AI Limit

AI Limit

View Stats:
DeDe Mar 28 @ 12:08am
Ghosting?
I'm getting weird ghosting effect when i rotate camera around main character
< >
Showing 1-14 of 14 comments
Hey, the DLAA AA method seems to be pretty odd. Might wanna try out other methods. Dunno what's up with it. lol
M200Chan Mar 28 @ 8:02am 
Yeah, change your AA settings. If you're on TAA, you're definitely going to get ghosting. Personally I find SMAA isn't causing any issues.
The game was made in Unity, I believe, so it probably uses the stock implementation and isn’t specifically optimized for this title. As a result, it’s bound to have issues. For me, SMAA looks the clearest.
Yeah, none, FXAA and SMAA don't use temporal sampling. FSR (odd) and TAA seem to be okayish but the DLAA implementation here is definitely very smeary. But that's fine. Same old, same old.
Jero Mar 28 @ 5:53pm 
That's frame generation, it's ♥♥♥♥.
Mh, yeah. That's why I've said the name is odd. I guess this is specifically the AA from FSR without the FSR. lol
Haven't really seen major hardware usage differences here. So I guess it's truly just the AA itself from FSR.
Either way, from what I can tell, there is in fact no frame generation in this. No actual FSR nor DLSS support. That's fine. Not like it truly needs it. Most assets I've seen so far look fairly low poly and optimized.
Last edited by AngryKarakuri; Mar 28 @ 6:02pm
Lyote Mar 28 @ 6:20pm 
Originally posted by AngryKarakuri:
Mh, yeah. That's why I've said the name is odd. I guess this is specifically the AA from FSR without the FSR. lol
Haven't really seen major hardware usage differences here. So I guess it's truly just the AA itself from FSR.
Either way, from what I can tell, there is in fact no frame generation in this. No actual FSR nor DLSS support. That's fine. Not like it truly needs it. Most assets I've seen so far look fairly low poly and optimized.

So I'm not insane?
Couldn't see a DLSS option which is normal since I'm no longer using Nvidia, but genuinely couldn't find FSR either.

Which is fine, since it runs at rock solid 4k60fps anyways, but was somewhat surprised to not see upscaling at all.
EDIT: I am insane. FSR3 is in the Antialiasing options. Not sure if its doing any upscaling, or just doing the AMD version of DLAA though.
Last edited by Lyote; Mar 28 @ 10:34pm
IIIelKot Mar 28 @ 10:35pm 
Originally posted by AngryKarakuri:
Either way, from what I can tell, there is in fact no frame generation in this. No actual FSR nor DLSS support.
The DLAA option is in fact are DLSS in Quality mode, and i see no reason to FSR be something other.
You can try to upgrade game version of DLSS with DLSS swapper, 310.2.1 give much stable image than previous versions.
Last edited by IIIelKot; Mar 28 @ 10:50pm
i can't say for sure, but based on the fps boost i get, i think DLAA enables frame generation as well, not sure about that thou.
No issues with DLAA. But sometimes I see mobs, that looks glitchy: mob moving with trails or bandit toying with his knife with same trails e t.c. While other same mobs look fine.
Mh, I don't think anyone here is insane. If we look at these implementations across 5 different games, we get 20 different results. lol
VaniKa Mar 29 @ 10:10am 
Originally posted by IIIelKot:
The DLAA option is in fact are DLSS in Quality mode, and i see no reason to FSR be something other.
That would explain why "DLAA" has much better performance than FSRAA. In this case FSRAA actually doesn't do any upscaling while "DLAA" does (and therefore is actually DLSS). With "DLAA" the game runs at a solid 120 FPS in 4K with around 70 % GPU usage. With FSRAA GPU usage is at 100 % with FPS around 100.
kak Mar 30 @ 11:07pm 
update your dlss file, it eliminated ghosting for me.
https://www.techpowerup.com/download/nvidia-dlss-dll/
EQBoss Mar 31 @ 12:38am 
You can force dlaa on with DlssTweaks tool. As the game uses the quality dlss preset when you select dlaa in game, you can adjust the scaling in DlssTweaks to whatever you want when you change Dlss Quality setting, or force dlaa if you want dlaa. Using the transformer model with preset K is recommended, image looks much better imo.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Mar 28 @ 12:08am
Posts: 14