AI LIMIT 无限机兵

AI LIMIT 无限机兵

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CE-Asia_Ryner  [开发者] 2024 年 10 月 14 日 上午 4:00
AI LIMIT Bug Report
Thank you for playing the AI LIMIT. If you encounter any bugs during your playthrough, please report them here. Your support is incredibly important to us.
最后由 CE-Asia_Ryner 编辑于; 3 月 30 日 下午 11:02
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正在显示第 61 - 75 条,共 401 条留言
Jls 2024 年 10 月 20 日 上午 11:50 
I think I found a bug.

When I'm in combat I can go to the menu and change spell.

It's like pausing the game and I can change from the railgun spell to the healing spell whenever I want.

Is this intended or a bug ?

It kind of breaks the flow of combat. I can just open the menu in combat and change spells.

Thanks for reading this!
CE-Asia_Ryner  [开发者] 2024 年 10 月 20 日 下午 7:45 
引用自 Jls
I think I found a bug.

When I'm in combat I can go to the menu and change spell.

It's like pausing the game and I can change from the railgun spell to the healing spell whenever I want.

Is this intended or a bug ?

It kind of breaks the flow of combat. I can just open the menu in combat and change spells.

Thanks for reading this!
Thank you for your inquiry. The details you mentioned are part of the game design.
Bootleg God 2024 年 10 月 20 日 下午 11:21 
Texture resolution is really low for a lot of objects. I've seen ps3 games with better textures. also constant very obvious micro stutter regardless of settings, vsync, fps lock etc. said micro stutter seems to not happen when in a cutscene for some reason. also some big stutters/freezes when traversing. other than that the gameplay has been quite enjoyable so far. hope we get further optimizations and frame pacing/micro stutter fix before release. also would really like to see dlss and fsr 3.1

windows 11
Ryzen 5700x
Radeon RX6800xt
latest drivers
Valtaya 2024 年 10 月 21 日 上午 3:05 
Game is not working "at all".
I start the game, the main menu loads... first press any button, then go to "new game" and thats it... a loading screen appears and after 10min of loading a spalsh is to hear and thats it. It does not go any further and I have to kill the task.
Relunx 2024 年 10 月 21 日 下午 6:07 
---Problems I encountered---
1. First start of the game it freezes on loading screen, need to quit and restart the game
2. Sometimes out of nowhere the mouse cursor will be impossible to get rid of and just stays in the middle of the screen and it's annoying
3. Dodge sometimes is unresponsive, the character is just stays still
4. The sprint toggle hold is also unresponsive, also please make it that if you toggle the sprint on, then it never toggle off unless you manually press it again
5. After a grab attack the boss removes lock on (really annoying)
6. It was annoying that every boss had a teleport on you move not giving you a little respite to heal
Golf 2024 年 10 月 23 日 下午 1:20 
the halberd sounds double when doing some attacks
Jls 2024 年 10 月 23 日 下午 3:36 
引用自 CE-Asia_Ryner
引用自 Jls
I think I found a bug.

When I'm in combat I can go to the menu and change spell.

It's like pausing the game and I can change from the railgun spell to the healing spell whenever I want.

Is this intended or a bug ?

It kind of breaks the flow of combat. I can just open the menu in combat and change spells.

Thanks for reading this!
Thank you for your inquiry. The details you mentioned are part of the game design.
Ok, that's fair.

I predict that content creators playing your game, mainly speedrunners and achievements runners will start to "menu" during boss fights and regular fights in order to switch to a different spell depending on the situation that they are in. This menuing might happen quite often.

Maybe you could have a system where you can switch spells with buttons just like the shield-parry-dodge-buff abilities of the protagonist's left hand. That system is really nice. On controller you press the L button and then Y-X-B-A and switch to the new ability mid combat. Why not have the same system but different hotkeys for the spells. You could more than one spell (up to four maybe?).

That way, gamers and speedrunners will be able to switch spells during combat without having to open the full screen menu. If they really need more than four equipped spells during a fight then they can still open up that menu and change their equipped spell. That would happen way less often. :)

I've also thought of another option :

In Elden Ring, a well known mechanic in the game is being able to change equipment during battle. Lots of content creators and players do it. It is also very impactful for player versus player. The way the menu is setup in that game, you can see your equipment screen on the left while having about half of your screen still displaying the game and your character. Players have been known to switch weapons and also talismans during combat. Not a perfect system but probably better than having to menu in a full screen menu to change spell during combat.

Thank you for reading this! I really like your game and I will play it on release.

I consider this an issue when it comes to creating beautiful combat scenes for content creation. I do think having an improvement on the spell system would allow for more gameplay flexibility and a better flow of combat.
最后由 Jls 编辑于; 2024 年 10 月 23 日 下午 4:02
tintingaroo 2024 年 10 月 23 日 下午 3:39 
ISSUE
With DualSense in 'advanced'/'extended report' mode, the 'Press any button' screen doesn't respond to controller input.

STEPS
- Connect DualSense via Bluetooth
- Use Steam to switch the DualSense to 'advanced mode':
Steam > Settings > Controller > PlayStation Controller Support = 'Enabled'
- Turn off Steam Input support: PlayStation Controller Support = 'Not Enabled' or 'Enabled in Games w/o Support'
- Start the game

RESULT
'Press any button' screen doesn't respond to controller input


The controller works fine everywhere else in the game, its just the initial screen.
The issue may apply to the PS4 controller (I don't own one to test).
The issue doesn't apply to the BT DualSense in 'simple'/DirectInput-compatible mode.
kucingkampung 2024 年 10 月 23 日 下午 9:21 
I don't know if it has been reported or not, but:

1. Sometime hunter of balder's attack sound effects is missing. It happened randomly, so it can't be reproduced freely.

2. Part of destroy-able objects sometime keeps floating when it destroyed.

3. Heavy micro-stuttering after taking death multiple times (this is probably part of the engine bugs).

4. I don't know if this is a bug or a feature; enemies have invisible wall (player can fall off the ledge while enemies are not), which is not fair.
WhiteClover 2024 年 10 月 24 日 上午 7:59 
How about we talk about the real bug. This game, like what are you guys doing. The parry system is insanely unreliable and low quality. The upgrades give 0 changes, I'm talking the difference of 2 damage points. The dodge isn't good. It's slow and you don't move much. The bosses can stun lock you and you cant get up. Even if you do a play through only upgrading HP you'll still die in 3-4 hits. I would recommend this game but only if they can make the game smooth and the dodge and parry systems more reliable and in line with the enemy attack animations.
momaroni 2024 年 10 月 24 日 上午 11:26 
i don't know if these are intended, but something seems off in the fight of hunter of bladers

1. some of her attacks seem to reduce her own sync rate:
- stunned without any attack or parry https://youtu.be/zDwI7jNW-0k?si=ueB1X7spxRnFOeaj,
- sometimes she is still moving around when her sync rate is 0.0%, perhaps it's a precision thing that it's not really 0: https://youtu.be/8mxk8Ogur3k?si=St7na1Fzuuu1_zP3,

2. i don't know if this can happen occasionally, she simply walks away from the weapon art... https://youtu.be/7L4eYfG4xP0?si=h72ahJ0foXNk9Q2F

also it seems parry with the spell is a damage in two parts, in the case where the player almost gets the parry but a bit late, her sync rate first drops and returns to the previous value, in this case although the player has got hit, her sync rate doesn't increase from the attack.. i don't know if this is intended too.. (of course in the best case, the player gets both parts of the damage)
最后由 momaroni 编辑于; 2024 年 10 月 24 日 上午 11:32
Wandemberg 2024 年 10 月 25 日 上午 12:23 
引用自 Jusne
When i die first time the FPS drops to below 30.Had to quit the game then start again for normal FPS.

i5 10400f
RX 580 8GB

BTW: a upscale method are welcome :)
Me too

Xeon E5 2640 v4
Rx 580 2048sp 8gb
Herói Amarelo 2024 年 10 月 25 日 下午 4:37 
I had a lot of fun, but I had a problem where after closing the game, the limit AI process continued running. As it was not possible to close it through the task manager, I tried to restart the PC and it took a long time because the PC was unable to complete the restart process, I had to force the PC to shut down... Prioritize this point, it creates a very bad impression about the game.
Arswyd 2024 年 10 月 26 日 上午 5:11 
This is not a bug report, but I wanted to give some feedback:
- For me the enemy recovery times are a bit too fast (I had to cheese the bigger beast, by standing outside the door)
- Some attacks are a little bit clunky, like the sewer cleaner forward dash. Maybe it would be a good idea to give that attack a little VFX, like some bootsers from the back, so it does not feel like it is just floating forward.
- When I step into the sewer cleaner arena, it begins the fight with shooting me instantly. That seemed a little unforgiving.
- When I stepped into the corridor with the giant shooting laser beams, I got hit by the beams even though I was seemingly behind cover.
- There was a collectible accross some broken bridge, but I did not manage the jump. I guess there will be a way later in the game, to collect it, but it bugged me a little, that there is some shiny item on my screen and I cannot find a way to get it.

Really nice demo overall, It got me interested in how the full game will turn out! :)
kucingkampung 2024 年 10 月 31 日 上午 4:50 
It's not a bug but more like localization problem. The text info for debuff, such as bleeding, drain, or poison, are all still in Chinese. It would be nice if you can translate them to English. If it's intended for artistic reason, please make them more stylized/symbolized and add detailed description about them in the in-game manual.
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