Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
also try trackpad setting (yes, with mouse), it helped me a lot
My first run was over 3 hours (probably more because the time resets when you fall back to the beginning) but now my best time is 4min 54sec, which goes to show that the controls are not, well, uncontrollable, and there is a learning curve. But you might find that once you get past the first few runs, playing it becomes surprisingly satisfying and addictive.
When it comes to settings tuning, I personally enable trackpad tuning because it makes less sudden movements. I also don't show the mouse cursor because I find it useless and even rather confusing because the mouse position on the screen is not all that relevant. Rather, it's mostly the speed vector of your mouse movement that sort of translates to an applied force. I say sort of because it's a little different but discovering the mechanics is part of the experience and I've already spoiled it enough.
I've been thinking, the game has mouse acceleration, and the computer also has mouse acceleration settings. I bet that they stack. So, people with different mouse acceleration settings on their computer are probably playing different games. I bet that some people who thought that they either sucked or that the game was terrible just had mouse settings that were bad. And I bet that some of the people who were saying "skill issue" were just lucky to have good mouse settings by default.
If the speed of controlled motion I can make with my hand is 0-100, and if there is a different scale of 0-100 for useful in-game mouse speed, then these two scales ought to line up pretty good. I think the movement in-game should be entirely contained within the motion of the hand, or else a human cannot make the game character do everything that the character can do. Also, the percentile in-game should correspond ROUGHLY to the percentile of the person's hand. I think with the default settings, the game percentile that was contained within my range of motion was -600 to like 200, meaning that the range of motion I could make with my hand was MUCH bigger than the useful range of motion that the game can make (there is no reason to ever make me reset my mouse 6 times to complete only 1 movement of the hammer). This also makes the game difficult, because that means that the only useful range of motion that the character can make is controlled by like maybe 30% of what my hand can do, so I'm trying to make things go slow/fast with very little change in speed of my mouse. It could be the case, for instance, that 0-50 in-game is controlled by 0-80 by the hand, so that the medium + fast speeds need to be controlled by only 20% of what the human is able to do. In this case, a human would experience that it's nigh impossible to get the character to move at medium speeds. This might happen, as I mentioned before, due to the two mouse accelerations stacking in unpredictable ways. With bad settings, the human speed vs game speed chart might look flat, and then have an inflection point where it suddenly turns nigh vertical. For ease of control, this line ought to look like a straight line, and fill up most of the range of possible motion of the hand.