Getting Over It with Bennett Foddy

Getting Over It with Bennett Foddy

View Stats:
Controls are really horrible???
This being a Bennett Foddy game, I suppose it's inevitable that the main difficulty is getting used to the horrible movement physics... but my god. QWOP-man never had to go over a mountain, just a straight track with one hurdle.

Yet no one seems to mention the controls/physics, so I suppose I may as well ask: is there something I'm missing here?

I have a SteelSeries mouse with some very arcane specifications; it tells me "don't use default Windows mouse acceleration, turn that off." Indeed, turning it off makes GOI feel... SLIGHTLY better. Fiddling with the SteelSeries stuff seems to very minorly improve the feel.

But it's still AWFUL. Small movements barely move my guy, large movements send the hammer rocketing into walls and throwing me off a cliff. Medium-movements are IMPOSSIBLE, everything snaps to be either too little or too much.

Is there, like, some combination of settings that will allow for non-extreme motions? Maybe a mod or something? This CAN'T be a problem only I'm having... can it?
< >
Showing 1-12 of 12 comments
Kamamura May 11, 2023 @ 12:52am 
Switch to tablet optimization, it plays and feels much better that way. BTW the game is just what it is - it was designed to be frustrating. You can hear it in the voice of the narrator - he is just messing with your head.
ploeppsel605 May 11, 2023 @ 11:32am 
getting used to the controls is actually a big part off this game. They feel really weird at the start but once you get used to them they are extremly precise
Strategic Sage May 13, 2023 @ 4:56pm 
Medium movements are not impossible, but it is something that takes getting used to as people have said.
skill issue.
asmok Jun 1, 2023 @ 5:43am 
Originally posted by matthiesendaniel42:
skill issue.
this

also try trackpad setting (yes, with mouse), it helped me a lot
ChameleonScales Jun 1, 2023 @ 9:08am 
Takes time, some understanding of the not so obvious mechanics and some settings tuning to your own feel.
My first run was over 3 hours (probably more because the time resets when you fall back to the beginning) but now my best time is 4min 54sec, which goes to show that the controls are not, well, uncontrollable, and there is a learning curve. But you might find that once you get past the first few runs, playing it becomes surprisingly satisfying and addictive.

When it comes to settings tuning, I personally enable trackpad tuning because it makes less sudden movements. I also don't show the mouse cursor because I find it useless and even rather confusing because the mouse position on the screen is not all that relevant. Rather, it's mostly the speed vector of your mouse movement that sort of translates to an applied force. I say sort of because it's a little different but discovering the mechanics is part of the experience and I've already spoiled it enough.

Last edited by ChameleonScales; Jun 2, 2023 @ 11:23am
I just threw my mouse across the room because I got frustrated with the controls. I dragged my mouse across my mouse pad 6 times and was unable to complete the motion I wanted to complete, and then accidentally threw myself off the mountain. This is terrible. After I get a new mouse, if I can't figure out the settings to make it so that I can complete 1 action in-game with 1 movement of my mouse, then I'm never going to play this game again.
I got a new mouse and tried messing with trackpad and mouse sensitivity. I found that high sensitivity with the default, or low sensitivity with the trackpad tuggled worked best for me. I tried both for a few minutes, and found that I was climbing faster with it turned off. Only downside I see so far is that I have to move my mouse really fast to get the max speed in-game. With the new settings, I got up the devil's chimney faster than before, despite being slightly intoxicated, and despite having more practice with the default settings. So far I only have 107 minutes in the game and I quit to write this after falling down due to the umbrella. I may or may not mess around with the settings again later.

I've been thinking, the game has mouse acceleration, and the computer also has mouse acceleration settings. I bet that they stack. So, people with different mouse acceleration settings on their computer are probably playing different games. I bet that some people who thought that they either sucked or that the game was terrible just had mouse settings that were bad. And I bet that some of the people who were saying "skill issue" were just lucky to have good mouse settings by default.

If the speed of controlled motion I can make with my hand is 0-100, and if there is a different scale of 0-100 for useful in-game mouse speed, then these two scales ought to line up pretty good. I think the movement in-game should be entirely contained within the motion of the hand, or else a human cannot make the game character do everything that the character can do. Also, the percentile in-game should correspond ROUGHLY to the percentile of the person's hand. I think with the default settings, the game percentile that was contained within my range of motion was -600 to like 200, meaning that the range of motion I could make with my hand was MUCH bigger than the useful range of motion that the game can make (there is no reason to ever make me reset my mouse 6 times to complete only 1 movement of the hammer). This also makes the game difficult, because that means that the only useful range of motion that the character can make is controlled by like maybe 30% of what my hand can do, so I'm trying to make things go slow/fast with very little change in speed of my mouse. It could be the case, for instance, that 0-50 in-game is controlled by 0-80 by the hand, so that the medium + fast speeds need to be controlled by only 20% of what the human is able to do. In this case, a human would experience that it's nigh impossible to get the character to move at medium speeds. This might happen, as I mentioned before, due to the two mouse accelerations stacking in unpredictable ways. With bad settings, the human speed vs game speed chart might look flat, and then have an inflection point where it suddenly turns nigh vertical. For ease of control, this line ought to look like a straight line, and fill up most of the range of possible motion of the hand.
Honestly, practice makes perfect, although tweaking settings to your liking slightly helps. Practice the small movements and you should master it eventually.
I played around for a few more minutes, and found that I am easily able to control small movements with one setting (like setting the guy's kettle exactly where I want to go), and able to control gross movements more easily with a different set of settings (like using momentum & repeated swings to climb a mountain really fast). But so far, I can't do both with only one mouse setting. The only solutions I see so far are to start messing with the mouse acceleration in my Mac settings, or just not to play the game again. I don't want to have to play a game where I have to repeatedly swap settings in order to be able to play.
You don't. You can just accept the way the game is meant to be played. People manage to do both those things with the same settings, so practice is needed for you to learn to be able to do it.
it's a game within a game to optimize and find the ideal mouse sensitivity. for me, i actually prefer a lower mouse sensitivity because it gives me greater control. There's no real solution other than to experiment and find what works for you. the controls are bad, but they can be made okay with some practice and tinkering.
< >
Showing 1-12 of 12 comments
Per page: 1530 50