Getting Over It with Bennett Foddy

Getting Over It with Bennett Foddy

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tortuerouge Apr 13, 2018 @ 4:54am
How many stock objects used?
Hi,
I wondered if the objects in the mountain, all the numerous furniture and bed room articles, are all stock objects? Foddy says he used the standard character model from Adobe Fuse.
I'm just wondering to what point this game reallly is an 'assembly of found objects' like Sexy Hiking.
Originally posted by bennett:
Nearly all free assets, a handful of paid assets, one or two custom things. I really hate 3D modeling and I'm slow at it so I tried to embrace a freegan ethos
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bennett  [developer] Apr 14, 2018 @ 1:53pm 
Nearly all free assets, a handful of paid assets, one or two custom things. I really hate 3D modeling and I'm slow at it so I tried to embrace a freegan ethos
tortuerouge Apr 22, 2018 @ 7:38am 
Originally posted by bennett:
Nearly all free assets, a handful of paid assets, one or two custom things. I really hate 3D modeling and I'm slow at it so I tried to embrace a freegan ethos

Oh, that's very interesting. So basically the whole mountain is made from free assets, as well? Which part was the hardest to program then? the game physics?
bennett  [developer] Apr 29, 2018 @ 7:22pm 
Yeah, tuning physics and input, getting the animation working.
Nos Jun 30, 2018 @ 8:42pm 
I noticed some stuff from source games, like those rusty barrels in the background after the devil's chimney
biodegradable Dec 26, 2024 @ 3:29pm 
I rediscovered this post due to the rise of gen AI and i think it would be interesting had he gone with AI assets instead, how the game would be perceived if everything had a more "uniform" homogenized look to it. Stock assets just have that look that feels more soulful imo
Last edited by biodegradable; Dec 26, 2024 @ 3:29pm
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