AI Limit

AI Limit

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Demo Feedback - Parry and Performance
Looks promising, very likely going to buy it on release.
Two issues I have:
1. The parry timing needs to change. The start-up time until the parry frames become active is VERY unintuitive. In its current state, parry requires you to learn the enemy pattern and look specifically for attacks that have enough wind-up for you to react and time the parry. It leads to more defensive play. Alternatively, if you don't want to make parry active earlier, you could also be more lenient with the actual parry window, extending it by a few frames. if you want an example of parry that feels excellent, try out the Khazan Beta. Parry in that game is perfect, in my opinion.

2. Performance: For some reason, when fighting the Blade Hunter Boss Challenge, my 2070Super went into overdrive. I'm unsure if this is due to the boss or not, but AI Limit does not look good enough to taxing on my graphics card, especially since I just played Khazan, which looks substantially better, with far better performance.
Date Posted: Mar 2 @ 5:41am
Posts: 0