Getting Over It with Bennett Foddy

Getting Over It with Bennett Foddy

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hammer auto-launches me
When I get hold of a ledge or something with the hammer above me, what happens is the weight pulls the pot down, thus the hammer up and away from the mouse cursor. This in turn causes the hammer to pull back to where the cursor is and catapult me randomly into the air.

It's incredibly frustrating. Anyone experiences this?

This effect is especially strong when falling down and trying to grab some ledge. It causes me to bounce in a random direction. But it also happens every time I jump up to a ledge and grab it. Immediate bounce off.
最近の変更はiLLuSiaが行いました; 2019年11月28日 1時15分
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marty 2019年11月28日 6時38分 
git gud
iLLuSia 2019年11月28日 10時19分 
Yea and also I watched PewDiePies playthrough, and at the anvil he got it with the first try. So I position myself exactly like him, and push myself exactly like him, and I simply can't jump that high. Trying 30 times, pushing slower, pushing faster, changing mouse sensitivity... nothing works, I simply can't jump as high as he did. I googled and found a different method, but why doesn't the same method work? As if the game has different difficulties for different people. Like a teacher who prefers one student over the other.

I wonder if it could be due to the engine checking every few milliseconds, which depends on the pc. Someone prove me wrong.
最近の変更はiLLuSiaが行いました; 2019年11月28日 10時21分
iLLuSia の投稿を引用:
Someone prove me wrong.
We don't have to. In the strict sense, the burden of proof lies with the person who makes the claim. In this case, that's you.

As for the rest of us, we can only guess. The way the game physics works is this: the mouse cursor follows the tip of the hammer. But the mouse cursor is an illusion; the hammer ONLY moves when YOU move. If you don't move the mouse, the hammer remains stationary. The hammer only applies a force when you move the mouse.

So the most likely explanation is, you're panicking and slamming the mouse around spastically as you fall, causing your on-screen avatar to swing frantically in every direction, and God only knows what direction he happens to be swinging when he connects with a rock. But that's just a guess. I got no idea what's happening on your screen.

(as for "depends on the PC"? my computer is seven years old and runs this game just fine)
e1m1 2019年11月29日 2時21分 
we live in a society の投稿を引用:
git gud
stop being a ♥♥♥♥ to newcomers

may borrowsky の投稿を引用:
we live in a society の投稿を引用:
git gud
stop being a ♥♥♥♥ to newcomers
For this particular game, I would have to make an exception.

The in-game narrative will be a LOT nastier towards the player than Mr. "we live in a society". Getting git-gudded by somebody in here is a warm romantic snuggle by comparison.
GeneralVeers の投稿を引用:
iLLuSia の投稿を引用:
Someone prove me wrong.
the hammer ONLY moves when YOU move. If you don't move the mouse, the hammer remains stationary. The hammer only applies a force when you move the mouse.

So the most likely explanation is, you're panicking and slamming the mouse around spastically as you fall, causing your on-screen avatar to swing frantically in every direction
I tested a bit, and well... no. When falling the hammer goes upwards on its own, so to grab a ledge you have to move it, which I mange without panicking. Before hitting the ledge I let go of the mouse. But when the hammer touches the ledge, this information isn't resetted and it tries to move towards the "mouse" again without me touching the mouse, which results in the avatar being randomly launched into the air. That would be where I panic, but it happens so consistently that I learned not to. xD

And what's with the anvil jump? I've already experienced that on a different machine I could perform something that I couldn't on my own, but don't ask me which game that was.

GeneralVeers の投稿を引用:
The in-game narrative will be a LOT nastier towards the player than Mr. "we live in a society". Getting git-gudded by somebody in here is a warm romantic snuggle by comparison.
No, it's not. If I had to guess I'd say the narrator, Bennett probably, is annoying to players because he says the truth they already know. They fall down, their brain registers "I fell down" and then they hear someone say it AGAIN: "you fell down". People get angry over this all the time. But I find it ironic and thus rather amusing; I even restarted the game once upon falling down just to hear the narrator all over again. Also the narrator cares about his players, even though not knowing them personally. Which you can hear when listening closely (and that's not when he says "oh you lost a lot of progress there").

"Git gud" is just a careless phrase without respect. It's a synonyme of "I'm better than you", which he most likely drops in every thread. He doesn't take the time to write anything else because he doesn't care about anything else except telling everyone that he thinks he's better.

Now imagine playing this game and every time you fall, the narrator says "come on, git gud!". How long does it take till you shut him off?
GeneralVeers の投稿を引用:
iLLuSia の投稿を引用:
Someone prove me wrong.
.
(as for "depends on the PC"? my computer is seven years old and runs this game just fine)
tf does the game working fine have to do with pewdiepie situation?
iLLuSia の投稿を引用:
Yea and also I watched PewDiePies playthrough, and at the anvil he got it with the first try. So I position myself exactly like him, and push myself exactly like him, and I simply can't jump that high. Trying 30 times, pushing slower, pushing faster, changing mouse sensitivity... nothing works, I simply can't jump as high as he did. I googled and found a different method, but why doesn't the same method work? As if the game has different difficulties for different people. Like a teacher who prefers one student over the other.

I wonder if it could be due to the engine checking every few milliseconds, which depends on the pc. Someone prove me wrong.
you actually need to hit every subpixel at the exact speed and angle as pewdiepie does in order for it to work. Momentum also plays something in this. Sensitivity as well
iLLuSia の投稿を引用:
I tested a bit, and well... no.
I tested a LOT (as in, the entire time I've had this game) and, well, yes.

Early on, when I wasn't "git gud" at this game, I would get seemingly random launches when trying to recover a fall. They weren't random. I simply hadn't got gud. I have evolved since then. I have perfect control of my landings now. One of the keys to controlling a launch is to put some circular motion into your "save me" swing so that when the hammer breaks contact, it's swinging down and away from the rock, and the swing propels you up and TOWARDS the rock.
marty 2019年11月29日 10時12分 
may borrowsky の投稿を引用:
we live in a society の投稿を引用:
git gud
stop being a ♥♥♥♥ to newcomers

sounds like u need to git gud too bro
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投稿日: 2019年11月28日 1時14分
投稿数: 10