Getting Over It with Bennett Foddy

Getting Over It with Bennett Foddy

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burnt toe Dec 6, 2017 @ 12:16pm
Getting over not opening in Mac
I got getting over it on my macbook that I use for work and school and the game keeps crashing the second I open it. If anyone finds a solution or can he please let me know.
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Showing 1-15 of 15 comments
robopath Dec 6, 2017 @ 12:20pm 
Yes. I am having the same issue. Instant crash on my iMac.
Hardware Overview:

MacOS High Sierra 10.13.1
Model Name: iMac
Model Identifier: iMac14,2
Processor Name: Intel Core i5
Processor Speed: 3.2 GHz
Number of Processors: 1
Total Number of Cores: 4
L2 Cache (per Core): 256 KB
L3 Cache: 6 MB
Memory: 32 GB
SMC Version (system): 2.15f7


Process: GettingOverIt [81599]
Path: /Users/USER/Library/Application Support/Steam/*/GettingOverIt.app/Contents/MacOS/GettingOverIt
Identifier: net.Foddy.GettingOverIt
Version: 1.5 (2)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: GettingOverIt [81599]
User ID: 501

Date/Time: 2017-12-06 14:18:08.372 -0600
OS Version: Mac OS X 10.13.1 (17B1003)
Report Version: 12
Anonymous UUID: C6FD851A-381D-5C33-44AA-9219B9BFD664


Time Awake Since Boot: 600000 seconds

System Integrity Protection: enabled

Crashed Thread: 9 UnityGfxDeviceWorker

Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY

Application Specific Information:
-[MTLRenderPipelineDescriptorInternal validateWithDevice:]:2400: failed assertion `No valid pixelFormats set.'


VIRTUAL REGION
REGION TYPE SIZE COUNT (non-coalesced)
=========== ======= =======
Accelerate framework 128K 2
Activity Tracing 256K 2
CG backing stores 440K 3
CoreImage 8K 3
CoreServices 156K 2
CoreUI image file 180K 4
Foundation 4K 2
IOKit 7940K 2
Kernel Alloc Once 8K 2
MALLOC 121.2M 40
MALLOC guard page 48K 12
MALLOC_LARGE (reserved) 5940K 6 reserved VM address space (unallocated)
Memory Tag 242 12K 2
STACK GUARD 56.1M 34
Stack 25.8M 34
VM_ALLOCATE 19.2M 17
VM_ALLOCATE (reserved) 4K 2 reserved VM address space (unallocated)
__DATA 34.5M 254
__FONT_DATA 4K 2
__GLSLBUILTINS 2588K 2
__LINKEDIT 193.6M 9
__TEXT 201.3M 258
__UNICODE 560K 2
mapped file 46.9M 15
shared memory 832K 14
=========== ======= =======
TOTAL 717.3M 700
TOTAL, minus reserved VM space 711.5M 700

Model: iMac14,2, BootROM IM142.0123.B00, 4 processors, Intel Core i5, 3.2 GHz, 32 GB, SMC 2.15f7
Graphics: NVIDIA GeForce GT 755M, NVIDIA GeForce GT 755M, PCIe, 1 GB
Memory Module: BANK 0/DIMM0, 8 GB, DDR3, 1600 MHz, 0x029E, 0x434D5341384758334D314131363030433131
Memory Module: BANK 1/DIMM0, 8 GB, DDR3, 1600 MHz, 0x029E, 0x434D5341384758334D314131363030433131
Memory Module: BANK 0/DIMM1, 8 GB, DDR3, 1600 MHz, 0x029E, 0x434D5341384758334D314131363030433131
Memory Module: BANK 1/DIMM1, 8 GB, DDR3, 1600 MHz, 0x029E, 0x434D5341384758334D314131363030433131
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x111), Broadcom BCM43xx 1.0 (7.77.37.2.1a3)
Bluetooth: Version 6.0.0f1, 3 services, 27 devices, 1 incoming serial ports
Network Service: Wi-Fi, AirPort, en1
Serial ATA Device: APPLE HDD ST1000DM003, 1 TB
USB Device: USB 3.0 Bus
USB Device: BRCM20702 Hub
USB Device: Bluetooth USB Host Controller
USB Device: FaceTime HD Camera (Built-in)
USB Device: USB Receiver
Thunderbolt Bus: iMac, Apple Inc., 23.10

老仙女 Dec 6, 2017 @ 12:24pm 
i got the same problem with my mac
robopath Dec 6, 2017 @ 12:25pm 
Bennet, I can get you the whole error stack if you need me to. Message me or give me a place to send it. Would be happy to help.
burnt toe Dec 6, 2017 @ 12:26pm 
Same I've been trying to contact him
Maplonki Dec 6, 2017 @ 12:27pm 
same problem here :/
*p0int Dec 6, 2017 @ 12:29pm 
same here
Elliott Dec 6, 2017 @ 12:30pm 
same
Last edited by Elliott; Dec 6, 2017 @ 12:30pm
Oilstick Dec 6, 2017 @ 12:31pm 
same problem :((((
PpineAapple Dec 6, 2017 @ 12:31pm 
same problem yeah

Rzii Dec 6, 2017 @ 12:45pm 
i think all mac players have this problem
bennett  [developer] Dec 6, 2017 @ 12:50pm 
Fixed, fix incoming in minutes
Elliott Dec 6, 2017 @ 12:57pm 
Originally posted by bennett:
Fixed, fix incoming in minutes
thank you so much
somethingSTRANGE Jan 24, 2018 @ 4:08pm 
Bennett, what did you do to fix it? I'm seeing a similar problem on our Unity game when running on MacOS High Sierra.
bennett  [developer] Jan 25, 2018 @ 9:09pm 
Crash happens when you use packaged shaders and Metal on OSX. I switched to OpenGL
somethingSTRANGE Jan 25, 2018 @ 9:25pm 
Thanks!
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Date Posted: Dec 6, 2017 @ 12:16pm
Posts: 15