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But who would have thought that two different people have differing opinions?
That's why you dodge at the right moment. If that bothers you then play the nu god of war games. You can dodge there ahead of time and enemies still miss.
As for it being clunky... Idk. I think the overall gameplay is good but I understand why it might turn off some people. I for one enjoy methodical combat design.
Many enemies, mainly the necros, have what i like to call the Elden Ring Randomness. They tend to have very long attack patterns that take a fair bit to end. Fight something like the two torso-ed necro blade guys or the yellow flame blade robots and you'll get faked out and clipped a fair bit.
Some bosses have very wierd gimmicks. Im gonna avoid spoilers for the most part but there is a boss similar to bed of chaos, where the difficulty of the fight is just reaching the thing. It has a long, narrow hallway with holes in the ground with a wind wave that I personally have never been able to see the dodge tell for, which knocks you into the abyss. Admittedly you can take this gimmick down a notch if you get help from a certain NPC, but when you are meant to hide behind them to avoid the wind and they MOVE away mid wind blast, it gets irritating.
Its also somewhat confusing to organically navigate the world after a certain point. You WILL end up needing a guide at some point since a lot of areas are so off the beaten path that even if you're a souls vet, you'll likely miss em .
Also. For the most part the music isnt really all that memorable. It does its job passibly and fits the tone, but there's no tune that really stays with you.
I still recommend the game despite its flaws as its a good experience and incredibly affordable in comparison to other similar games.
Giving bosses some small unique mechanic (even if it's a bit annoying) is a positive to me, at least they're memorable.
So... how is it compared to, say, Khazan?
1. Agreed it does fine on atmosphere and level design; for gameplay I care less for another souls-like making high skill-and-study cap replaying with harsh penalties and encounters compulsory - as a normal casual player with not that much to prove or a great interest in "getting gud" to such extent over fun and I guess, a simpler pleasure.
2. original I don't mind because there isn't an infinite pool of revelatory ideas like that but rather all /most games hang over similar structural\thematic premises. But it's okay to give a nod to NieR I mean -no rules against mentioning it with honor somewhat more overtly.
3. Yes - the monsters/enemies are like DS because that was a popular thing to imitate (which I now think is dated in favor of more balancedly enjoyable games with smoother forms of challenge and fascination.)
4. I don't necessarily mind the spareness of dialogue as it matches the sparse atmosphere, and; along with the protaganist's minimal voice acting creates a certain disoriented derangedness which actually quite works:- Found that much tranquil and evocative.
5. I liked to see the simple sync and mud system …
6. I think we need to break away from soulslike after soulslike being the only games to look cool and not, that much ..actually be. *Ahem*Elden Ring,--*ahem* Dark Souls,
– however ; You see this game getting a little too much bashing cos it's majorly the sickest-looking thing in a while┉Hope it's remembered as a good attempt or sequels less soulslike.