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Yeah, the thinks you're in a challenge bug is slightly different. In your latest .dsp save file, do a search for challenge. Delete everything from challenge until the last " following the coded text. Do not delete [GLOBAL] save_date=" <some date>" if that is after the challenge stuff. Save this now with a different name and then load the new save into the game.
Everyone's challenges were reset because the mechanics and rewards changed. So if you were playing before 0.65 and are just returning. You'd be losing progress either way. The new mechanics make challenge a heck of a lot easier to complete though. So you won't spend nearly as much time getting the rewards again. (Ice 1 took me 12 minutes to finish because of the new mechanic.)
As for removing the broken challenge = part of your save file. That doesn't change anything as far as main game progress goes. This section only has data for whatever your current challenge is and only updates the main game if you successfully complete it. If this got corrupted when you started a new challenge in the 0.65 update, you'd lose just the time spent in the challenge. The main game would be at whatever it was before the challenge and get the normal offline rewards you get when it's not active. (I think this caps at 24 hours, but I'm not 100% positive.)
and this explains why game crashes whenever challenge is clicked?
In the data.win file is a gml script called challengenotchosen. This runs when you are in the main game and not a Challenge and then gives you the regular menu for choosing challenges. However if you have a challenge = " " section in your .dsp file this causes that script to freak out because you should be getting the challengechosen script and not challengenotchosen.
There's also another more annoying crash bug that's caused by your game = " " section and your challenge = " " section being swapped. You will know if you got this version if you remove the challenge = " " section and lose all your main game progress.
I'm not sure of the exact cause of it because I don't know what the new script that removes old challenge data is called and haven't looked at it. This one is fixed by removing the entire game = "gibberish text" section and renaming your challenge = " " section to game = " ".