's good, but very simple. Plus you don't have much options making builds.
Silvver Mar 28 @ 3:17pm 
No, Code Vein is better. Stellar Blade is even better than both of them.
You answered your own question...
Tenshu Mar 28 @ 6:54pm 
Well you have a shield that does the same job a Fortified Zweihander does but without the mobility nerf, that should tell you a lot...
I like this game better than Code Vein personally, I had low expectations but I'm actually surprised by how much I'm enjoying it. Combat feels good, the maps are well designed, and the lore is interesting so far. I don't think anyone can tell you if you'll like it more or less though.
i'm enjoying it more than code vein. it is a bit more minimalistic but is far more approachable.
As others have pointed out it has far less options when it comes to developing a build. Regardless of if you pick a str or tech (dex) build the actual movesets are strikingly similar. And there's definitely not the massive amount of variation the various blood codes allowed for.

That said it is 1000x smoother than Code Vein ever was. I quite enjoyed CV to the point I 100% it but even I can admit the combat was very stiff. Not to the point of being a bad game but definitely enough that it could feel super budget compared to the games that inspired it at times. By comparison AL is far closer to those triple-A games that it bases its combat off. Enemies are fast and responsive and your ability to react to them is equally so.

So in the end it's really comparing two totally different things. The only thing it really has in common with CV is the obvious aesthetics it drew from.

Long story short? I'm not sure comparing them even makes sense since they are very different games. But if you do go into this expecting CV you'd probably be really disappointed, but if you go in expecting a well polished Souls-like you'll get your monies worth.
Last edited by Goldenkitten; Mar 28 @ 7:36pm
Tenshu Mar 28 @ 7:41pm 
Originally posted by Goldenkitten:
As others have pointed out it has far less options when it comes to developing a build. Regardless of if you pick a str or tech (dex) build the actual movesets are strikingly similar. And there's definitely not the massive amount of variation the various blood codes allowed for.

That said it is 1000x smoother than Code Vein ever was. I quite enjoyed CV to the point I 100% it but even I can admit the combat was very stiff. Not to the point of being a bad game but definitely enough that it could feel super budget compared to the games that inspired it at times. By comparison AL is far closer to those triple-A games that it bases its combat off. Enemies are fast and responsive and your ability to react to them is equally so.

So in the end it's really comparing two totally different things. The only thing it really has in common with CV is the obvious aesthetics it drew from.

Long story short? I'm not sure comparing them even makes sense since they are very different games. But if you do go into this expecting CV you'd probably be really disappointed, but if you go in expecting a well polished Souls-like you'll get your monies worth.
Kinda two extremes that get it wrong tbh, though both are enjoyable. Code Vein's combat just felt stiff because your attacks just didn't carry much weight to them, enemies just ignore your attacks 90% of the time unless you were using a magic-based Blood Code and the various multi-hitting gifts.
AI Limit however, just sneezing at enemies makes them flinch with the lightest weapons. Big bosses also have the problem of most of their attacks just missing you without even doing anything except being close. Also the shield canceling first swing recovery makes you even more of a stun-lock machine and is also weird as unlike other Souls-likes, even Code Vein, you can't really attack-cancel into a roll here. It works like vanilla Darksiders III where you had to wait for full recovery to do any other action.
Last edited by Tenshu; Mar 28 @ 7:43pm
Harmless Mar 28 @ 8:03pm 
Originally posted by BEOWULF:
Doesn't look that way from what I'm seeing.

COde vein is much easier because of companion, so maybe you are looking for something easier?
Tenshu Mar 28 @ 8:13pm 
Originally posted by Harmless:
Originally posted by BEOWULF:
Doesn't look that way from what I'm seeing.

COde vein is much easier because of companion, so maybe you are looking for something easier?
Oof I forgot about them...
Fresh Mar 28 @ 8:57pm 
AI limit is way better, the story is easier to follow, as far as builds go, i think maybe they're not too far into the game yet, a few builds open up and as you get stronger you just get better tools and different weapons. i already have a caster build started, and i have weapon enchants which has really changed my weapon priority, they delayed the weapon upgrades so you don't feel like you dumped all your resources on a single weapon that you're no longer gonna use at the end of the game.
game feels a lot like Nier automata
i've been craving a new soulslike without stamina and this one really delivers an experience i feel would be like stellar blade for pc.
i'm impressed tbh the weapons are sick
Tsaalyo Mar 28 @ 9:27pm 
Both are amazing games.
If you like Code Vein, you may like this too. Personally I am enjoying a lot. There is intersting unique encounters that I didn't see before in other games.
drag5 Mar 28 @ 11:01pm 
Both are very good in their own right: AL builds and combat are simpler than CV, but it feels a lot smoother. The difficulty is more or less the same. As for level design, I like AL more - the levels have a lot of shortcuts etc. without feeling like a total mess. Also, there aren't as many enemy ganks as in CV.
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Date Posted: Mar 28 @ 2:30pm
Posts: 17