Bodycam
how did the devs fund this when they are 17 and 20 years old???
the fact that they are such a young age and made this blows my mind
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Showing 1-15 of 56 comments
potato Jun 12, 2024 @ 6:49am 
their daddy
Originally posted by potato:
their daddy

if so then it would make sense
potato Jun 12, 2024 @ 6:51am 
Originally posted by The Ultimate Life Form:
if so then it would make sense
it's already been confirmed but these posts are being deleted but you can look it up and see for yourself
Originally posted by potato:
Originally posted by The Ultimate Life Form:
if so then it would make sense
it's already been confirmed but these posts are being deleted but you can look it up and see for yourself

ofc it seemed too wild not to be the case honestly.
RedSeptember Jun 12, 2024 @ 7:35am 
Of course it was their father. What world are you guys living in to question this? Also, who cares if it was their father. Good on him for supporting his sons.
AZZRT Jun 12, 2024 @ 7:36am 
someone already looked it up and said that the studio is registered by one of their dads and the studios capital was about 100.000 € when founded. so there is more to the story than just "17 and 20 yo". also most of the assets including bofdycam filter and player controller seem to be from the UE asset store
Last edited by AZZRT; Jun 12, 2024 @ 7:36am
gordazo0 Jun 12, 2024 @ 7:50am 
there is not real effort on making this. look at games back 20 years ago. this is a try to make a quick buck, premade engine, premade assets, premade idea
Last edited by gordazo0; Jun 12, 2024 @ 7:51am
vic Jun 12, 2024 @ 8:05am 
Originally posted by gordazo0:
there is not real effort on making this. look at games back 20 years ago. this is a try to make a quick buck, premade engine, premade assets, premade idea

hahahaha you expected them to code a brand new game engine from scratch holy crap lois
Last edited by vic; Jun 12, 2024 @ 8:05am
potato Jun 12, 2024 @ 8:06am 
Originally posted by freedom:
hahahaha you expected them to code a brand new game engine from scratch holy crap lois
no? there's a difference, nobody's expecting them to make their own engine, but at least make some of your own assets instead of just buying em all from the unreal store
vic Jun 12, 2024 @ 8:17am 
Originally posted by potato:
Originally posted by freedom:
hahahaha you expected them to code a brand new game engine from scratch holy crap lois
no? there's a difference, nobody's expecting them to make their own engine, but at least make some of your own assets instead of just buying em all from the unreal store
where did you get the idea that 100% of their game was copypasted from somewhere? do you think it's as simple as putting some models and textures in a folder and hitting "make game.exe"?

do you really believe that they didn't make some of their own assets? how would you even know? this is unfounded, misunderstood whining of the highest order
Last edited by vic; Jun 12, 2024 @ 8:17am
potato Jun 12, 2024 @ 8:18am 
Originally posted by freedom:
where did you get the idea that 100% of their game was copypasted from somewhere?
uhm, from the unreal store? these are 3d scans being sold there
Originally posted by freedom:
do you really believe that they didn't make some of their own assets?
there's nothing to "believe", it's fact
Last edited by potato; Jun 12, 2024 @ 8:19am
vic Jun 12, 2024 @ 8:21am 
Originally posted by gordazo0:
there is not real effort on making this. look at games back 20 years ago. this is a try to make a quick buck, premade engine, premade assets, premade idea

20 years ago half life 1 was already out, and the sound library that valve licensed for some of the SFX was later used in hundreds of movies- just one example. going back in time only proves this point lol
potato Jun 12, 2024 @ 8:22am 
Originally posted by freedom:
20 years ago half life 1 was already out, and the sound library that valve licensed for some of the SFX was later used in hundreds of movies- just one example. going back in time only proves this point lol
except the difference is valve created those assets and their own engine
WESTG4M3R4L1F3 Jun 12, 2024 @ 8:33am 
BodyCrosse
vic Jun 12, 2024 @ 8:33am 
Originally posted by potato:
Originally posted by freedom:
20 years ago half life 1 was already out, and the sound library that valve licensed for some of the SFX was later used in hundreds of movies- just one example. going back in time only proves this point lol
except the difference is valve created those assets and their own engine
you are so wrong about this it's hilarious - look up what GoldSrc is - valve didn't make it. during the development of HL1, (and any valve game actually), sound effects from "Sound Ideas" General Series 6000 library was just one of the libraries they used.

source: Half-Life 2: Raising the Bar
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Date Posted: Jun 12, 2024 @ 6:47am
Posts: 56