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Rapportera problem med översättningen
Some responses:
- I do purposefully allow early extraction in case a patrol is too much of a time commitment. You can also skip quests if it's an annoying one for you :)
- I've been struggling with people saying the game was overwhelming and over complicated when i had more things unlocked sooner, and so that's how it ended up where it is. I understand your view and basically agree myself. I'm constantly evaluating this.
- the enemies locking into corners has been worked on in this latest patch, it's stemming from an anti-map exploit feature that has essentially gone a little overboard lol definitely in work and sorry for the inconvenience
- animations stuck is an issue I've been getting rid of whenever I find them, sorry about that
- Knights you can't parry because they are meant for area denial. When there is only 1 you can literally just walk sideways to avoid them. Definitely an enemy meant to be scary when in a horde. Appreciate the input though. The assassin will be getting louder vocal ques, and larger VFX soon to help it feel less random for sure
- This type of melee system you mention is something i had in the game and removed due to people failing to use it once the game gets hectic. Definitely considering introducing it for specific gear perks or something like that since I know me and other's still do like these types of melee systems
- If you are referring to compact, that's actually the weakest weapon in the game right now at higher difficulties, still looking at balance overall though ofcourse
- I'm not sure what you mean by mobs between mobs, but I like your ideas of a hybrid melee/ranged enemy. I have kept them all separate right now because it helps with combat readability and predictability when ♥♥♥♥ hits the fan. Moving forward though introducing some more complex ones I think will be fun
- I'll let him know he will greatly appreciate that :)
thanks again!