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This dll file is in the system32 folder. Rename it and see if that helps. I just completed a 50 minute Royal Rumble with no issues other than the occasional lag when another wrestler entered an already full (5 men) ring. I'm on Windows 8.1 Pro.
Guys like you are realy... Strange... It's just a fighting game... Explain to me why I can play games like Star Wars, World of Warcraft or other open world in Full High Resolution and WWE in low res I can't ?
It's just because the dev didn't want to make a good program and took the Xbox version and put it on Windows.
That's partially true; WoW is a for PC/Mac developed game, WoW is a MMORPG with pretty much low system requirements: https://eu.battle.net/support/en/article/world-of-warcraft-system-requirements. WWE2K15 is a for consoles developed game, that later got ported to PC.
Dedicated games will always be optimized for the system they where developed for.
Ports will always have flaws.
WoW and WWE2K15 will both work on an Intel Core 2 Duo E6600, but Wow only needs a NVIDIA GeForce 8800 GT, ATI Radeon HD 4850, or Intel HD Graphics 3000 and 2GB RAM.
WWE2K15 needs a NVIDIA GeForce GTX 450 or AMD Radeon HD 5770 with 1GB GDDR (DirectX11 compatible) and 4GB RAM.
You say "it's just a fighting game": the game theme yes, but technically WWE2K15 stands as far away from Onimusha 3 (fighting game from 2005) as from WoW (MMORPG from 2005).
You say "it's just because the dev didn't want to make a good program and took the Xbox version and put it on Windows": truth is the dev - Yuke's - couldn't make a game for PC if their lives depended on it. Same goes for the publisher: 2K. So, then it's up to a porter, in this case a company from Poland: QLOC.
2K wanted the nextgen version ported to PC, so QLOC ported the XBOX One version to PC: since that version is most compatible with a PC.
If you take a look at the hardware of an XBOX ONE:
AMD "Jaguar" Accelerated Processing Unit (APU) with two quad-core modules totaling eight x86-64 cores clocked at 1.75 GHz
8 GB of DDR3 RAM with a memory bandwidth of 68.3 GB/s (The memory subsystem also features an additional 32 MB of "embedded static" RAM, or ESRAM, with a memory bandwidth of 109 GB/s)
The graphics processing unit (GPU) is based on an AMD GCN architecture with 12 compute units, which have a total of 768 cores, running at 853 MHz providing an estimated peak theoretical power of 1.31 TFLOPS.
(A PS4 has similar hardware.)
It's impossible to built a PC using the exact hardware as an XBOX One. Every XBOX One (or PS4) has about the same hardware. I just have to look at my neighbours to know their PCs differ from my PC.
So there's QLOC's first problem: port WWE2K15 to PC, while making it compatible with a broad range of hardware; AMD and Intel processors, NVIDIA and AMD graphics cards, ...
Furthermore QLOC is porting the game, not building it from scratch; Yuke's had the luxury they received SDKs from Sony and Microsoft, so they only had to build a game-engine working on PS4 and XBOX One. QLOC doesn't have that luxury, they must make the existing game-engine compatible with a broad array of hardware.
QLOC did a very decent job, but you can't expect to run this game perfectly on a system that can run a MMORPG from 2005 on the highest settings. WWE2K15 is from 2015.
My custom build PC (17 months old) has no problems with this game, but I also know it won't start on my 5 year old laptop (which can run World of Warcraft: Mists of Pandaria).
Try reducing audience density below 50% for lag issues.
i will tell you it but first tell me what your laptop or pc is
You could uncheck "audience tesselation".
change
I say this to remind people that it may not be just a configuration issue; it could be hardware. I ordered and used a PSU tester shortly after the failure to confirm. I was right. So, check your H/W too when looking for solutions.