Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I completely disagree, currently the system is "Whatever weapon you're given, go deal with it." when it should be tailored to the person's play style or what the team needs more of to help accomplish the objective. "Devs don't need to worry about weapon balancing" is a lazy throwaway excuse and if any dev for any shooter got caught saying that they'd receive immense backlash because that's a horrible practice especially if you're making a comp. shooter.
I'm not asking for a carbon-copy of CS's system but as someone else suggested, setting up classes with their own weapons and being able to acquire better weapons the longer the match goes is a no-brainer, it's been that way for competitive shooters for some time and I see no reason why Bodycam has to throw that away for a gimmicky RNG weapon system.
The weapons should suit the level, or as OP put it be voted for each map
"Slappers Only, no Oddjob, crouching banned."