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there's only 1 way you can be right about that, which is if you have trackpad tuning off. setting it to on will disable mouse acceleration.
every corner of the map behaves in a consistent way and if you're falling its because u dont know how to play
everythings hard when you're new. the game wasn't designed to suck, you get better like you would on tf2 or csgo.
true, but mouse acceleration has always sucked
and that's the irony, he doesn't even know his own game. i've seen videos of him try and play it himself and he hasn't got nearly as much of a clue how to play as his own players who love the game do. it's like valve accidentally making bunnyhopping.
As for Bennett making the controls awful on purpose; he made the controls as direct as possible, but as good as he can within the game's rules (as he always does if you look at many of his previous games). There have been several threads on here where people had suggestions to 'improve' the controls and the immediate reaction was "that's how I made it at first and it didn't work at all".
Otherwise players would not have fairly consistent finishing times, and they do.
I do.
It typically takes me 20 mins to finish the game, if it weren't consistent it would be completely random how long it took me. It's not.