DPS IDLE 2

DPS IDLE 2

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Clicking Challenge menu bug
Got this bug today, but since I was in a Challenge. I made it past the challengenotchosen script check and could see what variable was messing everything up.

############################################################################################
ERROR in
action number 1
of Draw Event
for object o_challenges_main:

invalid type for *= lhs=1.50e20 (type=6), rhs=100 (type=0)############################################################################################
gml_Script_GetGoalsText_gml_Object_o_challenges_main_Create_0 (line 1130)
gml_Script_ChallengeChosen (line 513)
gml_Object_o_challenges_main_Draw_0 (line 5)

That 1.50e20 is the old requirement for the level 3 challenges. Earth Power 3 and Traders Power 3 no longer have a multiplier requirement. Ice Power 3 has a requirement of 1.50e22 guild multiplier. This bugged happened once my Ice guild Rank had hit 15 and I clicked on Challenge to see what the rest of the challenge requirement was.

Seeing the variable number I remembered the requirement and set out to get my guild multiplier up. Once I hit over 1.50e22, the challenge completed and I no longer had issue with click on the Challenge menu. In the parts of the save file we can see without the SHA key, you can see the 1.50e20 variable listed. It's entirely possible, that the change to the completion requirements is being checked regardless of whether you are in a challenge or not. So the workaround to the bug may be to get your Ice guild multiplier up to 1.50e22 or higher. I can't test this since I've completed all the Ice Power challenges and my guild quest time still has over 12 hours left.

o_challenges_main+challenge_ice_3+goal+1+1+p="20"
o_challenges_main+challenge_ice_3+goal+1+1+m="1.50"
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Showing 1-6 of 6 comments
I got this same problem. I was doing guild quest but the game thinks I'm in a challenge now, which I'm not and when I click challenge the game always crashes.
Originally posted by honorabili:
I got this same problem. I was doing guild quest but the game thinks I'm in a challenge now, which I'm not and when I click challenge the game always crashes.

Yeah, the thinks you're in a challenge bug is slightly different. In your latest .dsp save file, do a search for challenge. Delete everything from challenge until the last " following the coded text. Do not delete [GLOBAL] save_date=" <some date>" if that is after the challenge stuff. Save this now with a different name and then load the new save into the game.
so we have to lose how much play time to resolve this?
Originally posted by ZCleanKamel:
so we have to lose how much play time to resolve this?

Everyone's challenges were reset because the mechanics and rewards changed. So if you were playing before 0.65 and are just returning. You'd be losing progress either way. The new mechanics make challenge a heck of a lot easier to complete though. So you won't spend nearly as much time getting the rewards again. (Ice 1 took me 12 minutes to finish because of the new mechanic.)

As for removing the broken challenge = part of your save file. That doesn't change anything as far as main game progress goes. This section only has data for whatever your current challenge is and only updates the main game if you successfully complete it. If this got corrupted when you started a new challenge in the 0.65 update, you'd lose just the time spent in the challenge. The main game would be at whatever it was before the challenge and get the normal offline rewards you get when it's not active. (I think this caps at 24 hours, but I'm not 100% positive.)
Originally posted by hepsik2000:
Originally posted by ZCleanKamel:
so we have to lose how much play time to resolve this?

Everyone's challenges were reset because the mechanics and rewards changed. So if you were playing before 0.65 and are just returning. You'd be losing progress either way. The new mechanics make challenge a heck of a lot easier to complete though. So you won't spend nearly as much time getting the rewards again. (Ice 1 took me 12 minutes to finish because of the new mechanic.)

As for removing the broken challenge = part of your save file. That doesn't change anything as far as main game progress goes. This section only has data for whatever your current challenge is and only updates the main game if you successfully complete it. If this got corrupted when you started a new challenge in the 0.65 update, you'd lose just the time spent in the challenge. The main game would be at whatever it was before the challenge and get the normal offline rewards you get when it's not active. (I think this caps at 24 hours, but I'm not 100% positive.)

and this explains why game crashes whenever challenge is clicked?
Originally posted by ZCleanKamel:
and this explains why game crashes whenever challenge is clicked?

In the data.win file is a gml script called challengenotchosen. This runs when you are in the main game and not a Challenge and then gives you the regular menu for choosing challenges. However if you have a challenge = " " section in your .dsp file this causes that script to freak out because you should be getting the challengechosen script and not challengenotchosen.

There's also another more annoying crash bug that's caused by your game = " " section and your challenge = " " section being swapped. You will know if you got this version if you remove the challenge = " " section and lose all your main game progress.

I'm not sure of the exact cause of it because I don't know what the new script that removes old challenge data is called and haven't looked at it. This one is fixed by removing the entire game = "gibberish text" section and renaming your challenge = " " section to game = " ".
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