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The save file (.dps) is made up of a "game=" and a "challenge=" parts. The Game appears to be the base game and the Challenge of course is the Challenge version of the game. If the Challenge string gets encoded incorrectly or not encoded at all it will just crash it on load/start of the game and go into a fail over state. At that state is just loads up the game as a fresh start. I believe this happened and was reported previously in other bugs when people were doing Challenge 3s and couldn't claim Rank15 without it crashing out the game.
-EDIT since I have more time now-
I feel like if the auto save or whatever could be fixed that's great. At the very least the loader for the save file should not go into a full fail over state if game= decrypts correctly and the challenge fails to decrypt. I feel like the more graceful option would be to load up the base game and then just prompt out to the user that Challenge has failed due to a save issue. I mean at least that way people aren't just left without a save. Yeah, failing a challenge after putting in 2-12 hours sucks, but not as much as losing your entire game and then not having a backup (because even though the game does prompt not everyone makes backup files regularly).
Seeing as the Autosaves, when in a challenge, set you back to Main game with the Challenge progress instead of your Main progress. I'm guessing those are either missing the challenge= section or the SHA is wrong when the decode check is done. No idea since I have no clue how to pull those files out of the Steam cloud and save a local copy.
That of course dropped me out of challenge and in the main game with my challenge progress. I saved to a new file and took a look at that save file. Sure enough the Challenge section is gone and the Game section has my challenge variables, including my green crystal count. Which it shouldn't have.
Good News: Sha isn't the issue.
Bad news: Cloud saves definitely do not know how to handle 2 variable groups or Cloud Load doesn't do a proper check for Challenge like Local Save does. Hard to tell without being able to just directly rip a cloud save out before it's loaded in.
"52 results in 11 code entries for "chellange""
That might be a problem. :(