Getting Over It with Bennett Foddy

Getting Over It with Bennett Foddy

查看统计:
 此主题已被置顶,因此可能具有重要性
bennett  [开发者] 2017 年 12 月 18 日 下午 10:12
[Updated Jan 6 2022] Version 1.7 is LIVE
Release notes:

v1.7
Korean subtitles had gotten broken in the last update, now fixed. Sorry for that! 죄송합니다!
As always the previous version 1.6 is available from the 'betas' tab in Steam.

v1.6
- Big compatibility update to new version of Unity, should help the game to run on newer hardware (including Apple M1) and also produce smoother gameplay
- small change to the shape of the pot collider that should reduce the incidence of the pot unexpectedly gripping to the world, especially on slopes. I tested this with the speedrunning community, seems it shouldn’t have a major impact on feel, just make the game a tiny bit more consistent.
- finally fixed the rare save game bug, I hope
- finally fixed the perf issue with the particles near the antenna
- couple of extra little spots where the hammer could get stuck (barrel and toilet) fixed
- fix an issue where going from back to the settings menu would revert language to English
- maybe a couple other things, I forget

Previous version as always are available from the 'betas' tab in Steam (pw: nakedmaninapot)


v1.599

Put a new version on the testing branch (password: 'nakedmaninapot' as always). Go to the 'betas' tab in steam to enter the password.

This release addresses three minor issues:
- a longstanding bug where saves were deleted sometimes on some people's computers (my new computer is affected by the bug, which finally allowed me to identify a fix)
- speedrunners were requesting that I stop the game clock when the credits roll, instead of on the endscreen.
- extra safety colliders in a few more areas where the hammer would get stuck, like the chimney and in the approach to furnitureland.
- probably some extra compatibility issues solved by upgrading to a newer version of Unity LTS.

If there aren't too many fresh issues reported I'll set it live on the main branch sometime next week.

v 1.59

This update is mostly a maintenance update to ensure ongoing compatibility with new OS versions and drivers, but it also fixes some lingering bugs.

- Possible fix for folks whose computers were writing corrupted save files. If you have problems of this kind, please make sure AVG is not preventing the game from writing to the registry.
- Fix for the occasional situation where low frame rate would result in you being inside a rock on load.
- Reward screen should now work on Linux (please let me know if you see any issues - I don’t have a linux box)
- Added a manual vsync setting for folks who asked for it
- Hitching should be reduced by using a less memory-heavy collision processing scheme.
- Performance should see a slight increase globally
- Hopefully improved performance near the shopping cart.
- Ultrawide monitors now handled properly. This means letterboxing/pillarboxing on anything other than 16:9 or 16:10 - I didn’t make the art in the world wide enough to support a 21:9 view, and I want you to see it as I composed it. Please let me know if there are any problems there though.
- Increased volume of distant ambient sounds
- By request, bats make sound even on subsequent runs, but it should be very quiet (and you can mute them)



As usual, quit and restart Steam if you need the build now. And if you need an older build - you can get them under the 'betas' tab in Steam, again using password 'nakedmaninapot'.

1.5861
Mostly the point of this update is to add Linux compatibility, although I rolled in the latest Unity bugfixes on all platforms as well.

1.584
This is mostly a compatibility and performance update with a few changes people had been asking for
- upgraded Unity to long-term-support version, fixes a number of platform bugs and performance issues
- game should load a lot faster now
- reduced CPU usage for ambient sounds
- added some safety colliders to prevent hammer getting stuck
- fixed a bug where some numbers would not display in Japanese
- return to Metal on macs for huge additional performance boost
- bats are now on regular SFX channel, meaning they will mute with other sounds
- for speedrunners added ctrl-r to restart level (still needs to reload the scene, to avoid abuse)
- reward scene fixed for ultrawide monitors, somewhat
- remove analytics to comply with new European law

1.5762
- accidentally made the snake rainbow colored. Whoops. While I’m at it, improved performance of snake rendering a bit.
- speedrun community asked me to make it so you can skip credits with the space bar as well as escape (to avoid triggering pause accidentally)

1.5761. Had some real trouble making a version of this patch that didn't cause major problems, but I think it's finally ok. I'm just fatigued, guys. Gonna let this one sit for a while unless people report problems.
- changed Windows to use XInput mouse handler instead of RawInput, hopefully this will fix some compatibility issues (This caused some changes in mouse sensitivity for some folks. Canceled. I wish everyone could have the same mouse driver)
- hopefully fixed the problem where sometimes you load the game and the hammer is inside an object.
- you’re much less likely to be kicked out of reward (had to do with an overinclusive ban list). It can still happen though if your IP is banned or the server is full or your firewall blocks it.
- if your computer can’t reach the reward server, get sent to a different game over screen
- no changes to graphics performance or physics, although a couple tweaks to save CPU.
- as always let me know if there are problems

1.575
- user loop321 pointed out I had accidentally deleted the ground by the house after the church. Fixed.

1.574
- made some changes to prevent the system from ever writing a corrupted save to disk. Hopefully this will help people who see an occasional issue where the game resets their progress.
- recolored a rock on the church (a fan request)

1.573
- made some further optimizations near the cart
- added some more safety colliders to prevent the hammer getting stuck
- fixed a typo
- setting voiceover volume to 0 now sets it all the way to 0
- if you finish more than once, the game over screen will show you how many times
- disabled ‘graphics jobs’ on the Unity side, hoping this will sort out a rare memory leak bug without impacting performance.
- added previous version 1.572 to a beta branch on steam in case you hate this one - you can access it using the usual password ‘nakedmaninapot’

1.572 - speculative fix update
- Rebuilt shader cache, perhaps this will fix hitches felt by some people on high end hardware
- Maybe found a fix for some people whose saves are not being saved to disk? I can’t reproduce this bug so the fix is a guess.
- removed 2 pixels of empty space under orange table, for people whose OCD was triggered by this. Yes this makes the jump 0.5% more difficult, fair warning.
- added previous version 1.571 to a beta branch on steam in case you hate this one - you can access it using password ‘nakedmaninapot’
- renamed 1.53 branch to make it clearer - if you were on 'test' just switch over

1.571
- People complained there was still way too much fog toward the end of the game. I agree, fixed.

1.57
- Oops, I accidentally had nuked a texture on a rock
- reduce fog amount on Windows

1.56
- Brought back ‘Rex the Rock’
- Minor visual improvements to player
- Minor optimizations here and there. Maybe I got rid of the stutter near the cart.

1.55:
- fixed a crash if you tried to reduce quality past ‘worst’.
- allow higher sensitivity for mouse controls, a popular request. It won’t make you jump any higher, and this version won't change your current setting.
- disable speedrun detection (it was designed to disable the VO for speedrunners. people kept complaining)
- added occlusion culling to the background, should improve performance a little in heavy areas
- added a couple of extra safety colliders
- fixed a rare bug where a player could get stuck in the air if they fell from the top of the mountain
- force ‘So Over It’ achievement to be set if you have more than 50 wins logged on steam
- improve performance on clouds a little
- fixed a bug that would occur if people would hit escape after falling in the water

If this build is bad for you in some way I didn’t foresee, you can roll back to 1.54 by clicking ‘betas’ and typing the password ‘nakedmaninapot’, choose the ‘1.54’ branch. 1.53 is on the ‘test’ branch.

still on my to-do list (these are hard and may take time)
- find a rare, mysterious bug reported by two players where the game leaks memory until it causes a crash after exactly 11 minutes
- add an ‘invert y’ mode for people using graphics tablets
- backport more performance improvements from mobile version
最后由 bennett 编辑于; 2022 年 1 月 6 日 上午 7:40
< >
正在显示第 91 - 105 条,共 222 条留言
Limie Pie 2018 年 1 月 15 日 上午 2:53 
After 2 recent updates I've got a serious (around a second) input lag for no reason and FPS drops from time to time (RAM usage jumps up to 2x, 3x times than usual). I've climbed all the way to orange hell in previous versions and now I can't even get to the coffee cup in the very beginning.

Also, the game crashes if you try to set graphics to lower than "bad". Windows 10, NVIDIA GTX860M.
最后由 Limie Pie 编辑于; 2018 年 1 月 15 日 上午 3:03
bennett  [开发者] 2018 年 1 月 15 日 上午 11:55 
If you prefer previous versions they are still on there. Go to the betas section in steam properties and enter password ‘nakedmaninapot’. If you have the same issue with the older builds then likely something has changed on your computer.
Star~♪ 2018 年 1 月 15 日 下午 3:59 
Out of curiosity, what hardware do you normally test the game on, Bennett?
Limie Pie 2018 年 1 月 16 日 上午 4:47 
The game keeps putting my hammer insisde of things when I load the game. Yesterday I've loaded it to find myself in this situation: http://steamcommunity.com/sharedfiles/filedetails/?id=1271354414

Okay. It's not pretty far so I've started the game from the beginning. I've spent the whole night today to get to new fars I've reached for the first time. Remembering what has happened the last time I've raised my hammer into the air as far as I can so it wouldn't get stuck inside of anything.

And now, mere 10 hours later I load the game to continue and find myself in this horror: http://steamcommunity.com/sharedfiles/filedetails/?id=1271354748

The hammer was in the farthest point to the left, how did it end up there? Even better. I've restarted the game and now it's this mess: http://steamcommunity.com/sharedfiles/filedetails/?id=1271359086

1-2 FPS, endless pot noises and potman's growls included. No mods installed. No betas enabled.

P.S. Regarding the previous message: yeah. It had something to do with Steelseries Engine and I've managed to fix it. But the crashes still occur. Changing settings in main menu work as intended, but in game swithcing graphics from Bad to Worst crashes the game.
最后由 Limie Pie 编辑于; 2018 年 1 月 16 日 上午 4:52
bennett  [开发者] 2018 年 1 月 17 日 下午 1:11 
limiePie: yeah I’m gonna try to fix this load error this week even though I still can’t reproduce it on my hardware.
最后由 bennett 编辑于; 2018 年 1 月 17 日 下午 1:13
sandkrypare 2018 年 1 月 19 日 下午 6:17 
引用自 Hatty
Is there a way to look how many times you reached the top?
It does say that for me
DINOSOWER! lolyou fanboy 2018 年 1 月 21 日 下午 12:01 
Hey, I just had a glitch happen to me twice in a row where I tried to get the reward but it just kicks me out after I put my name in.
DINOSOWER! lolyou fanboy 2018 年 1 月 22 日 上午 2:58 
引用自 x3v01u7i0nx
引用自 Zudexa
Hey, I just had a glitch happen to me twice in a row where I tried to get the reward but it just kicks me out after I put my name in.

He just fixed the glitch 3-4 hours ago, should be fine now if you complete it again. It was something to do with the server banning people for no reason after completion of the game.
Just tried it again, its still happening for me at least :(
bennett  [开发者] 2018 年 1 月 22 日 下午 6:18 
Ok, I appreciate the report, I'll keep looking.
小夫 2018 年 1 月 27 日 上午 5:10 
欢迎加入Getting Over It,群聊号码:699493304,我不是机器人,欢迎各路玩家:steamhappy:
Dear bennett, will you ever start making a new "getting over it map"? Just out of curiosity. xD
Blü 2018 年 1 月 31 日 上午 11:18 
Just tried the newest update, and it seems that the camera is now placed way below the character now: https://i.imgur.com/rKE8b9Y.png
oriolesfan2131 2018 年 1 月 31 日 上午 11:18 
Is it just me or is the camera zoomed closer to the player in this update? I feel like I can see a lot less of the mountain above than in 1.575.
oriolesfan2131 2018 年 1 月 31 日 上午 11:18 
引用自 Blü
Just tried the newest update, and it seems that the camera is now placed way below the character now: https://i.imgur.com/rKE8b9Y.png
I was just commenting on that. It appears the camera is way lower.
Kuldz 2018 年 1 月 31 日 上午 11:19 
引用自 Blü
Just tried the newest update, and it seems that the camera is now placed way below the character now: https://i.imgur.com/rKE8b9Y.png


引用自 oriolesfan2131
Is it just me or is the camera zoomed closer to the player in this update? I feel like I can see a lot less of the mountain above than in 1.575.
These are true
< >
正在显示第 91 - 105 条,共 222 条留言
每页显示数: 1530 50